Conversation: Difference between revisions

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{{Missing-info|''The Sims'', ''The Sims 2'' and other ''The Sims'' games.}}
{{all
|name = Conversation
|image = [[File:TS4 Live Press Print 2.jpg|235px]]
|caption = Sims having a conversation in ''The Sims 4''.}}
A '''conversation''' is an event in ''[[The Sims (series)|The Sims]]'' series that happens when Sims [[Interaction|interact]] with each other through [[social interaction]]s. While having conversations, Sims can gain and lose [[relationship]] points and have new friends, lovers and enemies. Conversations can be friendly, flirty, or mean, causing different events to happen and possibly give Sims [[memories]] related to those events, such as becoming best friends. Sims speak in [[Simlish]], a fictional language consisting of gibberish. Speech bubbles consisting of icons and images will appear in lieu of translated text, allowing the player to interpret for themselves what Sims are saying.
 
While having conversations, Sims can gain and lose "[[relationship]] points" and have new friends, lovers and enemies. Conversations can be friendly, flirty, or mean, causing different events to happen and possibly give Sims [[memories]] related to those events, such as becoming best friends.
 
==The Sims==
Conversations in ''The Sims'' were initially very simplistic. Sims would autonomously converse with each other if they were seated together at the same table, or were seated next to each other on the same couch or bench. Otherwise, Sims could chat with each other while both Sims were standing up. Conversation topics were determined by the [[interest]]s a Sim had; Sims with more interest in a particular topic would be more likely to respond positively if that topic was brought up, while they would react negatively if they were not interested. ''[[The Sims: Hot Date|Hot Date]]'' added the ability for Sims to view their own interests as well as ask other Sims about their interests; these interests could be changed by having a Sim read a [[magazine]]. ''Hot Date'' also allowed adult Sims to change the conversation topic to any topic they had more than 6.01 interest points in. Sims who were chatting while standing up often ended conversations early if a topic was brought up that they were not interested in, so the best way the player can get Sims to converse with each other for extended periods of time was to have them sit together.
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==The Sims 2==
Conversations in ''The Sims 2'' worked similarly to those in ''The Sims''. Sims can now converse with each other even if they are sitting on different sofas and chairs, provided they are within a reasonable distance from each other. In addition, it is possible for a Sim who is standing up to chat with someone who is sitting down. All Sims, including children and teenagers, can change the conversation topic, even to those they are not interested in.
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Like ''The Sims'', Sims who were standing up to chat would end conversations early if they were disinterested in a particular topic, at a cost to their relationship with the other Sim. Having Sims sit together was a good way of ensuring that Sims would continue to talk even if they were not interested in the current conversation; they would generally change the topic to something else rather than ending the interaction. ''[[The Sims 2: University|University]]'' allowed Sims to [[Hanging out|hang out]] anywhere, which could also be used to the same effect.
 
==The Sims 3==
[[File:TS3 Generations Socializing.png|thumb|250px|A Sim socializing in ''The Sims 3'']]
In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', every time socializing occurs, a box on the top left{{vgversion|TS3}}{{vgversion|TSM}} or bottom-left{{vgversion|TS3C}} will appear. The box contains the [[relationship]], the relationship status and how the opposing [[Sim]] is feeling about the other Sim. Depending of the Sim's traits or relationship level, they may find another to be amusing, creepy, funny, flirty, very alluring etc.
 
The short-term context is displayed below the relationship on the top right corner, which tells the feelings that the opposing Sim is having towards their socializer. Socials like to flirt and argue, will put the context to flirty and impolite, respectively. There are five different social types. They are friendly, funny, romantic, mean and fight. However, not all social types will change the short-term context. For example, "Talk About Computers" (A friendly social) may change the context to boring when it is used on a [[technophobe]] Sim.
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===Traits===
{{Main|Trait (The Sims 3)}}
Traits can effect what socials will and will not work. Traits such as [[dislikes children]] effect socials used on teens through elders, when a child uses a social on that Sim. [[Unflirty (The Sims 3)|Unflirty]] decreases the effectiveness of [[Romantic (social type)|romance socials]],  as traits can [[Trait conflict|conflict]] with each other.
 
