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{{Era|TS1|TS2|TS2C|TS3|TS4}}'''Criminal''' is a [[career track]] in [[The Sims (series)|''The Sims'' series]].
{{Era|TS1|TS2|TS3|TS2C}}
{{All
|name={{PAGENAME}}
|image=[[File:Snapshot cdae9d39 12e0c45b.jpg|235px]]
|caption=A Sim who works in the criminal career track
}}
A '''Criminal''' [[career track]] has been one of the basic career tracks for ''[[The Sims]]'', ''[[The Sims 2]]'' and ''[[The Sims 3]]'' as well as most [[List of The Sims games#The Sims console games|console games]].
{{clrl}}
 
==The Sims==
The '''Lifelife of Crimecrime''' career track is one of the ten basic career tracks for ''[[The Sims]]''. Like "X-treme Career", it is a solid mid-range career track, with average pay at every rank and requiring an average number of friends to reach maximum rank.
This job may be available in computers or the newspapers. In ''[[The Sims (console)]]'', this career is locked at the start and can be unlocked by apprehending a burglar in [[Game guide:Get a Life mode walkthrough|Get a Life]].
 
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Life of Crime Career Levels
|-
! colspan="4" |1) Pickpocket
|-
| rowspan="4" valign="top" |Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their coats.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 26 ⟶ 19:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§140/day
|-
! colspan="4" |2) Bagman
|-
|rowspan valign="4top" valignrowspan="top4" |You're a foot soldier for a small-time mobster--making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 42 ⟶ 35:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |23:00 - 07:00<br />[[File:23000700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§200/day
|-
! colspan="4" |3) Bookie
|-
|rowspan valign="4top" valignrowspan="top4" |Make book on the dog track, horse races, and stadium games--where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 58 ⟶ 51:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |12:00 - 19:00<br />[[File:12001900.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§275/day
|-
! colspan="4" |4) Con Artist
|-
|rowspan valign="4top" valignrowspan="top4" |Run schemes, scams, and swindles--anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 1
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 74 ⟶ 67:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|§350/day
|-
! colspan="4" |5) Getaway Driver
|-
|rowspan valign="4top" valignrowspan="top4" |From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 2
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 90 ⟶ 83:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |17:00 - 01:00<br />[[File:17000100.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§425/day
|-
! colspan="4" |6) Bank Robber
|-
|rowspan valign="4top" valignrowspan="top4" |Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down--which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 3
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 3
Line 106 ⟶ 99:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|§530/day
|-
! colspan="4" |7) Cat Burglar
|-
|rowspan valign="4top" valignrowspan="top4" |Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy--more can only help.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 3
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 5
Line 122 ⟶ 115:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
| rowspan="2" colspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
|§640/day
|-
! colspan="4" |8) Counterfeiter
|-
|rowspan valign="4top" valignrowspan="top4" |You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go international.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 5
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 5
Line 138 ⟶ 131:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
|§760/day
|-
! colspan="4" |9) Smuggler
|-
|rowspan valign="4top" valignrowspan="top4" |Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 5
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 6
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 6
Line 154 ⟶ 147:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 10
|-
|§900/day
|-
! colspan="4" |10) Criminal Mastermind
|-
|rowspan valign="4top" valignrowspan="top4" |Most men fear you. You run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law.
| width="50px50" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 2
| width="50px50" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 5
| width="50px50" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 7
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 6
Line 170 ⟶ 163:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 8
|-
| rowspan="2" colspan="2" |18:00 - 00:00<br />[[File:18000000.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 12
|-
Line 176 ⟶ 169:
|}
 
A Criminal Mastermind will eventually change careers and become an Executive in the [[Business (career)|Business]] career track. If the player has ''[[The Sims: Livin' Large]]'', ''[[Compilations of The Sims#The Sims: Deluxe Edition|The Sims Deluxe Edition]]'', or ''[[Compilations of The Sims#The Sims: Complete Collection|The Sims Complete Collection]]'', a Criminal Mastermindthey will eventually change careers and become a Security Consultant in the [[Hacker]] career track. instead.
 
===Chance Cards===
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Life of Crime Chance Cards
|-
! colspan="1" |1) Pickpocket
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |2) Bagman
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |3) Bookie
|-
| rowspan="1" valign="top" |It's your lucky day! Nobody won. Rake in $2000.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§2000
|-
! colspan="4" |4) Con Artist
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |5) Getaway Driver
|-
| rowspan="1" valign="top" |Nice one, Ace! You smashed your ride into an ice cream truck. Repairs and melted vanilla cost you $2000.<ref>The text of the chance card says §2000, but the fine is actually §1000</ref>
'''Negative''': [[File:Got Fined.png|20px|link=Simoleon]] -§1000
|-
! colspan="4" |6) Bank Robber
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |7) Cat Burglar
|-
| rowspan="1" valign="top" |The fabulous "Jewels of the Czars" are on display at the Sim City Museum--or, were on display. The stones are now en-route to a Cairo gem cutter - with a $6000 profit for you.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§6000
|-
! colspan="4" |8) Counterfeiter
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |9) Smuggler
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |10) Criminal Mastermind
|-
| rowspan="1" valign="top" |After minutes of serious soul-searching you finally decide to go straight. Your second cousin lands you a legitimate position at a major technology corporation. The previous experience you've had with keeping important items well-hidden from prying eyes could be quite useful here. You are now a Security Consultant.
'''Positive''': Change to the [[Hacker]] [[career track]] as a Security Consultant.
|}
 
==The Sims 2==
The [[Career rewards|career reward object]] is the [[Career rewards#SensoTwitch Lie Finder|SensoTwitch Lie Finder]]. It is awarded at level 4 ('''Con Artist'''), and it improves the [[creativity (skill)|creativity]] skill. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Gearhead]]s are likely to work in this career. College Majors associated with this career are Literature and Mathematics.
 
