Class performance: Difference between revisions

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{{Era|TS2U}}
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'''Class performance''' determines the grade of a [[Young adult#The Sims 2|young adult]] Sim for each semester at college in ''[[The Sims 2: University]]''. Class performance is gained by earning skill levels and doing class work in their [[Majors|major]]. Each major consists of eight classes, one class per semester for a maximum of eight semesters i.e. four years (freshman, sophomore, junior, senior).
 
If a Sim's grade is too low, they will be put on academic probation, and will repeat the semester. If they fail the semester again, they will be expelled. If the class performance meter is red, the Sim is at risk of probation; it becomes white when class performance is high enough to avoid probation. The minimum class performance needed to avoid probation increases each year, but not by much. A Sim who finishes a semester with a C- to A+ will receive from §300 to §1200, which will count toward the total amount of money the Sim has earned. A Sim who does very well in a semester can get on the Dean's List, which is often a major [[Wants and Fears|want]] for [[Knowledge]] Sims.
'''Class performance''' determines the grade of a [[Young adult#The Sims 2|young adult]] Sim for each semester at college in ''[[The Sims 2: University]]''. Class performance is gained by earning skill levels and doing class work in their [[Majors|major]]. Each major consists of eight classes, one class per semester for a maximum of eight semesters i.e. four years (freshman, sophomore, junior, senior).
 
{{Info|Note|Occasionally, a [[Glitches#The Sims 2|glitch]] will prevent the class performance bar from opening fully, even if the Sim has all required skills. As a rule, the bar will open fully when the Sim is sent to another lot.}}
If a Sim's grade is too low, they will be put on academic probation, and will repeat the semester. If they fail the semester again, they will be expelled. If the class performance meter is red, the Sim is at risk of probation; it becomes white when class performance is high enough to avoid probation. The minimum class performance needed to avoid probation increases each year. A Sim who does very well can get on the Dean's List, which is often a major [[Wants and Fears|want]] for [[Knowledge]] Sims.
 
For each major, each semester has a minimum requirement in two or three [[skill]]s. A Sim will not be able to reach maximum class performance in a semester if they do not meet or exceed that requirement in all of those skills. Freshman and Sophomore classes have requirements in three skills, but those requirements are not particularly high. Junior and Senior classes only have requirements in two skills, but they will be two of the major's four primary skills, and the requirements are higher. A Sim will not be able to avoid probation without meeting the requirements in at least one skill.
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* Using the "Talk about Major" interaction with a Sim who has the same major.
* Interacting with [[professor]]s (including romantic interactions and [[WooHoo]])
* [[Hacking|Hacking grades]] grades
* Being tutored
* [[Influence|Influencing]] someone to do their assignments or write their term papers
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*Sims who autonomously do research will gain class performance as they do it.
*When two Sims "Talk about Major", both Sims will gain class performance.
*If ''[[The Sims 2: Seasons]]'' is installed, Sims will gaindo moreassignments classand performancewrite term papers more quickly in [[Fall]].
 
== Class ==
In ''[[The Sims 2: University]]'', classes are one of the many ways to improve a Sim's class performance.
 
Sims will automatically go to class one hour before it starts. This autonomous action will be placed ahead of any queued actions, but will not cancel them. Also, it will not cancel the action the Sim is performing; the Sim will go to class when that action is finished or canceled. The player can keep a Sim from going to class by canceling this action while he/she is still on the lot. If the autonomous "go to class" action is canceled, the player can get the Sim to go to class by clicking on the Sim and selecting "College ... Go to Class". This can be done at any time while the class is in session, but Sims who are late to class will gain less class performance than those who are on time. Sims are not penalized for missing class.
 
Since the semester timer keeps running while a Sim is on a campus community lot, even though the clock on his/her home lot is stopped, Sims on campus community lots will still automatically go to class one hour before it starts. If the player does not cancel this, the game will continue to show the community lot, and the Sim will return to that lot when class is over.
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The first time a Sim goes to class he/she will meet his/her [[professor]]s.
 
All [[majors]] have a mixture of morning, afternoon, and evening/night classes. Classes normally last two hours, but some classes are three hours long. Each major has one three-hour class, and some have two.
 
== Assignments and term papers ==
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Sims can do assignments or write term papers to increase their class performance.
 
