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{{Era|TS1|TS2|TS2C|TS3|TS4}}'''Criminal''' is a [[career track]] in [[The Sims (series)|''The Sims'' series]].
==The Sims==
The '''
This job may be available in computers or the newspapers. In ''[[The Sims (console)]]'', this career is locked at the start and can be unlocked by apprehending a burglar in [[Game guide:Get a Life mode walkthrough|Get a Life]].
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Life of Crime Career Levels
|-
! colspan="4" |1) Pickpocket
|-
| rowspan="4" valign="top" |Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their coats.
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 26 ⟶ 19:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§140/day
|-
! colspan="4" |2) Bagman
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 42 ⟶ 35:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |23:00 - 07:00<br />[[File:23000700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§200/day
|-
! colspan="4" |3) Bookie
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 58 ⟶ 51:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |12:00 - 19:00<br />[[File:12001900.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§275/day
|-
! colspan="4" |4) Con Artist
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 74 ⟶ 67:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|§350/day
|-
! colspan="4" |5) Getaway Driver
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 90 ⟶ 83:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |17:00 - 01:00<br />[[File:17000100.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§425/day
|-
! colspan="4" |6) Bank Robber
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 3
Line 106 ⟶ 99:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|§530/day
|-
! colspan="4" |7) Cat Burglar
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 5
Line 122 ⟶ 115:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
| rowspan="2" colspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
|§640/day
|-
! colspan="4" |8) Counterfeiter
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 5
Line 138 ⟶ 131:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
|§760/day
|-
! colspan="4" |9) Smuggler
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 6
Line 154 ⟶ 147:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 10
|-
|§900/day
|-
! colspan="4" |10) Criminal Mastermind
|-
|
| width="
| width="
| width="
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 6
Line 170 ⟶ 163:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 8
|-
| rowspan="2" colspan="2" |18:00 - 00:00<br />[[File:18000000.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 12
|-
Line 176 ⟶ 169:
|}
A Criminal Mastermind will eventually change careers and become an Executive in the [[Business (career)|Business]] career track. If the player has ''[[The Sims: Livin' Large]]'', ''[[Compilations of The Sims#The Sims: Deluxe Edition|The Sims Deluxe Edition]]'', or ''[[Compilations of The Sims#The Sims: Complete Collection|The Sims Complete Collection]]'',
===Chance Cards===
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Life of Crime Chance Cards
|-
! colspan="1" |1) Pickpocket
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |2) Bagman
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |3) Bookie
|-
| rowspan="1" valign="top" |It's your lucky day! Nobody won. Rake in $2000.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§2000
|-
! colspan="4" |4) Con Artist
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |5) Getaway Driver
|-
| rowspan="1" valign="top" |Nice one, Ace! You smashed your ride into an ice cream truck. Repairs and melted vanilla cost you $2000.<ref>The text of the chance card says §2000, but the fine is actually §1000</ref>
'''Negative''': [[File:Got Fined.png|20px|link=Simoleon]] -§1000
|-
! colspan="4" |6) Bank Robber
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |7) Cat Burglar
|-
| rowspan="1" valign="top" |The fabulous "Jewels of the Czars" are on display at the Sim City Museum--or, were on display. The stones are now en-route to a Cairo gem cutter - with a $6000 profit for you.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§6000
|-
! colspan="4" |8) Counterfeiter
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |9) Smuggler
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |10) Criminal Mastermind
|-
| rowspan="1" valign="top" |After minutes of serious soul-searching you finally decide to go straight. Your second cousin lands you a legitimate position at a major technology corporation. The previous experience you've had with keeping important items well-hidden from prying eyes could be quite useful here. You are now a Security Consultant.
'''Positive''': Change to the [[Hacker]] [[career track]] as a Security Consultant.
|}
==The Sims 2==
The [[Career rewards|career reward object]] is the [[Career rewards#SensoTwitch Lie Finder|SensoTwitch Lie Finder]]. It is awarded at level 4 ('''Con Artist'''), and it improves the [[creativity (skill)|creativity]] skill. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Gearhead]]s are likely to work in this career. College Majors associated with this career are Literature and Mathematics.