=== [[Adult]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Pickpocket
|-
|rowspan valign="5top" valignrowspan="top5" |Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |11:00 - 17:00<br />[[File:11001700.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 197 ⟶ 239:
|-
|§196/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|No bonus
|-
! colspan="3" |2) Bagman
|-
|rowspan valign="5top" valignrowspan="top5" |You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |17:00 - 01:00<br />[[File:17000100.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 213 ⟶ 255:
|-
|§280/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|Bonus: §560
|-
! colspan="3" |3) Bookie
|-
|rowspan valign="5top" valignrowspan="top5" |Make a book on the dog track, horse races, and stadium games - where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp.
|S M <span style="background-color:#00FF00">T W</span> T F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" |11:00 - 18:00<br />[[File:11001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 229 ⟶ 271:
|-
|§385/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|Bonus: §770
|-
! colspan="3" |4) Con Artist
|-
|rowspan valign="5top" valignrowspan="top5" |Run schemes, scams, and swindles - anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and power to persuade others.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 3
|-
| rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 245 ⟶ 287:
|-
|§490/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §980
|-
! colspan="3" |5) Getaway Driver
|-
|rowspan valign="5top" valignrowspan="top5" |From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
| rowspan="2" |22:00 - 06:00<br />[[File:22000600.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
|-
Line 261 ⟶ 303:
|-
|§595/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|Bonus: §1,190
|-
! colspan="3" |6) Bank Robber
|-
|rowspan valign="5top" valignrowspan="top5" |Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
|-
Line 277 ⟶ 319:
|-
|§742/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|Bonus: §1,484
|-
! colspan="3" |7) Cat Burglar
|-
|rowspan valign="5top" valignrowspan="top5" |Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help.
|S M <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
| rowspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
|-
Line 293 ⟶ 335:
|-
|§896/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|Bonus: §1,792
|-
! colspan="3" |8) Counterfeiter
|-
|rowspan valign="5top" valignrowspan="top5" |You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
| rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
|-
Line 309 ⟶ 351:
|-
|§1,064/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|Bonus: §2,128
|-
! colspan="3" |9) Smuggler
|-
|rowspan valign="5top" valignrowspan="top5" |Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
|S <span style="background-color:#00FF00">M T W</span> T F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 9
|-
| rowspan="2" |02:00 - 08:00<br />[[File:02000800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
|-
Line 325 ⟶ 367:
|-
|§1,575/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|Bonus: §3,150
|-
! colspan="3" |10) Criminal Mastermind
|-
|rowspan valign="5top" valignrowspan="top5" |In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out.
|<span style="background-color:#00FF00">S M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 10
|-
| rowspan="2" |17:00 - 23:00<br />[[File:17002300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 10
|-
Line 341 ⟶ 383:
|-
|§1,925/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 7
|-
|Bonus: §3,850
Line 347 ⟶ 389:
 
=== [[Teen]]/[[Elder]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Street Hawker
|-
|rowspan valign="5top" valignrowspan="top5" |The important thing to remember when hawking other aspiring criminals' hot goods is to stay under the radar. A good street hawker keeps a low profile and only flashes the goods to customers away from the ever-watchful eyes of the fuzz. Keep the profits high and the merchandise intact, and try to get in good with one of the local bosses higher up in the food chain.
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 362 ⟶ 404:
|-
|§50/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|No bonus
|-
! colspan="3" |2) Numbers Runner
|-
|rowspan valign="5top" valignrowspan="top5" |Now you're in with a local "family" and they've trusted you with the day to day activities of a small part of the business. You toil in the seedy underbelly of the SimCity racetrack, crunching numbers and helping to set odds for the day's races. It's not glamorous, but it pays the bills.
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 378 ⟶ 420:
|-
|§62/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §124
|-
! colspan="3" |3) Pickpocket
|-
|rowspan valign="5top" valignrowspan="top5" |Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
|S M T <span style="background-color:#00FF00">W T</span> F S
| width="45px45" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 1
|-
Line 394 ⟶ 436:
|-
|§105/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §210
|}
 
==The=Adult SimsChance 3Cards===
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. It has two branches; which are Thief and Evil. Evil branch requires the Sims to build good relationship with their boss, while Thief branch requires Sims to build relationship with their accomplices, and they can sneak their neighbors and rob their house. A household with at least one member who works in Criminal career will never be visited by burglar.
 