===Repeat limits===
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Conversations in ''[[The Sims 4]]'' work similarly as in previous games, but this time [[emotion]]s have a big part on how different conversations can go. [[Playful (emotion)|Playful]] Sims can easily turn a conversation into a funny one, [[embarrassed]] Sims can turn it into awkward one etc.
 
When starting a conversation with an another Sim, a tab will appear on the screen. The tab shows the opposing Sim's emotions and type of the discussion.
When starting a conversation with an another Sim, a tab will appear on the screen. The tab shows the opposing Sims emotions and mood of the discussion. Usually at the start of a conversation the tab says "Casual Discussion" and will develop into other types of discussion such as "Pleasant Conversation", "Suggestive Conversation", or an "Offensive Conversation". For example, if a Sim uses the same social interaction over and over again on the other Sims in the discussion, it will turn into a "Boring Conversation", or if a Sims jokes fail many times, the conversation can become tedious and makes the Sim with the failing jokes embarrassed. Sims who also flirt with a Sim who is not interested, makes the discussion an "Awkward Conversation" or a "Very Awkward Conversation". Greeting strangers with a funny introduction, can start the conversation as a funny one or having a rude introduction can start it as an unpleasant one. Other introductions such as a flirty greet or a charming introduction can be gained when leveling up the [[charisma]] skill.
 
[[Category:Articles missing information about The Sims]]
* Casual Discussion - The regular type of conversation that occurs when a Sim starts a conversation with another Sim.
[[Category:Articles missing information about The Sims 2]]
 
* Pleasant Conversation - Occurs when a Sim uses friendly social Interactions on another Sim. Grants a +1 Happy moodlet to both Sims. (+2 for [[Outgoing]] Sims) Can also occur through a friendly introduction.
 
 
 
* Unpleasant/ Offensive/ Abhorrent Conversation - Occurs when a Sim uses Mean Social Interactions on another Sim, or when Mischief Interactions fail. Grants a +2 Angry moodlet to the Sim being offended. Can also occur through a rude introduction.
 
*Funny Conversation/ Hilarious Repartee - Occurs when a Sim uses Funny Social Interactions on another Sim. Grants a +2 Playful Moodlet to both Sims. Can also occur through a funny introduction.
 
*Boring/ Tedious/ Insufferably Tedious Conversation - Occurs when a Sim talks about uninteresting topics to another Sim (ex. Talking about Video Games to a non-Geek Sim, or enthusing about new albums to a non-Music Lover). It can also occur when a Sim repeats the same social interaction over again, or because of a failed funny social interaction, wherein the Sim who performed the interaction gets an Embarrassed moodlet, while the listening Sim gets a Bored moodlet.
 
* Suggestive Conversation/ Amorous Exchange/ Steamy Exchange- Occurs when a Sim uses Romantic social interactions on another Sim, although it can turn into an Awkward Encounter if the other Sim rejects the Interaction. Grants both Sims a +2 Flirty moodlet.
 
* Awkward/ Very Awkward Encounter - Occurs when a Sim uses failed Romantic social interactions on another Sim. Grants both Sims a +2 Embarrassed moodlet.
 
The [[charisma]] skill plays a big role in the success rate of social interactions. A higher charisma skill can increase the success rate of social interactions. Other introductions such as brighten day, cheerful introduction, smooth apology, flirty introduction or a charming introduction can also be gained when leveling up the [[charisma]] skill.
 
Sims can start conversations with other Sims while doing more activities, such as cooking or using the treadmill, and can autonomously join in any group conversation. Sims cannot be asked to leave a group discussion. 
[[Category:Interactions]]
[[Category:Relationships]]