=== [[Adult]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Pickpocket
|-
|
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="
|-
| rowspan="2" |11:00 - 17:00<br />[[File:11001700.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 197 ⟶ 239:
|-
|§196/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|No bonus
|-
! colspan="3" |2) Bagman
|-
|
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="
|-
| rowspan="2" |17:00 - 01:00<br />[[File:17000100.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 213 ⟶ 255:
|-
|§280/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|Bonus: §560
|-
! colspan="3" |3) Bookie
|-
|
|S M <span style="background-color:#00FF00">T W</span> T F S
| width="
|-
| rowspan="2" |11:00 - 18:00<br />[[File:11001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 229 ⟶ 271:
|-
|§385/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|Bonus: §770
|-
! colspan="3" |4) Con Artist
|-
|
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="
|-
| rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 245 ⟶ 287:
|-
|§490/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §980
|-
! colspan="3" |5) Getaway Driver
|-
|
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="
|-
| rowspan="2" |22:00 - 06:00<br />[[File:22000600.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
|-
Line 261 ⟶ 303:
|-
|§595/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|Bonus: §1,190
|-
! colspan="3" |6) Bank Robber
|-
|
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="
|-
| rowspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
|-
Line 277 ⟶ 319:
|-
|§742/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|Bonus: §1,484
|-
! colspan="3" |7) Cat Burglar
|-
|
|S M <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
| width="
|-
| rowspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
|-
Line 293 ⟶ 335:
|-
|§896/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|Bonus: §1,792
|-
! colspan="3" |8) Counterfeiter
|-
|
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="
|-
| rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
|-
Line 309 ⟶ 351:
|-
|§1,064/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|Bonus: §2,128
|-
! colspan="3" |9) Smuggler
|-
|
|S <span style="background-color:#00FF00">M T W</span> T F S
| width="
|-
| rowspan="2" |02:00 - 08:00<br />[[File:02000800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
|-
Line 325 ⟶ 367:
|-
|§1,575/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|Bonus: §3,150
|-
! colspan="3" |10) Criminal Mastermind
|-
|
|<span style="background-color:#00FF00">S M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="
|-
| rowspan="2" |17:00 - 23:00<br />[[File:17002300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 10
|-
Line 341 ⟶ 383:
|-
|§1,925/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 7
|-
|Bonus: §3,850
Line 347 ⟶ 389:
=== [[Teen]]/[[Elder]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Street Hawker
|-
|
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 362 ⟶ 404:
|-
|§50/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|No bonus
|-
! colspan="3" |2) Numbers Runner
|-
|
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 378 ⟶ 420:
|-
|§62/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §124
|-
! colspan="3" |3) Pickpocket
|-
|
|S M T <span style="background-color:#00FF00">W T</span> F S
| width="
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 1
|-
Line 394 ⟶ 436:
|-
|§105/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §210
|}
==
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |[[File:Criminal career.png|25px]] Criminal Chance Cards
|-
! colspan="4" |1) Pickpocket
|-
| valign="top" rowspan="4" |<Sim> hits the crowded downtown streets and immerses himself/herself in the steady flow of banker types and wealthy socialites, all ripe for the picking. He/She zeroes in on a couple of targets, and the only decision left is whether to go for the tall stockbroker in pinstripes, or the flashy woman with the designer handbag and over-sized sunglasses.
| valign="top" rowspan="2" |''Stockbroker''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§130
|''15% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] Lose a day's pay (§196)
|''84% chance''
|-
| valign="top" rowspan="2" |''Socialite''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bagman
|''84% chance''
|-
|'''Failure:'''<br />No Penalty
|''15% chance''
|-
! colspan="4" |2) Bagman
|-
| valign="top" rowspan="4" |<Sim>'s "employer" has him/her delivering an endangered SimCity canary, notoriously difficult to catch in the wild, to a well know private "collector" of rare species. <Sim>'s been given a long list of care instructions and some packets of canary food, as well as a dozen additional deliveries on top of his/her normal routes. Hours into his/her day, he/she realizes that he's/she's been neglecting the canary, and when he/she goes to check on it in the trunk, discovers it lying motionless at the bottom of its cage. <Sim>'s in trouble, and can't possibly admit the truth to the parties involved. Should he/she lie about the circumstances surrounding the bird's death, or head to the wilderness and try to catch a replacement?
| valign="top" rowspan="2" |''Lie''
|'''Success:'''<br />No Reward
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§500
|''14% chance''
|-
| valign="top" rowspan="2" |''Replace''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§1,250
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§750
|''85% chance''
|-
! colspan="4" |3) Bookie
|-
| valign="top" rowspan="4" |A few days ago one of <Sim>'s regulars picked a long shot nag to win and ended up winning herself a couple of grand, but before she could collect, she managed to get herself into some "trouble", which led to the accidental explosion of her car. <Sim> has effectively inherited the money, and if he/she were to pocket the winnings himself/herself no one would be the wiser, though he/she could also earn some street rep by splitting the winnings with his/her boss.
| valign="top" rowspan="2" |''Keep''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2,000
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§1,000
|''14% chance''
|-
| valign="top" rowspan="2" |''Split''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2,000<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1
|''14% chance''
|-
|'''Failure:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -1
|''85% chance''
|-
! colspan="4" |4) Con Artist
|-
| valign="top" rowspan="4" |As of late, pickings have been thin in the con-artist racket. The Vice squad has been breathing down <Sim>'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. <Sim> has a few tricks left up his/her sleeve though. A contact has offered him/her some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, <Sim> could go with the old door-to-door insurance policy scheme.
