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Chemistry table: Difference between revisions
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* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, changed personality can be reverted back if the Sim makes another yellow potion and drinks it. This potion will also erase 10 personality points (for example, a Nice Sim becauses a grouchy Sim, an Outgoing Sim becomes a shy Sim and a neat Sim becomes an unclean Sim).
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens,
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected.
* '''Dark Green:''' This makes a reverse clone of the Sim, which will wander around and eventually disappear. They tend to ruin the Sim's relationships with other people because they think the clone is the original, as the clone will walk around the house, being nasty to other Sims, even their original self.
* '''Light Green:''' This potion drops all of the Sim's [[Need]] bars so that they are almost empty. Should a Sim brew this potion, it is best not to drink it and instead sell the chemistry set and buy a new one, for
==See Also==
*[[Motive-affecting items]]
[[fr:Labo de chimie formulationnelle]]
{{DEFAULTSORT:Concoctanation Station}}
[[Category:Objects in Livin' Large]]
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