Comparison between The Sims 3 and The Sims 4: Difference between revisions

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{{merge|Comparison between The Sims base games}}
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'''''[[The Sims 4]]''''' has somemany features new to the series; at the same time, many features have been lost since ''[[The Sims 3]]''.<ref>[http://ts4news.com/post/94541924952/89-features-missing-from-the-sims-4 TS4 News: Features missing from TS3]</ref>
 
==New features==
*[[Emotion]] system. This a main feature with a wide scope that has a major effect on gameplay. Unlocked interactions based on emotions.
*[[Create a Sim]]: Hands-on interface.
* [[Create a Sim]]: Hands-on interface.
**Directly pull and stretch the heads of Sims and even their bodies.
** Directly pull and stretch the heads of Sims and even their bodies
**Body parts can be enlarged or shortened
** Body parts can be enlarged or shortened
**New Walkstyles
** Walk styles
**Better Genetics
** More genetics options
***Create Parent, Sibling and Child
*** Create a Sim's parent and sibling, in addition to child
***Genetically created Sims resemble the Sims they are created from
**Ethnic Non-lookingCaucasian presets of faces and hair
* [[Build mode]]: Improved and easier
**Butt slider
** Moving and rotating rooms and houses.
*[[Build mode]]: Improved and easier
** Saving rooms (for sharing, copying, or moving to another lot).
**Moving and rotating rooms and houses.
** Enlarging objects (objects can be scaled using shift+[ and shift+]. It's useful for decorative objects).
**Saving rooms (for sharing, copying or moving to another lot).
** Windows can be placed at any height.
**Enlarging objects (objects can be scaled using SHIFT-'[' and SHIFT-']'. It's useful for decorative objects).
** Curved fences/railings. (The size of the curved section can be adjusted. They can be elliptical. They must be multiples of 90 degrees. The minimum size for a 90 degree curve is 2x2. Curves can define the edge of a floor (with or without a railing), but only when convex (a floor tile on the outside of the curve is not rendered correctly) ).
**Objects on walls and windows can be placed at any height.
** Players can easily adjust the height of a floor at any time (including after building floors above it), but there are only 3 supported heights and the height of a floor must be same for the whole lot.
**Curved fences/railings. (The size of the curved section can be adjusted. They can be elliptical. They must be multiples of 90 degrees. The minimum size for a 90 degree curve is 2x2. Curves can define the edge of a floor (with or without a railing), but only when convex (a floor tile on the outside of the curve is not rendered correctly) ).
**Players can easily adjust the height of a floor at any time (including after building floors above it), but (unlike Sims 3) there are only 3 supported heights and the height of a floor must be same for the whole lot.
** Roofs on the same lot can have different patterns.
** Columns (pillars) automatically scale to the height of the floor/story, (but when placed on the ground with a building that has a foundation, the pillarcolumn is the height of the ground floor only, so there is a gap above it equivalent to the height of the foundation).
* The  [[The Sims 4 Gallery|Gallery]] content sharing system.
* New ghost interactions
*Traveling across [[world]]s / [[neighborhood]]s without losing relationships, inventory or any other data
** Ghosts can now possess any object, instead of only certain objects.
*[[Emotion]]s: each emotion allows unique interactions
** Angry fire ghosts can start fires.
*[[Multitasking]]
** Electric ghosts can break appliances when they are angry, and repair appliances when they are happy.
*Sims can resurrect other Sims from a book called "[[Book of Life|The Book Of Life]]", which Sims themselves can create.
** Electric ghosts can electrocute others when they are playful.
*Museums
** Emotional ghosts can spread the emotion that killed them (embarrassment, anger, playful).
*Comedy clubs
** Exhaustion ghosts prefer to take it easy.
*Ability to change a Sim's aspiration without the use of special objects or game rewards
* Traveling across [[world]]s / [[neighborhood]]s without losing relationships, inventory or any other data.
*Ability to edit in CAS at any time
* Multi-level lifetime goals.
*Merging of the [[Aspiration]] and [[Trait]] systems
*Multi-level lifetime goals
 
===New Objects===
* Rocket ships
* Monkey bar
* Gaming Rig
* Objects with emotional auras
{{expand}}
 
===CAS===
* Pants are tucked in under boots
* Hats/headgear and hair are now separate
 
===Little features===
* Breastfeeding
*Delete andObjects movethat objectsare being used by Sims arecan be moved or usingdeleted without the <code>moveObject</code> cheat.
* The television speeds now go faster depending on the current speed of the time.
*Sims can wear any hat with any hairstyle
* [[Teenager]]s can "Mess Around", which has the same animation as [[WooHoo]].
*Music from stereos now speeds up when the game's speed is changed. [[Television]] shows still remain in normal speed.
 
===Features present in previous games===
* [[Cowplant]] ([[The Sims 23 University|UniversityStore]])
*[[Voodoo doll]]Nightclubs (''[[The Sims 2 Bon3: Voyage|BonLate VoyageNight]]'')
* [[Violin]] ([[The Sims 3 Store]])
*Nightclubs
* [[ViolinPiano|Grand pianos]] ([[''The Sims 23: FreeTime|FreeTime]]Late Night'')
*[[Piano|Grand pianos]]
*Cupcake machine
*Breast slider ([[The Sims 3 Late Night|Late Night]])
 
==Lost features==
Features that existed in ''The Sims 3'' core game but not in ''The Sims 4'' core game.
 