| valign="top" rowspan="2" |''Time-Share''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§8,000<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§5,000
|''14% chance''
|-
| valign="top" rowspan="2" |''Insurance''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Getaway Driver
|''14% chance''
|-
|'''Failure:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -2
|''85% chance''
|-
! colspan="4" |5) Getaway Driver
|-
| valign="top" rowspan="4" |Speeding down inner-city streets, <Sim>'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: <Sim>'s car is occupied with only 3 of the 4 team members he'd/she'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore onto their escape route, <Sim> decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets.
| valign="top" rowspan="2" |''Turnpike''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] +1
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''14% chance''
|-
| valign="top" rowspan="2" |''Surface Streets''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bank Robber
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Con artist<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] -1
|''85% chance''
|-
! colspan="4" |6) Bank Robber
|-
| valign="top" rowspan="4" |During the final set-up meeting for the upcoming heist, <Sim> is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to <Sim> whether he/she wants to be a lookout in charge of crowd control or if he'd/she'd rather help out the demolitions expert with cracking the bank vault.
| valign="top" rowspan="2" |''Look-out''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Cat Burglar
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§15,000
|''14% chance''
|-
| valign="top" rowspan="2" |''Vault''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§10,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|Fired|link=Career#Firings]] Get Fired<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -2
|''85% chance''
|-
! colspan="4" |7) Cat Burglar
|-
| valign="top" rowspan="4" |Inside the SimCity Museum of Metropolitan Art, <Sim> is on the hunt for a world famous diamond currently on display, but he's/she's hit a bit of a snag . . . laser beams, and close to a dozen of them. <Sim> hates laser beams, but is committed to acquiring the diamond, as he/she has a very eager buyer waiting in the wings. He/She could flex some muscle and go for an acrobatic approach, or he/she could try using the new suction-cup crossbow, recently voted "the preferred tool of Cat Burglars everywhere" by the SimCity local 709 Burglar's Union.
| valign="top" rowspan="2" |''Acrobatics''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br />[[File:Skill Body.png|22px|link=Body|Body skill]] +1
|''15% chance''
|-
|'''Failure:'''<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -2
|''84% chance''
|-
| valign="top" rowspan="2" |''Cross-Bow''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] +2
|''84% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|Fired|link=Career#Firings]] Get Fired<br />[[File:Got Fined.png|22px|link=Simoleon]] -§5,000
|''15% chance''
|-
! colspan="4" |8) Counterfeiter
|-
| valign="top" rowspan="4" |<Sim>'s just finished a run of counterfeit Simoleons printed with a near perfect reproduction of the treasury's updated watermark, but truth be told, <Sim>'s now got so much funny money s/he's not sure what to do with it. He/She could use the cash to grease a few political palms with the hopes of impressing SimCity's Criminal Mastermind, The Llama Queen, or he/she could pull out all the stops and try to launder the Simoleons, and keep them all for himself/herself.
| valign="top" rowspan="2" |''Bribe''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|link=Career#Promotions|Promoted]] Promoted to Smuggler
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demoted|link=Career#Demotions]] Demoted to Cat Burglar
|''14% chance''
|-
| valign="top" rowspan="2" |''Launder''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§25,000
|''85% chance''
|-
! colspan="4" |9) Smuggler
|-
| valign="top" rowspan="4" |<Sim>'s personally handling the sale of a large amount of imported "merchandise", and the deal is going down in a deserted warehouse down by the river. The purchasing party arrives and lays a briefcase down on a low stack of crates. <Sim> places his/her own steel briefcase next to it, but as he/she goes to open them the warehouse is racked by an explosion. The Vice squad has stormed the warehouse, and there is smoke and confusion everywhere. <Sim> could try to make his/her escape in the waiting speedboat, or hit the deck and sneak around to the front entrance under cover of darkness.
| valign="top" rowspan="2" |''Speedboat''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''50% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firing|Fired]] Get Fired<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -1
|''49% chance''
|-
| valign="top" rowspan="2" |''Sneak Out''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''49% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firing|Fired]] Get Fired
|''50% chance''
|-
! colspan="4" |10) Criminal Mastermind
|-
| valign="top" rowspan="4" |There's a new superhero in town, and she's been giving <Sim>'s henchmen a difficult time. <Sim> could attempt to capture the superhero and place her in an elaborate mechanism that when left to its own devices would invariably cause her slow and complex demise, or he/she could focus his/her attention on the "Doomsday Device" he's/she's building, with the hopes of completing it and following through with his/her plans to hold SimCity for ransom.
| valign="top" rowspan="2" |''Capture''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''50% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§20,000
|''49% chance''
|-
| valign="top" rowspan="2" |''Doomsday''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§60,000
|''49% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§30,000
|''50% chance''
|}
==The Sims 2 (console)==
'''Crime''' is a career track in ''[[The Sims 2 (console)]]''.