Assignments can be done by clicking on a Sim and selecting "College ... Do Assignment". The Sim will then produce a blue notebook and do the assignment. This whichnormally takes one Sim-hour. Theto actionfinish, canbut betakes canceled at anyless time. Ifif the playerSim chooses,is thereceiving assignmenthelp canor be completed by someone other than the Sim who owns the notebooktutoring. This can be done through [[influence]] by clicking onIf a Simtable andor choosingdesk "Influenceis ... Do My Assignment" (requires 2000 influence points and an already started assignment). Alsoavailable, if the notebookSim doeswill nothead belongfor toit, the selected Simotherwise, thatthe Sim will still be able to worksit on it, and this will fulfill the [[Wantsground andor Fears|want]]floor to do an assignment. Once the assignment for that notebook is completed, no matter who completes it, the Sim who owns it will gain class performance. Unlike [[homework]], unfinished assignments can be deleted in [[buy mode]]. This is useful because uncontrolled Sims can, and very often will, do assignments autonomously. Also, unfinished assignments on a college [[community lot]] will be removed when that lot is exited.
 
The action can be canceled at any time after the Sim has put the notebook down. If it is canceled while the Sim is headed for a desk or table, he or she will still put the notebook on that surface. If the player chooses, an unfinished assignment can be completed by someone other than the Sim who owns the notebook. This can be done through [[influence]] by clicking on a Sim and choosing "Influence ... Do My Assignment" (requires 2000 influence points and an already started assignment). Also, if the notebook does not belong to the selected Sim, that Sim will still be able to work on it, and this will fulfill the [[Wants and Fears|want]] to do an assignment. Once the assignment for that notebook is completed, no matter who completes it, the Sim who owns it will gain class performance. Unlike [[homework]], unfinished assignments can be deleted in [[buy mode]]. This is useful because uncontrolled Sims can, and very often will, do assignments autonomously. While unfinished assignments on a college [[community lot]] will be removed when that lot is exited, assignments on a residential lot will remain until they are finished or deleted.
Writing a term paper can be done once per semester, and doing so gives a huge boost in class performance. Writing a term paper is done on any [[Computer#Functions in The Sims 2|computer]] in the college sub-neighborhood. A term paper can be started on one computer and continued on another. Sims can also influence another Sim to write it for them by clicking on the Sim and selecting "Influence ... Write My Term Paper" (requires 2500 influence points).
 
Writing a term paper can be done once per semester, and doing so gives a huge boost in class performance. Writing a term paper is done on any [[Computer#Functions in The Sims 2|computer]] in the college sub-neighborhood. A term paper can be started on one computer and continued on another, and takes a total of three Sim-hours to finish. Sims can also influence another Sim to write it for them by clicking on the Sim and selecting "Influence ... Write My Term Paper" (requires 2500 influence points). Writing a term paper is a major drain on a Sim's [[Fun]] motive; a Sim who writes a term paper from start to finish without taking a break will have a seriously depleted Fun meter by the time he or she finishes.
 
== Research ==
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== Final exam ==
 
Each semester has a final exam. Students are evaluated in a 0-20 scale. The player will get a notice fiveFive Sim-hours before the exam starts., Thethe player will be given a notice, and the Sim's class information will be replaced by the number of hours until the exam starts. If the Sim's class starts during this time, he or she will not be able to go, even if it would finish before the exam starts. However, Sims who are at class when the five-hour warning is given will finish at the normal time. As with classes, Sims will automatically go to their final exams one hour before they start, and going to the final will fulfill the minor "Go to Class" [[Wants and Fears|want]]. The exams themselves last two Sim-hours, and missing them can be detrimental to a Sim's class performance. The final exam's grade will makebe averageaveraged with the classes' grade andthe worksstudent donehas byearned during the studentsemester.
 
If a Sim on a campus community lot or [[secret society]] lot is '''not''' in his/her final semester, he/she will automatically go to the exam one hour before it starts, and will return to that lot when the exam is over. However, Sims who are in their final semester '''must''' be on their home lots in order to go to the exam. If a Sim who is in his/her final semester is on a campus community lot or secret society lot when the five-hour notice is given, the player will be notified that the Sim must be on his/her home lot in order to graduate. The player will have two Sim-hours to get the Sim home, but should remember that it may take 20-40 Sim-minutes for the Sim to get off the lot.
 
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