{| class="prettytable unsortable" style="width:100%"
Occasionally, Sims will go home and bring back a "borrowed" item from work. Sims who reach the top of Thief branch will get The Fox statue which will give "I am the Greatest" moodlet, while the top of Evil branch will give a red aura. [[Good]] Sims will boo, Cowards will run away, while [[Evil]] Sims and other Sims who work in Criminal career will get a boost relationship with the Sim.
! colspan="4" |[[File:Criminal career.png|25px]] Criminal Chance Cards
|-
! colspan="4" |1) Pickpocket
|-
| valign="top" rowspan="4" |<Sim> hits the crowded downtown streets and immerses himself/herself in the steady flow of banker types and wealthy socialites, all ripe for the picking. He/She zeroes in on a couple of targets, and the only decision left is whether to go for the tall stockbroker in pinstripes, or the flashy woman with the designer handbag and over-sized sunglasses.
| valign="top" rowspan="2" |''Stockbroker''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§130
|''15% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] Lose a day's pay (§196)
|''84% chance''
|-
| valign="top" rowspan="2" |''Socialite''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bagman
|''84% chance''
|-
|'''Failure:'''<br />No Penalty
|''15% chance''
|-
! colspan="4" |2) Bagman
|-
| valign="top" rowspan="4" |<Sim>'s "employer" has him/her delivering an endangered SimCity canary, notoriously difficult to catch in the wild, to a well know private "collector" of rare species. <Sim>'s been given a long list of care instructions and some packets of canary food, as well as a dozen additional deliveries on top of his/her normal routes. Hours into his/her day, he/she realizes that he's/she's been neglecting the canary, and when he/she goes to check on it in the trunk, discovers it lying motionless at the bottom of its cage. <Sim>'s in trouble, and can't possibly admit the truth to the parties involved. Should he/she lie about the circumstances surrounding the bird's death, or head to the wilderness and try to catch a replacement?
| valign="top" rowspan="2" |''Lie''
|'''Success:'''<br />No Reward
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§500
|''14% chance''
|-
| valign="top" rowspan="2" |''Replace''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§1,250
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§750
|''85% chance''
|-
! colspan="4" |3) Bookie
|-
| valign="top" rowspan="4" |A few days ago one of <Sim>'s regulars picked a long shot nag to win and ended up winning herself a couple of grand, but before she could collect, she managed to get herself into some "trouble", which led to the accidental explosion of her car. <Sim> has effectively inherited the money, and if he/she were to pocket the winnings himself/herself no one would be the wiser, though he/she could also earn some street rep by splitting the winnings with his/her boss.
| valign="top" rowspan="2" |''Keep''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2,000
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§1,000
|''14% chance''
|-
| valign="top" rowspan="2" |''Split''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2,000<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1
|''14% chance''
|-
|'''Failure:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -1
|''85% chance''
|-
! colspan="4" |4) Con Artist
|-
| valign="top" rowspan="4" |As of late, pickings have been thin in the con-artist racket. The Vice squad has been breathing down <Sim>'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. <Sim> has a few tricks left up his/her sleeve though. A contact has offered him/her some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, <Sim> could go with the old door-to-door insurance policy scheme.
| valign="top" rowspan="2" |''Time-Share''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§8,000<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§5,000
|''14% chance''
|-
| valign="top" rowspan="2" |''Insurance''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Getaway Driver
|''14% chance''
|-
|'''Failure:'''<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -2
|''85% chance''
|-
! colspan="4" |5) Getaway Driver
|-
| valign="top" rowspan="4" |Speeding down inner-city streets, <Sim>'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: <Sim>'s car is occupied with only 3 of the 4 team members he'd/she'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore onto their escape route, <Sim> decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets.
| valign="top" rowspan="2" |''Turnpike''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] +1
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''14% chance''
|-
| valign="top" rowspan="2" |''Surface Streets''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bank Robber
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Con artist<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] -1
|''85% chance''
|-
! colspan="4" |6) Bank Robber
|-
| valign="top" rowspan="4" |During the final set-up meeting for the upcoming heist, <Sim> is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to <Sim> whether he/she wants to be a lookout in charge of crowd control or if he'd/she'd rather help out the demolitions expert with cracking the bank vault.
| valign="top" rowspan="2" |''Look-out''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Cat Burglar
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§15,000
|''14% chance''
|-
| valign="top" rowspan="2" |''Vault''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§10,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|Fired|link=Career#Firings]] Get Fired<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -2
|''85% chance''
|-
! colspan="4" |7) Cat Burglar
|-
| valign="top" rowspan="4" |Inside the SimCity Museum of Metropolitan Art, <Sim> is on the hunt for a world famous diamond currently on display, but he's/she's hit a bit of a snag . . . laser beams, and close to a dozen of them. <Sim> hates laser beams, but is committed to acquiring the diamond, as he/she has a very eager buyer waiting in the wings. He/She could flex some muscle and go for an acrobatic approach, or he/she could try using the new suction-cup crossbow, recently voted "the preferred tool of Cat Burglars everywhere" by the SimCity local 709 Burglar's Union.
| valign="top" rowspan="2" |''Acrobatics''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br />[[File:Skill Body.png|22px|link=Body|Body skill]] +1
|''15% chance''
|-
|'''Failure:'''<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -2
|''84% chance''
|-
| valign="top" rowspan="2" |''Cross-Bow''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical skill]] +2
|''84% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|Fired|link=Career#Firings]] Get Fired<br />[[File:Got Fined.png|22px|link=Simoleon]] -§5,000
|''15% chance''
|-
! colspan="4" |8) Counterfeiter
|-
| valign="top" rowspan="4" |<Sim>'s just finished a run of counterfeit Simoleons printed with a near perfect reproduction of the treasury's updated watermark, but truth be told, <Sim>'s now got so much funny money s/he's not sure what to do with it. He/She could use the cash to grease a few political palms with the hopes of impressing SimCity's Criminal Mastermind, The Llama Queen, or he/she could pull out all the stops and try to launder the Simoleons, and keep them all for himself/herself.
| valign="top" rowspan="2" |''Bribe''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|link=Career#Promotions|Promoted]] Promoted to Smuggler
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demoted|link=Career#Demotions]] Demoted to Cat Burglar
|''14% chance''
|-
| valign="top" rowspan="2" |''Launder''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§25,000
|''85% chance''
|-
! colspan="4" |9) Smuggler
|-
| valign="top" rowspan="4" |<Sim>'s personally handling the sale of a large amount of imported "merchandise", and the deal is going down in a deserted warehouse down by the river. The purchasing party arrives and lays a briefcase down on a low stack of crates. <Sim> places his/her own steel briefcase next to it, but as he/she goes to open them the warehouse is racked by an explosion. The Vice squad has stormed the warehouse, and there is smoke and confusion everywhere. <Sim> could try to make his/her escape in the waiting speedboat, or hit the deck and sneak around to the front entrance under cover of darkness.
| valign="top" rowspan="2" |''Speedboat''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''50% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firing|Fired]] Get Fired<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -1
|''49% chance''
|-
| valign="top" rowspan="2" |''Sneak Out''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''49% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firing|Fired]] Get Fired
|''50% chance''
|-
! colspan="4" |10) Criminal Mastermind
|-
| valign="top" rowspan="4" |There's a new superhero in town, and she's been giving <Sim>'s henchmen a difficult time. <Sim> could attempt to capture the superhero and place her in an elaborate mechanism that when left to its own devices would invariably cause her slow and complex demise, or he/she could focus his/her attention on the "Doomsday Device" he's/she's building, with the hopes of completing it and following through with his/her plans to hold SimCity for ransom.
| valign="top" rowspan="2" |''Capture''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''50% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§20,000
|''49% chance''
|-
| valign="top" rowspan="2" |''Doomsday''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§60,000
|''49% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§30,000
|''50% chance''
|}
 