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |[[File:Criminal career.png|25px]] Crime Career Levels
|-
! colspan="4" |1) Vandal
|-
| rowspan="4" valign="top" | -No Description-
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 0
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§168/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: None
|-
! colspan="4" |2) Shoplifter
|-
| rowspan="4" valign="top" |Your zest for ruining the community caught the boss's eye. Get the old "five fingered discount" as often as possible, and start working on creating a sinister image...it's all about marketing yourself.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 1
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
|-
| rowspan="2" colspan="2" |09:00 - 17:00<br />[[File:09001700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§252/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §504
|-
! colspan="4" |3) Burglar
|-
| rowspan="4" valign="top" |Now you're "in" - in people's homes that is! Creeping through the dark like a modern day ninja, helping yourself to their hard-earned valuables. Learn to use advanced tools and get some FRIENDS for the really big jobs.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 2
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
|-
| rowspan="2" colspan="2" |08:00 - 16:00<br />[[File:08001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§350/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §700
|-
! colspan="4" |4) Car Thief
|-
| rowspan="4" valign="top" |Any thief knows the real simoleons are in car theft, But you do it with a CREATIVE twist. By reading obscure manuals and learning from old pros, you can bypass the car alarms as soon as they roll off the assembly line!
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 2
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
|-
| rowspan="2" colspan="2" |09:00 - 16:00<br />[[File:09001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|§448/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §896
|-
! colspan="4" |5) Mugger
|-
| rowspan="4" valign="top" |You accidentally stole your boss's limo, so he gave you a job with less brains, and more MUSCLE. Beating people for simoleons is pretty rewarding...for you at least. Learn some new skills before they start calling you "Muggsy."
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 3
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 1
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
|-
| rowspan="2" colspan="2" |09:00 - 16:00<br />[[File:09001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§560/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,120
|-
! colspan="4" |6) Body Guard
|-
| rowspan="4" valign="top" |Your reputation on the street as a brutal enforcer got you noticed quickly. The Boss likes your style and wants you at his side from now on. If anyone tries to touch him, if they even look at him wrong, beat them to a pulp!
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 4
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 2
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
|-
| rowspan="2" colspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|§728/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,456
|-
! colspan="4" |7) Arsonist
|-
| rowspan="4" valign="top" |There's nothing like a nice, warm cozy fire! The dancing flames reflecting in your tear-filled eyes give you a terrifying appearance. If only they knew they were tears of joy! The screams just add to your pleasure now...
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 5
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 2
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 2
|-
| rowspan="2" colspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|§924/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,848
|-
! colspan="4" |8) Extortionist
|-
| rowspan="4" valign="top" |Your past experience with vandalism, burglary, mugging and arson has uniquely qualified you for your new job. All YOU have to do is show up, and they hand over the simoleons. Keep pumping up your body and your reputation to keep everyone scared.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 5
| width="50px" |[[File:Skill TS2C Body.png|25px|Logic|link=Body]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Creativity|link=Logic]] 5
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
|§1,400/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §2,800
|-
! colspan="4" |9) Hit man
|-
| rowspan="4" valign="top" |Some people just don't listen to reason...that's when you come in. When the Boss has a "mess" that needs "cleaning," he relies on your expertise in quick, efficient and dependable disposal jobs.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 6
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 7
|-
| rowspan="2" colspan="2" |02:00 - 08:00<br />[[File:02000800.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 7
|-
|§1,665/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §3,330
|-
! colspan="4" |10) Mob Boss
|-
| rowspan="4" valign="top" |Too bad the Boss wouldn't give you that big raise you wanted...he might have lived. Now YOU run the family. People have to do what YOU say! Just honor the "agreement" with all the other bosses, and everyone gets FILTHY RICH.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 9
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 9
|-
| rowspan="2" colspan="2" |17:00 - 23:00<br />[[File:17002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
|§2,100/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §4,200
|}
==The Sims 3==
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. Sims can be employed from the [[newspaper]], [[computer]], or [[abandoned warehouse]]. Sims work at a syndicate named "The Organization," as stated in the descriptions. It has two branches, which are Thief and Evil. Evil branch requires the Sims to build a good relationship with their boss while also building up a bit of [[Logic]] skill, and the Thief branch requires Sims to build relationships with their accomplices and has even more Athletic skill requirements than the Evil branch. Occasionally, Sims in the higher levels of this career in both the Thief or Evil branches will sometimes "stash" a decorative item while at work, which then can be placed around the home permanently or sold for extra money.