===CAS===
* [[Create A Style]] is no longer available. Clothes and objects are available in pre-defined colors only (unless players change it through Mods).
* [[Teen]]s are no longer shorter than young adults, adults and elders.
* No  [[Create a Sim#Looks|opacity slider]]  for makeup
* Body hair
===Life stages===
* 5 traits per Sim. Traits modify behavior / AI in ''The Sims 3''.
*[[Toddler]]s
 
===NPCs===
* [[RepairmanPolice]]
* [[Burglar]]
*[[Firefighter (NPC)|Firefighter]]
* [[PoliceSocial worker]]
*[[Burglar]]
*[[Gardener]]
*[[Butler]]
*[[Social worker]]
*[[Nanny]]
 
===Objects===
*[[Dishwasher]] and [[Trash compactor]]s
* [[PoolNewspaper]]
* [[Car]]s exist only as animated ambient decorations. Sims cannot own them or travel in them.
*[[Newspaper]]
*[[Car]]s (they exist only as animated ambient decorations - Sims can't own them or travel in them)
* Alarm clock
* Landline telephone
* Urinals
 
===Cheats===
* Unrestricted ability to modify the terrain (<code>constrainFloorElevation</code>)
*constrainfloorelevation
 
=== Build Mode ===
* No [[Basementpond]]s, introducedtool. (however natural pools are a feature in ''[[The Sims 2'',4: are noGet longer available.Together]]'')
* Steps cannot have different railings on each side. They can only have a railing on just one side if one side is against a wall.
*Changing ground/floor elevation (the lot is completely flat).
* [[Create A Style]] is no longer available. Objects are available in pre-defined colors only.
*Players cannot place foundations on some walls and not others.
*''The Sims 4'' allows a maximum of three floors, but the foundation is no longer counted as a floor. (''[[The Sims 3]]'' started out with a maximum of 3 floors, but this was later increased to 5.)
*Spiral [[staircase]]s. (However, while all 3 previous games have included them, no base game has.)
*Steps cannot have different railings on each side. They can only have a a railing on just one side if one side is against a wall.
*[[Create A Style]] is no longer available. Objects are available in pre-defined colors only.
 
=== Editing World ===
* Players cannot place new lots or change the size of existing ones, nor can they place decorations in the world.
* Worlds are much smaller - between 10-25 lots per world (but Sims can move freely between them during a game, and there are three worlds in the base game).
*Players cannot rotate and/or reposition (when placing a lot into a larger one) a lot when placing it.
*Worlds are much smaller - about 25 lots per world (but Sims can move freely between them during a game, and there are two worlds in the base game).
*The maximum lot size is reduced from 64x64 to 50x50 (and there are only about 2 50x50 lots per world). (The sizes of lots in the base game worlds are 15x20, 20x30, 30x40 and 50x50).
 
=== Live Mode ===
* No more open world
** Players get a loading screen when moving a played Sim to another lot or neighborhood (region of about2 to 5 lots), but not on moving between the current lot and the open space of its neighborhood.
** When Sims in the same household are on different lots, there are limited actions available for those not on the current lot, and players can switch to the lot of another Sim but that will cause a loading screen.
* [[Story progression]] has been removed. Sims the player does not control directly  will eventually die, but they won't get married or have children on their own, among other things.
*[[Door]]s cannot be locked. (However, while door locking was eventually introduced into ''The Sims 2'' and ''The Sims 3'', neither base game included it.)
 
==Notes==
*The ''MoveObjects'' cheat can be enabled using ''bb.moveobjects on''
* The ''MoveObjects'' cheat is currently broken and will be fixed in a later patch.<ref>[http://simsvip.com/2014/08/04/the-sims-4-cheats-hot-keys-controls-list/ Sims VIP - TS4 Cheats]</ref>
* The ''TestingCheatsEnabled'' cheat from The Sims 3 has been changed to "testingcheats on".
* The ''Familyfunds'' cheat from The Sims 3 has been changed to  ''Money <amount>'' (after using ''testingcheats on'').
* [[Ghost]]s were originally removed from the base game, but were re-added in [[The Sims 4/Patch 5|Patch 5]].<ref name="kotaku.com">http://kotaku.com/the-sims-4-will-bring-back-ghosts-and-swimming-pools-f-1641172105</ref>
* [[Swimming pool]]s weren't present in the base game, but eventually were added in [[The Sims 4/Patch 5|Patch 5]] in November 2014.<ref name="kotaku.com" />
* [[Dishwasher]]s weren't present in the base game, but were readded in [[The Sims 4/Patch 23|Patch 23]].
* [[Repairman|Repairmen]] weren't present in the base game, but were added in [[The Sims 4/Patch 26|Patch 26]].
* [[Gardener]]s weren't present in the base game, but were added in [[The Sims 4/Patch 30|Patch 30]].
* [[Nanny|Nannies]] weren't present in the base game, but were added in [[The Sims 4/Patch 37|Patch 37]].
* [[Toddler]]s weren't present in the base game, but were added in [[The Sims 4/Patch 46|Patch 46]].
* Modifying the [[terrain]] elevation and separate foundation heights on the same lot weren't present in the base game, but were added in [[The Sims 4/Patch 73|Patch 73]].
* [[Firefighter (NPC)|Firefighters]] weren't present in the base game, but were added in [[The Sims 4/Patch 95|Patch 95]].
 
==See also==
* [[Comparison between The Sims 2 and The Sims 3]]
 
==References==
{{reflist}}