==The Sims 2 (console)==
Sims work in the [[abandoned warehouse]] '''Outstanding Citizen Warehouse Corp.''' in [[Sunset Valley]] and [[Riverview]], '''Llama Corp. Shipping Company''' in [[Twinbrook]], '''East Tradewinds Shipping Co.''' in [[Bridgeport]], '''Rustler's Den''' in [[Appaloosa Plains]], '''C-Ment Shoe Factory''' in [[Starlight Shores]], and '''Orbital Distribution Center''' in [[Lunar Lakes]].
'''Crime''' is a career track in ''[[The Sims 2 (console)]]''.
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |[[File:Criminal career.png|25px]] Crime Career Levels
|-
! colspan="4" |1) Vandal
|-
| rowspan="4" valign="top" | -No Description-
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 0
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§168/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: None
|-
! colspan="4" |2) Shoplifter
|-
| rowspan="4" valign="top" |Your zest for ruining the community caught the boss's eye. Get the old "five fingered discount" as often as possible, and start working on creating a sinister image...it's all about marketing yourself.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 1
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
|-
| rowspan="2" colspan="2" |09:00 - 17:00<br />[[File:09001700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§252/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §504
|-
! colspan="4" |3) Burglar
|-
| rowspan="4" valign="top" |Now you're "in" - in people's homes that is! Creeping through the dark like a modern day ninja, helping yourself to their hard-earned valuables. Learn to use advanced tools and get some FRIENDS for the really big jobs.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 2
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 0
|-
| rowspan="2" colspan="2" |08:00 - 16:00<br />[[File:08001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§350/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §700
|-
! colspan="4" |4) Car Thief
|-
| rowspan="4" valign="top" |Any thief knows the real simoleons are in car theft, But you do it with a CREATIVE twist. By reading obscure manuals and learning from old pros, you can bypass the car alarms as soon as they roll off the assembly line!
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 2
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 0
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
|-
| rowspan="2" colspan="2" |09:00 - 16:00<br />[[File:09001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|§448/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §896
|-
! colspan="4" |5) Mugger
|-
| rowspan="4" valign="top" |You accidentally stole your boss's limo, so he gave you a job with less brains, and more MUSCLE. Beating people for simoleons is pretty rewarding...for you at least. Learn some new skills before they start calling you "Muggsy."
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 3
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 1
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
|-
| rowspan="2" colspan="2" |09:00 - 16:00<br />[[File:09001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§560/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,120
|-
! colspan="4" |6) Body Guard
|-
| rowspan="4" valign="top" |Your reputation on the street as a brutal enforcer got you noticed quickly. The Boss likes your style and wants you at his side from now on. If anyone tries to touch him, if they even look at him wrong, beat them to a pulp!
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 4
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 2
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 1
|-
| rowspan="2" colspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|§728/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,456
|-
! colspan="4" |7) Arsonist
|-
| rowspan="4" valign="top" |There's nothing like a nice, warm cozy fire! The dancing flames reflecting in your tear-filled eyes give you a terrifying appearance. If only they knew they were tears of joy! The screams just add to your pleasure now...
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 5
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 2
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 2
|-
| rowspan="2" colspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|§924/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §1,848
|-
! colspan="4" |8) Extortionist
|-
| rowspan="4" valign="top" |Your past experience with vandalism, burglary, mugging and arson has uniquely qualified you for your new job. All YOU have to do is show up, and they hand over the simoleons. Keep pumping up your body and your reputation to keep everyone scared.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 5
| width="50px" |[[File:Skill TS2C Body.png|25px|Logic|link=Body]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Creativity|link=Logic]] 5
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
|§1,400/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §2,800
|-
! colspan="4" |9) Hit man
|-
| rowspan="4" valign="top" |Some people just don't listen to reason...that's when you come in. When the Boss has a "mess" that needs "cleaning," he relies on your expertise in quick, efficient and dependable disposal jobs.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 6
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 7
|-
| rowspan="2" colspan="2" |02:00 - 08:00<br />[[File:02000800.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 7
|-
|§1,665/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §3,330
|-
! colspan="4" |10) Mob Boss
|-
| rowspan="4" valign="top" |Too bad the Boss wouldn't give you that big raise you wanted...he might have lived. Now YOU run the family. People have to do what YOU say! Just honor the "agreement" with all the other bosses, and everyone gets FILTHY RICH.
| width="50px" |[[File:Skill TS2C Charisma.png|25px|Charisma|link=Charisma]] 9
| width="50px" |[[File:Skill TS2C Body.png|25px|Body|link=Body]] 3
| width="50px" |[[File:Skill TS2C Logic.png|25px|Logic|link=Logic]] 9
|-
| rowspan="2" colspan="2" |17:00 - 23:00<br />[[File:17002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
|§2,100/day
|-
| rowspan="1" colspan="3" |Promotion Bonus: §4,200
|}
 
==The Sims 3==
Performance options:
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. Sims can be employed from the [[newspaper]], [[computer]], or [[abandoned warehouse]]. Sims work at a syndicate named "The Organization," as stated in the descriptions. It has two branches, which are Thief and Evil. Evil branch requires the Sims to build a good relationship with their boss while also building up a bit of [[Logic]] skill, and the Thief branch requires Sims to build relationships with their accomplices and has even more Athletic skill requirements than the Evil branch. Occasionally, Sims in the higher levels of this career in both the Thief or Evil branches will sometimes "stash" a decorative item while at work, which then can be placed around the home permanently or sold for extra money.
*Work as Usual
*Work Hard - Increases performance faster but adds stress
*Take It Easy - Increases fun but slower performance
*Meet Accomplices - Meets new coworkers
*Comspire with Accomplices - Builds relationship with coworkers
*Grovel to Leader - Builds relationship with the boss
*Practice Illicit Activities - Increases [[Athletic (skill)|Athletic]] skill
*Sleep in Hideout - Increases energy need
*Do a Side Job - Earns extra cash
 
Sims who join the Thief branch will immediately [[Hidden trait|gain the ability]] to "Sneak", and once the Sim reaches level 10 of the Thief branch, they will receive The Golden Fox statue which will grant the Master Thief an "I am the Greatest" moodlet for several hours. Sims who reach level 10 of the Evil branch will receive a red aura of evil. Sims with the [[Good]], [[Friendly (trait)|Friendly]], and [[Family-Oriented]] traits and Sims in [[Law Enforcement]] will boo in disapproval, and the Emperor of Evil's lifetime relationship with them will decrease due to the aura's effect. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away from the aura, but [[Evil]], [[Mean Spirited]], and [[Insane]] Sims as well as other Sims who work in the Criminal career without any of the "good" traits will cheer for the Emperor and will be granted a boosted relationship with the Sim.
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. While in jail, Sims can do the following things:
 
*Doing time
;Performance tones
*Work Out - Increases Athletic skill
* Business as Usual
*Hang with Inmates - Builds relationship with coworkers
*Play withWork DominoesHard - Increases [[fun]]performance needfaster but adds stress
* Take It Easy - Increases fun but lowers performance
* Meet Accomplices - Meets new coworkers
* Conspire with Accomplices - Builds relationship with coworkers
* Grovel to Leader - Builds relationship with the boss
* Practice Illicit Activities - Increases [[Athletic (skill)|Athletic]] skill
* Sleep in Hideout - Increases energy need
* Do a Side Job - Earns extra cash
 