Sims who join the Thief branch will immediately [[Hidden trait|gain the ability]] to "Sneak", and once the Sim reaches level 10 of the Thief branch, they will receive The Golden Fox statue which will grant the Master Thief an "I am the Greatest" moodlet for several hours. Sims who reach level 10 of the Evil branch will receive a red aura of evil. Sims with the [[Good]], [[Friendly (trait)|Friendly]], and [[Family-Oriented]] traits and Sims in [[Law Enforcement]] will boo in disapproval, and the Emperor of Evil's lifetime relationship with them will decrease due to the aura's effect. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away from the aura, but [[Evil]], [[Mean Spirited]], and [[Insane]] Sims as well as other Sims who work in the Criminal career without any of the "good" traits will cheer for the Emperor and will be granted a boosted relationship with the Sim.
;Performance tones
* Business as Usual
* Work Hard - Increases performance faster but adds stress
* Take It Easy - Increases fun but lowers performance
* Meet Accomplices - Meets new coworkers
* Conspire with Accomplices - Builds relationship with coworkers
* Grovel to Leader - Builds relationship with the boss
* Practice Illicit Activities - Increases [[Athletic (skill)|Athletic]] skill
* Sleep in Hideout - Increases energy need
* Do a Side Job - Earns extra cash
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. Sims with the [[Lucky]] trait or Sims higher up in the levels of the criminal career will be less likely to be arrested. While in jail, Sims can do the following things:
* Doing time
* Work Out - Increases Athletic skill
* Hang with Inmates - Builds relationship with coworkers
* Play with Dominoes - Increases [[fun]] need
===Promotion Levels===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Decoy
|-
|
| width="100" |§17/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §30
|-
|'''Suburb'''<br />10:00 - 16:00<br />[[File:10001600.png]]
|'''Bridgeport'''<br />13:00 - 18:30<br />[[File:13001830.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Mood
|-
| colspan="2" |[[
|-
! colspan="3" |2) Cutpurse
|-
|
| width="100" |§24/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />10:00 - 16:00<br />[[File:10001600.png]]
|'''Bridgeport'''<br />13:00 - 18:30<br />[[File:13001830.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Mood
|-
| colspan="2" |[[
|-
! colspan="3" |3) Thug
|-
|
| width="100" |§32/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Mood
|-
| colspan="2" |[[
|-
! colspan="3" |4) Getaway Driver
|-
|
| width="100" |§40/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|-
! colspan="3" |5) Bagman / Bagwoman
|-
|
| width="100" |§52/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|-
! colspan="3" |6) Con Artist
|-
|
| width="100" |§63/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|}
After
===Evil Branch===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels - Evil Branch
|-
! colspan="3" |7) Henchman
|-
|
| width="100" |§109/hour
| width="
|-
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
|
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br />00:00 - 05:30<br />[[File:00000530.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Boss
|-
! colspan="3" |8) Evil Sidekick
|-
|
| width="100" |§142/hour
| width="
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br />00:00 - 05:30<br />[[File:00000530.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 6-10
|-
|[[
|Boss
|-
| colspan="3" |'''Perk''': Random chance of stealing cheap-priced decorative items while working.
|-
! colspan="3" |9) Super Villain
|-
| valign="top" rowspan="6" |Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or on the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
| width="100" |§240/hour
| width="100" |Bonus: §1,704
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §230
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br />00:00 - 05:00<br />[[File:00000500.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 7-10
|-
|[[Logic#The Sims 3|Logic]] 3-6
|Boss
|-
| colspan="3" |'''Perk''': Limousine replaces taxi as default vehicle. Random chance of stealing medium-priced decorative items while working.
|-
! colspan="3" |10) Emperor of Evil
|-
| valign="top" rowspan="6" |Without peer, (Sim Name) is in charge.
What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
| width="100" |§420/hour
| width="100" |Bonus: §2,880
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br />00:00 - 05:00<br />[[File:00000500.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 8-10
|-
| colspan="2" |[[
|-
| colspan="3" |'''Perk''': Sim will glow evil red in the presence of certain Sims. [[Good]], [[Friendly (trait)|Friendly]], [[Family-Oriented]] and [[Law Enforcement]] Sims will be disgusted. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away unless they are Friends with the Emperor, while [[Evil]], [[Mean Spirited]], and [[Insane (The Sims 3)|Insane]] Sims as well as all other Sims in the Criminal career will cheer and have a boosted relationship, as long they also don't have the [[Good]], [[Friendly (trait)|Friendly]] or [[Family-Oriented]] traits or work in [[Law Enforcement]]. The red aura will disappear if the Emperor quits or retires. Random chance of stealing expensive-priced decorative items while working.
