Chemistry table: Difference between revisions

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{{See also|Potions}}
The potions and their usages are as follows.
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[needs]] (even if the needs are full enough) and can be extremely useful. Even if the potion is made indoors, the police will come over and fine the Sim.
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, changed personality can be reverted back if the Sim makes another yellow potion and drinks it. This potion will also erase 10 personality points (for example, a Nice Sim becauses a grouchy Sim, an Outgoing Sim becomes a shy Sim and a neat Sim becomes an unclean Sim).
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, you will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television (unless it's a flat screen). They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and paint the same picture that children paint, but will paint it quicker. And if a [[burglar]] happens to appear, your sim can drink the potion. Causing the monster to find the burglar and scare him off.[[File:Chemset11.jpg|thumb]]
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether your sim is nice or not decides what happens next. If the Sim is already in a relationship, their spouse will become jealous when they see this happen.
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected.
* '''Dark Green:''' This makes a reverse clone of the Sim, which will wander around and eventually disappear. They tend to ruin the Sim's relationships with other people because they think the clone is the original, as the clone will walk around the house, being nasty to other Sims, even their original self.
* '''Light Green:''' This potion drops all of the Sim's [[Need]] bars so that they are almost empty. Should a Sim brew this potion, it is best not to drink it and instead sell the chemistry set and buy a new one, for your sim could die 2:43 hours later, and if you have the Tragic Clown painting, the clown may come.
 
 
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