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. Sims with the [[Lucky]] trait or Sims higher up in the levels of the criminal career will be less likely to be arrested. While in jail, Sims can do the following things:
* Doing time
* Work Out - Increases Athletic skill
* Hang with Inmates - Builds relationship with coworkers
* Play with Dominoes - Increases [[fun]] need
 
===Promotion Levels===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Decoy
|-
|rowspan valign="6top" valignrowspan="top6" |Can you hidekeep a secret? The local crime syndicate is looking for a few good people to join the ranks. Specifically, somebody is needed who is in good physical condition, can get along with the rest of the gang, and has no problem doing things that some might label as "criminal"." There's room at the top for world class thieves and the truly diabolical!
| width="100" |§17/hour
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
| width="100px100" |§17/hourNo Bonus
|-
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §30
|-
|'''Suburb'''<br />10:00 - 16:00<br />[[File:10001600.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />13:00 - 18:30<br />[[File:13001830.png]]
|-
| colspan="2"|[[Athletic (skill)|Athletic]]'''Performance 1-3Factors'''
|-
| colspan="2" |Mood
|-
!| colspan="32" |2[[Athletic (skill)|Athletic]] Cutpurse0-3
|-
! colspan="3" |2) Cutpurse
|rowspan="6" valign="top"|The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite easy as taking candy from a baby.
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§24/hour
|-
| valign="top" rowspan="6" |The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite as easy as taking candy from a baby.
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
| width="100" |§24/hour
|No Bonus
| width="100" |Bonus: §204
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §40
|-
|'''Suburb'''<br />10:00 - 16:00<br />[[File:10001600.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />13:00 - 18:30<br />[[File:13001830.png]]
|-
| colspan="2"|[[Athletic (skill)|Athletic]]'''Performance 1-4Factors'''
|-
| colspan="2" |Mood
|-
!| colspan="32" |3[[Athletic (skill)|Athletic]] Thug1-4
|-
! colspan="3" |3) Thug
|rowspan="6" valign="top"|Every crime organization needs some muscle to lay down the rules and protect The Organization’s... investments. The best Thugs are intimidating and muscular—the strong arm of The Organization. Don’t let nobody stand in your way.
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§31/hour
|-
| valign="top" rowspan="6" |Every crime organization needs some muscle to lay down the rules and protect The Organization's... investments. The best Thugs are intimidating and muscular – the strong arm of The Organization. Don't let nobody stand in your way.
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
| width="100" |§32/hour
|No Bonus
| width="100" |Bonus: §288
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §50
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2"|[[Athletic (skill)|Athletic]]'''Performance 2-6Factors'''
|-
| colspan="2" |Mood
|-
!| colspan="32" |4)[[Athletic Getaway(skill)|Athletic]] Driver2-6
|-
! colspan="3" |4) Getaway Driver
|rowspan="6" valign="top"|Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick!
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§40/hour
|-
| valign="top" rowspan="6" |Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick!
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
| width="100" |§40/hour
|No Bonus
| width="100" |Bonus: §384
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §60
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 3-7
|Mood
|[[Athletic (skill)|Athletic]] 3-7
|-
| colspan="2" |Accomplices
|-
! colspan="3" |5) Bagman / Bagwoman
|-
|rowspan valign="6top" valignrowspan="top6" |The Bagman/ (or Bagwoman) is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you’reyou're on the ground floor. Hold the bag tightly—nevertightly – never, ever, let go!
| width="100" |§52/hour
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
| width="100px100" |Bonus: §52/hour480
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §80
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 5-8
|Mood
|[[Athletic (skill)|Athletic]] 4-8
|-
| colspan="2" |Accomplices
|-
! colspan="3" |6) Con Artist
|-
|rowspan valign="6top" valignrowspan="top6" |Whether it's a sleight of of hand, "a "great investment opportunity", or falsified papers, the Con Artist has everything the costumerscustomers need... or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don't.
| width="100" |§63/hour
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
| width="100px100" |Bonus: §63/hour624
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §90
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 5-9
|Mood
|[[Athletic (skill)|Athletic]] 5-9
|-
| colspan="2" |Accomplices
|}
 
After being promoted from Con Artist, Sims will be able to choose one of the two career paths:, Evil or Thief branch.
 
===Evil Branch===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels - Evil Branch
|-
! colspan="3" |7) Henchman
|-
|rowspan valign="6top" valignrowspan="top6" |Don't let the uniform fool you - being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything.
| width="100" |§109/hour
|width="100px"|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="100px100" |Bonus: §109/hour756
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|No Bonus
|-
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
|Pension: §160
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />00:00 - 05:30<br />[[File:00000530.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 5-9
|Mood
|[[Athletic (skill)|Athletic]] 5-9
|-
| colspan="2" |Boss
|-
! colspan="3" |8) Evil Sidekick
|-
|rowspan valign="6top" valignrowspan="top6" |Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind - the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can.
| width="100" |§142/hour
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
| width="100px100" |Bonus: §142/hour1,308
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus: §3,000
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §170
|-
|'''Suburb'''<br />21:00 - 03:00<br />[[File:21000300.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />00:00 - 05:30<br />[[File:00000530.png]]
|-
| colspan="2" |'''Performance Factors'''
|[[Athletic (skill)|Athletic]] 6-10
|[[Logic#The Sims 3|Logic]] 1-4
|-
|Mood
|[[Athletic (skill)|Athletic]] 6-10
|-
|[[Logic#The Sims 3|Logic]] 0-4
|Boss
|-
| colspan="3" |'''Perk''': Random chance of stealing cheap-priced decorative items while working.
!colspan="3"|9) Super Villain
|-
! colspan="3" |9) Super Villain
|rowspan="6" valign="top"|Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or in the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|width="100px"|§240/hour
|-
| valign="top" rowspan="6" |Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or on the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
| width="100" |§240/hour
|Bonus: §3,792
| width="100" |Bonus: §1,704
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §230
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />00:00 - 05:00<br />[[File:00000500.png]]
|-
| colspan="2" |'''Performance Factors'''
|[[Athletic (skill)|Athletic]] 7-10
|[[Logic#The Sims 3|Logic]] 3-6
|-
|Mood
|[[Athletic (skill)|Athletic]] 7-10
|-
|[[Logic#The Sims 3|Logic]] 3-6
|Boss
|-
| colspan="3" |'''Perk''': Limousine replaces taxi as default vehicle. Random chance of stealing medium-priced decorative items while working.
!colspan="3"|10) Emperor of Evil
|-
! colspan="3" |10) Emperor of Evil
|rowspan="6" valign="top"|Without peer, (Sim) is in charge. What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|width="100px"|§420/hour
|-
| valign="top" rowspan="6" |Without peer, (Sim Name) is in charge.
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
 