|}
===Thief Branch===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels - Thief Branch
|-
! colspan="3" |7) Safecracker
|-
|
| width="100" |§96/hour
| width="
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br />01:00 - 06:00<br />[[File:01000600.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Grants the Burglar [[hidden trait]] which enables access to the "Sneak" movement interaction.
|-
! colspan="3" |8) Bank Robber
|-
|
| width="100" |§122/hour
| width="
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br />01:00 - 06:00<br />[[File:01000600.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Free piece of art upon promotion. Random chance of stealing cheap
|-
! colspan="3" |9) Cat Burglar
|-
|
| width="100" |§225/hour
| width="
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 01:00<br />[[File:21000100.png]]
|'''Bridgeport'''<br />00:00 - 04:00<br />[[File:00000400.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Free piece of art upon promotion. Limousine replaces taxi as default vehicle. Random chance of stealing medium-priced
|-
! colspan="3" |10) Master Thief
|-
| valign="top" rowspan="6" |Without peer, (Sim Name) is in charge.
The Organization has profited greatly from your efforts. Every major crime fighting organization files you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
| width="100" |§525/hour
| width="100" |Bonus: §2,700
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|
|-
|'''Suburb'''<br />21:00 - 01:00<br />[[File:21000100.png]]
|'''Bridgeport'''<br />00:00 - 04:00<br />[[File:00000400.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Random chance of stealing expensive decoration items while working. Special golden fox statue which will give "I am the Greatest" [[moodlet]] whenever viewed by the Master Thief.
|}
===
* There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as an [[Law Enforcement Career (The Sims 3)|International Super Spy]] or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
* The arrested Sim can either get out of jail or stop going to jail en route when his bladder is low. The Sim in question will walk out of the jail or leave the police car and wet himself, but he won't have to back in.{{confirm}}
* The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
* There is a glitch on the level 3 Thug rank after promotion, in which a PC Sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC Sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work. The player can get out of going to work that day unnecessarily by calling and taking 1 day of unpaid leave after promotion.
* At times, if the NPC boss is not at work or comes late to work, the PC Sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matters worse, the PC Sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor will rewards be received until the NPC boss comes to work.
* Another glitch is from level 4 Getaway Driver upwards when a Sim goes to work (starts at 9pm), but increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
===Gallery===
<gallery>
File:EmperorOfEvilGlow.jpg|A Sim with red glow aura.
File:Running_Genie.jpg|A Genie with [[Over-Emotional]] trait running away as soon as she summoned from a Vampire with red glow aura.
</gallery>
==The Sims 4==
The '''Criminal''' career is one of the [[career tracks]] from ''The Sims 4'' base game. After being promoted from level five, Sims will be able to choose one of the two career paths: Boss or Oracle.
===Career Levels===
Description: "Not every Sim wants to play by the rules. You can make tons of Simoleons and have fun, too, as an outlaw."
{{Sims4Job|
|Title = [[File:TS4_Career_Criminal.png|45px]] Criminal Career Levels
|Workplace = Mobwives
|Job Level 1 = 1) Tough Guy/Gal
|Description 1 = Every criminal mastermind needs an entry-level bodyguard with irrational anger issues. <sim first name> will beef up doorways and rumble through dark alleys, keeping rivals at bay with those three little words, "Whaddayou lookin' at?"
|Wage 1 = §9/hour
|Days 1 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|Hours 1 = 5:00 PM - 12:00 AM
|Ideal Mood 1 = Playful
|Promotion Tasks 1 = None
|Daily Task 1 = Mischief Interactions
|Bonus 1 = None
|Pension 1 = Unknown
|Job Level 2 = 2) Petty Thief
|Description 2 = Are those candy bars in your pocket? Where did you get that lovely old-lady-style purse? <sim first name> is now in charge of outfitting the bosses with snacks for the interrogation room and birthday gifts for their mother-in-laws, using his/her five finger discount.
|Wage 2 = §13/hour
|Days 2 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|Hours 2 = 8:00 PM - 3:00 AM
|Ideal Mood 2 = Playful
|Promotion Tasks 2 = Reach Level 2 Mischief Skill
|Daily Task 2 = Mischief Interactions
|Bonus 2 = §465; Emblems of Espionage
|Pension 2 = Unknown
|Job Level 3 = 3) Ringleader
|Description 3 = Switching to management is never easy. Will your gang remember to rob the bank before it closes? Can the goon have a sick day when he's scheduled to work the riot? Fortunately, <sim first name> knows how to lead a ring of delinquents into trouble, like a total boss.
