Community lot: Difference between revisions

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As in ''The Sims'', residential lots become static when a Sim visits a community lot. Sims do not age while on community lots, but their [[aspiration bar]] will still decay. Any [[pregnancy|pregnancies]] will be paused when visiting a community lot; as such, it is not possible to give birth on a community lot. Sims cannot build [[skill]]s or [[hobby|hobby enthusiasm]] on community lots, but can build [[Fitness (attribute)|fitness]]. However, there is a [http://www.moreawesomethanyou.com/smf/index.php/topic,11216.0.html mod] that allows Sims to build skill on community lots. Sims cannot sleep or nap on community lots, but they will not pass out from [[energy]] deprivation until they return home.<!-- Hotels are not a community lot per se; do not mention them in here. -->
 
Any Sim [[teen]] or older can visit community lots. [[Baby|Babies]] and [[toddler]]s cannot visit community lots, but [[Child#The Sims 2|children]] can if they are accompanied by older household members. If a child is taken to a community lot, neighborhood children may appear with one or both of their parents, while [[townie]] children will come alone. NPC children will not appear if the currently active [[household]] did not bring a child along with them to the community lot.
 
Much like ''The Sims'', all community lots have at least one [[phone|telephone booth]] and [[garbage can|garbage bin]]. By default, these are located outside of the lot's boundaries and cannot be moved without the use of the [[moveobjects]] cheat. However, additional phone booths and garbage bins may be purchased from [[buy mode]] and placed anywhere on the lot.
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==The Sims Medieval==
In ''The Sims Medieval'', community lots are generally owned by [[Hero Sims]] and partially function as residential lots. Owned lots have a section that is meant to be open to the public, and a section that is meant to be used as private living quarters. The structure of lots cannot be changed, as they exist in [[shell]]s, but they can be furnished.
The Sims Medieval is different from other sim games. The houses that are occupied by Hero Sims can (with some exceptions) only be furnished on the inside. Lots don't exist in the way they do in other Sim games.
 
There are a few public areas available at the start of the game that are not owned by a Hero Sim, such as the forest, the docks, the judgement zone, the cave, the cemetery and the town square. A training area for [[knight]]s, [[Spy|spies]] and [[monarch]]s becomes available after barracks have been built. The reception hall is an extension to the monarch's castle that can be built and used for social gatherings.
Most Hero Sim houses have at least one room that is meant to be open for the public. For the surgeon it is the waiting room, for the bard it is the tavern area and for the monarch it is the whole downstairs area. This can be changed.
 
ThereMore areexamples of alsounowned structures that can be built, but aren't owned by any of the Hero Sims. These are the [[Watcher]] pavilion, thea [[Kingball]] court, a lighthouse, theand wind- and watermills, and the Kingball court. The lighthouse and mills are purely decorationaldecorative.
There are also a few lots that are not owned by a Hero Sim. Some of them exist from the beginning, namely the forest, the path to the village, the docks, the judgement zone, the cave/cemetery, and the town square. A training area will be available after the barracks have been built. The player can change the furniture on the training area, but it is unclear who owns it. After enough buildings have been placed in the kingdom, the reception hall is also available. It is an extension of the throne room and it seems that the monarch is the owner.
 
There are also structures that can be built, but aren't owned by any of the Hero Sims. These are the Watcher pavilion, the lighthouse, the wind- and watermills, and the Kingball court. The lighthouse and mills are purely decorational.
 
== See also ==