|Bonus: §6,144
What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
| width="100" |§420/hour
| width="100" |Bonus: §2,880
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|Pension: §300
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />00:00 - 05:00<br />[[File:00000500.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 8-10
|[[Logic#The Sims 3|Logic]] 5-10
|-
| colspan="2" |Mood[[Logic#The Sims 3|Logic]] 5-10
|-
| colspan="3" |'''Perk''': Sim will glow evil red in the presence of certain Sims. [[Good]], [[Friendly (trait)|Friendly]], [[Family-Oriented]] and [[Law Enforcement]] Sims will be disgusted,. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away unless they are Friends with the Emperor, andwhile [[Evil]], [[Mean Spirited]], and [[Insane (The Sims 3)|Insane]] Sims as well as theirall coworkersother Sims in the Criminal career will cheer and have a boosted relationship, as long they also don't have the [[Good]], [[Friendly (trait)|Friendly]] or [[Family-Oriented]] traits or work in [[Law Enforcement]]. The red aura will disappear if the Emperor quits or retires. Random chance of stealing expensive-priced decorative items while working.
|}
 
===Thief Branch===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels - Thief Branch
|-
! colspan="3" |7) Safecracker
|-
|rowspan valign="6top" valignrowspan="top6" |Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it up with dynamite.! Tick. Tock. Tick.... BOOM!<br />You now also have access to the sneakSneak interaction.
| width="100" |§96/hour
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
| width="100px100" |Bonus: §96/hour756
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §1,560
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §120
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />01:00 - 06:00<br />[[File:01000600.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 6-9
|Mood
|[[Athletic (skill)|Athletic]] 6-9
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Grants the Burglar [[hidden trait]] which enables access to the "Sneak" intomovement housesinteraction.
|-
! colspan="3" |8) Bank Robber
|-
|rowspan valign="6top" valignrowspan="top6" |The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.
| width="100" |§122/hour
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
| width="100px100" |Bonus: §122/hour1,152
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §2,448
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|Pension: §120
|-
|'''Suburb'''<br />21:00 - 02:00<br />[[File:21000200.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />01:00 - 06:00<br />[[File:01000600.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 7-10
|Mood
|[[Athletic (skill)|Athletic]] 7-10
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Free piece of art upon promotion. Random chance of stealing cheap decorationdecorative items while working.
|-
! colspan="3" |9) Cat Burglar
|-
|rowspan valign="6top" valignrowspan="top6" |The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You’llYou'll solo the biggest heists from now on. There shouldn’tshouldn't be any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich.
| width="100" |§225/hour
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
| width="100px100" |Bonus: §225/hour1,464
|-
|rowspan="2"|21:00 - 01:00<br />[[File:21000100.png]]
|Bonus: §
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|Pension: §180
|-
|'''Suburb'''<br />21:00 - 01:00<br />[[File:21000100.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />00:00 - 04:00<br />[[File:00000400.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 8-10
|Mood
|[[Athletic (skill)|Athletic]] 8-10
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Free piece of art upon promotion. Limousine replaces taxi as default vehicle. Random chance of stealing medium-priced decorationdecorative items while working.
|-
! colspan="3" |10) Master Thief
|-
| valign="top" rowspan="6" |Without peer, (Sim Name) is in charge.
|rowspan="6" valign="top"|The Organization has profited greatly from your efforts. Every major crime fighting organization flies you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
 
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
The Organization has profited greatly from your efforts. Every major crime fighting organization files you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
|width="100px"|§525/hour
| width="100" |§525/hour
|-
| width="100" |Bonus: §2,700
|rowspan="2"|21:00 - 01:00<br />[[File:21000100.png]]
|Bonus: §
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|Pension: §400
|-
|'''Suburb'''<br />21:00 - 01:00<br />[[File:21000100.png]]
|colspan="2"|'''Performance Factors'''
|'''Bridgeport'''<br />00:00 - 04:00<br />[[File:00000400.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 9-10
|Mood
|[[Athletic (skill)|Athletic]] 9-10
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Random chance of stealing expensive decoration items while working. Special golden fox statue which will give "I am the Greatest" [[moodlet]] whenever viewed by the Master Thief.
|}
 
=== Opportunities ===
[[File:EmperorOfEvilGlow.jpg|thumb|right|A Sim with red glow]]
;A Package for You
:Received: Work
:Reward: §250
:''The Leader needs you to deliver this package to the City Hall immediately. Avoid the main streets, watch out for the police, and under NO circumstances drop it or give it to anyone else. There's a cash reward with your name on it if you don't mess this up.''
;Extra Muscle
:Received: Work
:Reward: Money
:''The gang is currently working a job at [place], but they could use a little extra help. Hurry to the [place] and provide assistance. There's a cash bonus in it for you, but only if you hurry!''
;Friends for Life
:Received: Work
:Reward: Relationship with Boss and Job Performance boosts
:''The Leader needs to know some things about [Sim]. . . for no particular reason. Meet up with [Sim] and become Friends, then report back to the leader with the intelligence you gathered. By doing this you'll earn precious favor with The Leader, as well as a job performance increase.''
;Grabbing the [[Llama]]
:''This is it. One of the Golden Llamas is on display at [[City Hall]]. It is priceless, and worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure. . . well, it's best not to think about it!''
 