|Wage 3 = §17/hour
|Days 3 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|Hours 3 = 8:00 PM - 4:00 AM
|Ideal Mood 3 = Playful
|Promotion Tasks 3 = Reach Level 3 Mischief Skill
|Daily Task 3 = Mischief Interactions
|Bonus 3 = §558; Duffel o' Cash; Pick Pocket interaction
|Pension 3 = Unknown
|Job Level 4 = 4) Felonius Monk
|Description 4 = It's time for <sim first name> to give up the misdemeanors. What is he/she, a baby? Time to put on the big boy/girl pants and pull the big boy/girl crimes: felonies. Maybe he'll/she'll even plan a heist!
|Wage 4 = §23/hour
|Days 4 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|Hours 4 = 7:00 PM - 2:00 AM
|Ideal Mood 4 = Playful
|Promotion Tasks 4 = Reach Level 5 Mischief Skill
|Daily Task 4 = Mischief Interactions
|Bonus 4 = §670; Vintage Baseball Bat Sculpture
|Pension 4 = Unknown
|Job Level 5 = 5) Minor Crimelord
|Description 5 = Wanna make a deal in this 'hood? You gotta go through <sim first name>. He/she worked his/her way up to running the racket on this turf, from that botanical garden over there, all the way down to the new organic grocery store.
|Wage 5 = §32/hour
|Days 5 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|Hours 5 = 8:00 PM - 2:00 AM
|Ideal Mood 5 = Playful
|Promotion Tasks 5 = Reach Level 6 Mischief Skill
|Daily Task 5 = Mischief Interactions
|Bonus 5 = §804; New Clothes
|Pension 5 = Unknown
}}
====Boss Branch====
Description: "The streets are your playground. You know there are only two paths: up to the top, or down with the fishes. You? You're going up."
{{Sims4Job|
|Title = [[File:TS4_Career_Criminal_Boss.png|45px]] Criminal Career Levels - Boss Branch
|Workplace = Mobwives
|Job Level 1 = 6) The Muscle
|Description 1 = From knocking out armed guards to intimidating rival gangs with a single arched eyebrow, <sim first name> is now the brawn behind the brains. And he’s/she’s closer to the action than ever. Don’t mess with him/her!
|Wage 1 = §106/hour
|Days 1 = S M T <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|Hours 1 = 10:00 PM - 4:00 AM
|Ideal Mood 1 = Focused
|Promotion Tasks 1 = Reach Level 7 Mischief Skill
|Daily Task 1 = Mean Interactions
|Bonus 1 = §1,148; Stolen ATM
|Pension 1 = Unknown
|Job Level 2 = 7) Getaway Driver
|Description 2 = <sim first name> has taken his/her talents into the mean streets, rocking getaway cars up on two wheels, hugging corners, running from cops. This stuff would make a pretty exciting video game!
|Wage 2 = §273/hour
|Days 2 = S M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Hours 2 = 8:00 PM - 3:00 AM
|Ideal Mood 2 = Focused
|Promotion Tasks 2 = Reach Level 8 Mischief Skill<br>Reach Level 2 Handiness Skill
|Daily Task 2 = Mean Interactions
|Bonus 2 = §2,201; Bars of Gold
|Pension 2 = Unknown
|Job Level 3 = 8) Safe Cracker
|Description 3 = <sim first name> has proven his/her strength and dexterity. Now, the big bosses have given him/her a stethoscope, a drill, and a map of target banks. Doors are finally opening for <sim first name>. Literally.
|Wage 3 = §319/hour
|Days 3 = <span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Hours 3 = 6:00 PM - 1:00 AM
|Ideal Mood 3 = Focused
|Promotion Tasks 3 = Reach Level 9 Mischief Skill<br>Reach Level 4 Handiness Skill
|Daily Task 3 = Upgrade Objects
|Bonus 3 = §4,211; Stolen Necklace of the Late Duchess Pinky
|Pension 3 = Unknown
|Job Level 4 = 9) The Brains
|Description 4 = <sim first name> has finally earned his/her PhD... from the STREETS. As the brain of his/her own organization, <sim first name> will plan the big jobs, make the big scores, and bring home the big Simoleons.
|Wage 4 = §383/hour
|Days 4 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
|Hours 4 = 6:00 PM - 1:00 AM
|Ideal Mood 4 = Focused
|Promotion Tasks 4 = Max Mischief Skill to Level 10<br>Reach Level 6 Handiness Skill
|Daily Task 4 = Upgrade Objects
|Bonus 4 = §6,699; Search For Bank Blueprints on the computer
|Pension 4 = Unknown
|Job Level 5 = 10) The Boss
|Description 5 = What’s even better than being The Brains of the organization? Being The Brains’ boss! Now <sim first name>’s crew can do all the work, while he/she takes a bath in §1000 bills. Who cares if it’s dirty money when there’s so much of it?
|Wage 5 = §445/hour
|Days 5 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
|Hours 5 = 5:00 PM - 12:00 AM
|Ideal Mood 5 = Focused
|Promotion Tasks 5 = None
|Daily Task 5 = Mean Interactions
|Bonus 5 = §8,039; Fisticuffs Punching Bag; New Clothes; unlocks "Capo's Quarters" styled room
|Pension 5 = Unknown
}}
====Oracle Branch====
Description: "Why be part of the machine, when you can take it down? There are plenty of ways to skin a cat, or an enterprise, and you'll figure them out."
