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As in ''The Sims'', residential lots become static when a Sim visits a community lot. Sims do not age while on community lots, but their [[aspiration bar]] will still decay. Any [[pregnancy|pregnancies]] will be paused when visiting a community lot; as such, it is not possible to give birth on a community lot. Sims cannot build [[skill]]s or [[hobby|hobby enthusiasm]] on community lots, but can build [[Fitness (attribute)|fitness]]. However, there is a [http://www.moreawesomethanyou.com/smf/index.php/topic,11216.0.html mod] that allows Sims to build skill on community lots. Sims cannot sleep or nap on community lots, but they will not pass out from [[energy]] deprivation until they return home.<!-- Hotels are not a community lot per se; do not mention them in here. -->
Any Sim [[teen]] or older can visit community lots. [[Baby|Babies]] and [[toddler]]s cannot visit community lots, but [[Child#The Sims 2|children]] can if they are accompanied by older household members. If a child is taken to a community lot, neighborhood children may appear with one or both of their parents, while [[townie]] children will come alone. NPC children will not appear if the currently active [[household]] did not bring a child along with them to the community lot.
Much like ''The Sims'', all community lots have at least one [[phone|telephone booth]] and [[garbage can|garbage bin]]. By default, these are located outside of the lot's boundaries and cannot be moved without the use of the [[moveobjects]] cheat. However, additional phone booths and garbage bins may be purchased from [[buy mode]] and placed anywhere on the lot.
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==The Sims Medieval==
In ''The Sims Medieval'', community lots are generally owned by [[Hero Sims]] and partially function as residential lots. Owned lots have a section that is meant to be open to the public, and a section that is meant to be used as private living quarters. The structure of lots cannot be changed, as they exist in [[shell]]s, but they can be furnished.
There are a few public areas available at the start of the game that are not owned by a Hero Sim, such as the forest, the docks, the judgement zone, the cave, the cemetery and the town square. A training area for [[knight]]s, [[Spy|spies]] and [[monarch]]s becomes available after barracks have been built. The reception hall is an extension to the monarch's castle that can be built and used for social gatherings.
▲There are also structures that can be built, but aren't owned by any of the Hero Sims. These are the Watcher pavilion, the lighthouse, the wind- and watermills, and the Kingball court. The lighthouse and mills are purely decorational.
== See also ==
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