===Glitches===
* There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as policean [[Law Enforcement Career (The Sims 3)|International Super Spy]] or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
* The arrested Sim can either get out of jail or stop going to jail en route when his bladder is low. The Sim in question will walk out of the jail or leave the police car and wet himself., Butbut he won't gohave to back in.{{confirm}}.
* The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
* There is ana glitch on the level 3 Thug rank after promotion, in which a PC simSim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC simSim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work. The player can get out of going to work that day unnecessarily by calling and taking 1 day of unpaid leave after promotion.
* At times, if the NPC boss is not at work or comes late to work, the PC simSim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make mattermatters worse, the PC simSim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor will rewards be received until the NPC boss comes to work.
* Another glitch is from level 4 Getaway Driver upwards when sima Sim goes to work (starts at 9pm), but increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
 
===Gallery===
== The Sims 2 (Console) ==
<gallery>
File:EmperorOfEvilGlow.jpg|A Sim with red glow aura.
File:Running_Genie.jpg|A Genie with [[Over-Emotional]] trait running away as soon as she summoned from a Vampire with red glow aura.
</gallery>
 
==The Sims 4==
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
The '''Criminal''' career is one of the [[career tracks]] from ''The Sims 4'' base game. After being promoted from level five, Sims will be able to choose one of the two career paths: Boss or Oracle.
|- style="background:#efefef;"
 
!Level
===Career Levels===
!Name
Description: "Not every Sim wants to play by the rules. You can make tons of Simoleons and have fun, too, as an outlaw."
!Description
 
! width="110" | Days Off
{{Sims4Job|
!Hours
|Title = [[File:TS4_Career_Criminal.png|45px]] Criminal Career Levels
!Pay
|Workplace = Mobwives
!Promotional Bonus
|Job Level 1 = 1) Tough Guy/Gal
!Skills Required
|Description 1 = Every criminal mastermind needs an entry-level bodyguard with irrational anger issues. <sim first name> will beef up doorways and rumble through dark alleys, keeping rivals at bay with those three little words, "Whaddayou lookin' at?"
!Friends Required
|Wage 1 = §9/hour
|-
|Days 1 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|1
|Hours 1 = 5:00 PM - 12:00 AM
|Vandal
|Ideal Mood 1 = Playful
|
|Promotion Tasks 1 = None
|
|Daily Task 1 = Mischief Interactions
|
|Bonus 1 = None
|§168
|Pension 1 = Unknown
|
|Job Level 2 = 2) Petty Thief
|None
|Description 2 = Are those candy bars in your pocket? Where did you get that lovely old-lady-style purse? <sim first name> is now in charge of outfitting the bosses with snacks for the interrogation room and birthday gifts for their mother-in-laws, using his/her five finger discount.
|None
|Wage 2 = §13/hour
|-
|Days 2 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|2
|Hours 2 = 8:00 PM - 3:00 AM
|Shoplifter
|Ideal Mood 2 = Playful
|
|Promotion Tasks 2 = Reach Level 2 Mischief Skill
|
|Daily Task 2 = Mischief Interactions
|
|Bonus 2 = §465; Emblems of Espionage
|§252
|Pension 2 = Unknown
|
|Job Level 3 = 3) Ringleader
|Charisma: 1
|Description 3 = Switching to management is never easy. Will your gang remember to rob the bank before it closes? Can the goon have a sick day when he's scheduled to work the riot? Fortunately, <sim first name> knows how to lead a ring of delinquents into trouble, like a total boss.
|0
|Wage 3 = §17/hour
|-
|Days 3 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|3
|Hours 3 = 8:00 PM - 4:00 AM
|Burglar
|Ideal Mood 3 = Playful
|
|Promotion Tasks 3 = Reach Level 3 Mischief Skill
|
|Daily Task 3 = Mischief Interactions
|
|Bonus 3 = §558; Duffel o' Cash; Pick Pocket interaction
|$350
|Pension 3 = Unknown
|
|Job Level 4 = 4) Felonius Monk
|Charisma: 2
|Description 4 = It's time for <sim first name> to give up the misdemeanors. What is he/she, a baby? Time to put on the big boy/girl pants and pull the big boy/girl crimes: felonies. Maybe he'll/she'll even plan a heist!
|0
|Wage 4 = §23/hour
|-
|Days 4 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|4
|Hours 4 = 7:00 PM - 2:00 AM
|Car Thief
|Ideal Mood 4 = Playful
|
|Promotion Tasks 4 = Reach Level 5 Mischief Skill
|
|Daily Task 4 = Mischief Interactions
|
|Bonus 4 = §670; Vintage Baseball Bat Sculpture
|§448
|Pension 4 = Unknown
|
|Job Level 5 = 5) Minor Crimelord
|
|Description 5 = Wanna make a deal in this 'hood? You gotta go through <sim first name>. He/she worked his/her way up to running the racket on this turf, from that botanical garden over there, all the way down to the new organic grocery store.
Logic: 1
|Wage 5 = §32/hour
Charisma: 2
|Days 5 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|1
|Hours 5 = 8:00 PM - 2:00 AM
|-
|Ideal Mood 5 = Playful
|5
|Promotion Tasks 5 = Reach Level 6 Mischief Skill
|Mugger
|Daily Task 5 = Mischief Interactions
|
|Bonus 5 = §804; New Clothes
|
|Pension 5 = Unknown
|
}}
|§560
 
|
====Boss Branch====
|
Description: "The streets are your playground. You know there are only two paths: up to the top, or down with the fishes. You? You're going up."
Body: 1
 