{{Sims4Job|
|Title = [[File:TS4_Career_Criminal_Oracle.png|45px]] Criminal Career Levels - Oracle Branch
|Workplace = Mobwives
|Job Level 1 = 6) DigiThief
|Description 1 = <sim first name> can now commit cyber crime from the comfort of home, via email. "Dear Uncle, I am important king in other country. You have won inheritance. Please send bank account password to receive my crown."
|Wage 1 = §43/hour
|Days 1 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
|Hours 1 = 1:00 AM - 9:00 AM
|Ideal Mood 1 = Focused
|Promotion Tasks 1 = Reach Level 7 Mischief Skill<br>Reach Level 2 Programming Skill
|Daily Task 1 = Hack or Make Viruses
|Bonus 1 = §1,148; Spy Satellite
|Pension 1 = Unknown
|Job Level 2 = 7) Elite Hacker
|Description 2 = <sim first name> has managed to earn the respect of other hackers, a group not valued for an overabundance of respect! They look to him/her for advice on how to work around the toughest security measures while covering their tracks.
|Wage 2 = §73/hour
|Days 2 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
|Hours 2 = 2:00 AM - 10:00 AM
|Ideal Mood 2 = Focused
|Promotion Tasks 2 = Reach Level 8 Mischief Skill<br>Reach Level 4 Programming Skill
|Daily Task 2 = Hack or Make Viruses
|Bonus 2 = §1,723; Hot & Cold Tech Spec Poster; Hack Mainframe on the computer
|Pension 2 = Unknown
|Job Level 3 = 8) An0nymous Ghost
|Description 3 = Now hidden behind endless aliases, no one really knows <sim first name>. He/she sits alone, in a sleek office, overseeing the off-shore diversion of funds by an elite hacker team, while stroking a black cat.
|Wage 3 = §130/hour
|Days 3 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
|Hours 3 = 1:00 AM - 10:00 AM
|Ideal Mood 3 = Focused
|Promotion Tasks 3 = Reach Level 9 Mischief Skill<br>Reach Level 6 Programming Skill
|Daily Task 3 = Hack or Make Viruses
|Bonus 3 = §2,929; The Indispensable
|Pension 3 = Unknown
|Job Level 4 = 9) Net Demon
|Description 4 = <sim first name> has really stepped up his/her game. He/she creates viruses that topple international corporations and incites civil wars by releasing sensitive government documents (okay, that second one might have been an accident).
|Wage 4 = §234/hour
|Days 4 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
|Hours 4 = 1:00 AM - 8:00 AM
|Ideal Mood 4 = Focused
|Promotion Tasks 4 = Max Mischief Skill to Level 10<br>Reach Level 8 Programming Skill
|Daily Task 4 = Hack or Make Viruses
|Bonus 4 = §4,686
|Pension 4 = Unknown
|Job Level 5 = 10) The Oracle
|Description 5 = Bent on taking down the old world order, a team of top hackers, ghosts, and demons takes cues from a single source. <sim first name> has become the chosen one. His/her army of angsty teens and disgruntled introverts has its finger on the red button controlling everything.
|Wage 5 = §316/hour
|Days 5 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W T <span style="background-color:#00FF00">F</span> S
|Hours 5 = 12:00 AM - 7:00 AM
|Ideal Mood 5 = Focused
|Promotion Tasks 5 = None
|Daily Task 5 = Hack or Make Viruses
|Bonus 5 = §6,560; Mayhem Portable Computer; New Clothes; unlocks "Deconstruction Room" styled room
|Pension 5 = Unknown
}}
===Sims in the Criminal Career===
* [[Nancy Landgraab]] - Minor Crimelord
* [[Jacques Villareal]] - The Brains
==Trivia==
*In the Mainland Chinese release of the first installment of ''The Sims'', Criminals were changed to Mimes. They were still criminals in the Taiwanese release.
==References==
{{Reflist}}
==External links==
* [http://www.gamefaqs.com/computer/doswin/file/193984/8006 The Sims (PC) Item/Career Guide by BestGuy9]
{{Careers}}
[[es:Criminal]]
[[nl:Crimineel]]
[[pl:Przestępczość]]
[[ru:Преступность]]
[[Category:Careers]]
[[Category:The Sims]]
[[Category:The Sims 2]]
[[Category:The Sims 3]]
[[Category:The Sims 4]]
[[Category:The Sims 2 (console)]]
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