Conversation: Difference between revisions

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|name = Conversation
|image = [[File:TS4 Live Press Print 2.jpg|235px]]
|caption = Sims having a conversation in ''The Sims 4''.}}A '''conversation''' is an event in ''[[The Sims (series)|The Sims]]'' series that happens when Sims [[Interaction|interact]] with each other through [[social interaction]]s.
A '''conversation''' is an event in ''[[The Sims (series)|The Sims]]'' series that happens when Sims [[Interaction|interact]] with each other through [[social interaction]]s. While having conversations, Sims can gain and lose [[relationship]] points and have new friends, lovers and enemies. Conversations can be friendly, flirty, or mean, causing different events to happen and possibly give Sims [[memories]] related to those events, such as becoming best friends. When Sims talksspeak in [[Simlish]], a speechfictional bubblelanguage appearsconsisting overof theirgibberish. head,Speech withbubbles aconsisting randomof iconicons orand pictureimages appearingwill appear in itlieu of translated text, allowing forthe player to interpret afor themselves what Sims are storysaying.
 
While having conversations, Sims can gain and lose [[relationship]] points and have new friends, lovers and enemies. Conversations can be friendly, flirty, or mean, causing different events to happen and possibly give Sims [[memories]] related to those events, such as becoming best friends. When Sims talks, a speech bubble appears over their head, with a random icon or picture appearing in it allowing for player to interpret a story.
 
==The Sims==
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==The Sims 3==
[[File:TS3 Generations Socializing.png|thumb|250px|A Sim socializing in ''The Sims 3'']]
In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', every time socializing occurs, a box on the top left{{vgversion|TS3}}{{vgversion|TSM}} or bottom-left{{vgversion|TS3C}} will appear. The box contains the [[relationship]], the relationship status and how the opposing [[Sim]] is feeling about the other Sim. Depending of the Sim's traits or relationship level, they may find another to be amusing, creepy, funny, flirty, very alluring etc.
 
The short-term context is displayed below the relationship on the top right corner, which tells the feelings that the opposing Sim is having towards their socializer. Socials like to flirt and argue, will put the context to flirty and impolite, respectively. There are five different social types. They are friendly, funny, romantic, mean and fight. However, not all social types will change the short-term context. For example, "Talk About Computers" (A friendly social) may change the context to boring when it is used on a [[technophobe]] Sim.
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Conversations in ''[[The Sims 4]]'' work similarly as in previous games, but this time [[emotion]]s have a big part on how different conversations can go. [[Playful (emotion)|Playful]] Sims can easily turn a conversation into a funny one, [[embarrassed]] Sims can turn it into awkward one etc.
 
When starting a conversation with an another Sim, a tab will appear on the screen. The tab shows the opposing Sim's emotions and type of the discussion.
When starting a conversation with an another Sim, a tab will appear on the screen. The tab shows the opposing Sims emotions and mood of the discussion. Usually at the start of a conversation the tab says "Casual Discussion" and will develop into other types of discussion such as "Pleasant Conversation", "Suggestive Conversation", or an "Offensive Conversation". For example, if a Sim uses the same social interaction over and over again on the other Sims in the discussion, it will turn into a "Boring Conversation", or if a Sims jokes fail many times, the conversation can become tedious and makes the Sim with the failing jokes embarrassed. Sims who also flirt with a Sim who is not interested, makes the discussion an "Awkward Conversation" or a "Very Awkward Conversation". Greeting strangers with a funny introduction, can start the conversation as a funny one or having a rude introduction can start it as an unpleasant one. Other introductions such as a flirty greet or a charming introduction can be gained when leveling up the [[charisma]] skill.
 
* Casual Discussion - The regular type of conversation that occurs when a Sim starts a conversation with another Sim.
 
* Pleasant Conversation - Occurs when a Sim uses friendly social Interactions on another Sim. Grants a +1 Happy moodlet to both Sims. (+2 for [[Outgoing]] Sims) Can also occur through a friendly introduction.
 
 
 
* Unpleasant/ Offensive/ Abhorrent Conversation - Occurs when a Sim uses Mean Social Interactions on another Sim, or when Mischief Interactions fail. Grants a +2 Angry moodlet to the Sim being offended. Can also occur through a rude introduction.
 
*Funny Conversation/ Hilarious Repartee - Occurs when a Sim uses Funny Social Interactions on another Sim. Grants a +2 Playful Moodlet to both Sims. Can also occur through a funny introduction.
 
*Boring/ Tedious/ Insufferably Tedious Conversation - Occurs when a Sim talks about uninteresting topics to another Sim (ex. Talking about Video Games to a non-Geek Sim, or enthusing about new albums to a non-Music Lover). It can also occur when a Sim repeats the same social interaction over again, or because of a failed funny social interaction, wherein the Sim who performed the interaction gets an Embarrassed moodlet, while the listening Sim gets a Bored moodlet.
 
* Suggestive Conversation/ Amorous Exchange/ Steamy Exchange- Occurs when a Sim uses Romantic social interactions on another Sim, although it can turn into an Awkward Encounter if the other Sim rejects the Interaction. Grants both Sims a +2 Flirty moodlet.
 
* Awkward/ Very Awkward Encounter - Occurs when a Sim uses failed Romantic social interactions on another Sim. Grants both Sims a +2 Embarrassed moodlet.
 
The [[charisma]] skill plays a big role in the success rate of social interactions. A higher charisma skill can increase the success rate of social interactions. Other introductions such as brighten day, cheerful introduction, smooth apology, flirty introduction or a charming introduction can also be gained when leveling up the [[charisma]] skill.
 
Sims can start conversations with other Sims while doing more activities, such as cooking or using the treadmill, and can autonomously join in any group conversation. Sims cannot be asked to leave a group discussion. 
[[Category:Interactions]]
[[Category:Relationships]]