Logic: 1
{{Sims4Job|
Charisma: 3
|Title = [[File:TS4_Career_Criminal_Boss.png|45px]] Criminal Career Levels - Boss Branch
|3
|Workplace = Mobwives
|-
|Job Level 1 = 6) The Muscle
|6
|Description 1 = From knocking out armed guards to intimidating rival gangs with a single arched eyebrow, <sim first name> is now the brawn behind the brains. And he’s/she’s closer to the action than ever. Don’t mess with him/her!
|Body Guard
|Wage 1 = §106/hour
|
|Days 1 = S M T <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
|
|Hours 1 = 10:00 PM - 4:00 AM
|
|Ideal Mood 1 = Focused
|§728
|Promotion Tasks 1 = Reach Level 7 Mischief Skill
|
|Daily Task 1 = Mean Interactions
|
|Bonus 1 = §1,148; Stolen ATM
Logic: 1
|Pension 1 = Unknown
Body: 2
|Job Level 2 = 7) Getaway Driver
Charisma: 4
|Description 2 = <sim first name> has taken his/her talents into the mean streets, rocking getaway cars up on two wheels, hugging corners, running from cops. This stuff would make a pretty exciting video game!
|4
|Wage 2 = §273/hour
|-
|Days 2 = S M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|7
|Hours 2 = 8:00 PM - 3:00 AM
|Arsonist
|Ideal Mood 2 = Focused
|
|Promotion Tasks 2 = Reach Level 8 Mischief Skill<br>Reach Level 2 Handiness Skill
|
|Daily Task 2 = Mean Interactions
|
|Bonus 2 = §2,201; Bars of Gold
|§924
|Pension 2 = Unknown
|
|Job Level 3 = 8) Safe Cracker
|
|Description 3 = <sim first name> has proven his/her strength and dexterity. Now, the big bosses have given him/her a stethoscope, a drill, and a map of target banks. Doors are finally opening for <sim first name>. Literally.
Logic: 2
|Wage 3 = §319/hour
Body: 2
|Days 3 = <span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
Charisma: 5
|Hours 3 = 6:00 PM - 1:00 AM
|5
|Ideal Mood 3 = Focused
|-
|Promotion Tasks 3 = Reach Level 9 Mischief Skill<br>Reach Level 4 Handiness Skill
|8
|Daily Task 3 = Upgrade Objects
|Extortionist
|Bonus 3 = §4,211; Stolen Necklace of the Late Duchess Pinky
|
|Pension 3 = Unknown
|
|Job Level 4 = 9) The Brains
|
|Description 4 = <sim first name> has finally earned his/her PhD... from the STREETS. As the brain of his/her own organization, <sim first name> will plan the big jobs, make the big scores, and bring home the big Simoleons.
|§1400
|Wage 4 = §383/hour
|
|Days 4 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
|
|Hours 4 = 6:00 PM - 1:00 AM
Logic: 2
|Ideal Mood 4 = Focused
Body: 2
|Promotion Tasks 4 = Max Mischief Skill to Level 10<br>Reach Level 6 Handiness Skill
Charisma: 5
|Daily Task 4 = Upgrade Objects
|6
|Bonus 4 = §6,699; Search For Bank Blueprints on the computer
|-
|Pension 4 = Unknown
|9
|Job Level 5 = 10) The Boss
|Hit Man
|Description 5 = What’s even better than being The Brains of the organization? Being The Brains’ boss! Now <sim first name>’s crew can do all the work, while he/she takes a bath in §1000 bills. Who cares if it’s dirty money when there’s so much of it?
|
|Wage 5 = §445/hour
|
|Days 5 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
|
|Hours 5 = 5:00 PM - 12:00 AM
|§1665
|Ideal Mood 5 = Focused
|
|Promotion Tasks 5 = None
|
|Daily Task 5 = Mean Interactions
Body: 3
|Bonus 5 = §8,039; Fisticuffs Punching Bag; New Clothes; unlocks "Capo's Quarters" styled room
Charisma: 6
|Pension 5 = Unknown
Logic: 7
}}
|7
 
|-
====Oracle Branch====
|10
Description: "Why be part of the machine, when you can take it down? There are plenty of ways to skin a cat, or an enterprise, and you'll figure them out."
|Mob Boss
 
|
{{Sims4Job|
|
|Title = [[File:TS4_Career_Criminal_Oracle.png|45px]] Criminal Career Levels - Oracle Branch
|
|Workplace = Mobwives
|§2100
|Job Level 1 = 6) DigiThief
|
|Description 1 = <sim first name> can now commit cyber crime from the comfort of home, via email. "Dear Uncle, I am important king in other country. You have won inheritance. Please send bank account password to receive my crown."
|
|Wage 1 = §43/hour
Body: 3
|Days 1 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
Charisma: 9
|Hours 1 = 1:00 AM - 9:00 AM
Logic: 9
|Ideal Mood 1 = Focused
|8
|Promotion Tasks 1 = Reach Level 7 Mischief Skill<br>Reach Level 2 Programming Skill
|}
|Daily Task 1 = Hack or Make Viruses
|Bonus 1 = §1,148; Spy Satellite
|Pension 1 = Unknown
|Job Level 2 = 7) Elite Hacker
|Description 2 = <sim first name> has managed to earn the respect of other hackers, a group not valued for an overabundance of respect! They look to him/her for advice on how to work around the toughest security measures while covering their tracks.
|Wage 2 = §73/hour
|Days 2 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
|Hours 2 = 2:00 AM - 10:00 AM
|Ideal Mood 2 = Focused
|Promotion Tasks 2 = Reach Level 8 Mischief Skill<br>Reach Level 4 Programming Skill
|Daily Task 2 = Hack or Make Viruses
|Bonus 2 = §1,723; Hot & Cold Tech Spec Poster; Hack Mainframe on the computer
|Pension 2 = Unknown
|Job Level 3 = 8) An0nymous Ghost
|Description 3 = Now hidden behind endless aliases, no one really knows <sim first name>. He/she sits alone, in a sleek office, overseeing the off-shore diversion of funds by an elite hacker team, while stroking a black cat.
|Wage 3 = §130/hour
|Days 3 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
|Hours 3 = 1:00 AM - 10:00 AM
|Ideal Mood 3 = Focused
|Promotion Tasks 3 = Reach Level 9 Mischief Skill<br>Reach Level 6 Programming Skill
|Daily Task 3 = Hack or Make Viruses
|Bonus 3 = §2,929; The Indispensable
|Pension 3 = Unknown
|Job Level 4 = 9) Net Demon
|Description 4 = <sim first name> has really stepped up his/her game. He/she creates viruses that topple international corporations and incites civil wars by releasing sensitive government documents (okay, that second one might have been an accident).
|Wage 4 = §234/hour
|Days 4 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
|Hours 4 = 1:00 AM - 8:00 AM
|Ideal Mood 4 = Focused
|Promotion Tasks 4 = Max Mischief Skill to Level 10<br>Reach Level 8 Programming Skill
|Daily Task 4 = Hack or Make Viruses
|Bonus 4 = §4,686
|Pension 4 = Unknown
|Job Level 5 = 10) The Oracle
|Description 5 = Bent on taking down the old world order, a team of top hackers, ghosts, and demons takes cues from a single source. <sim first name> has become the chosen one. His/her army of angsty teens and disgruntled introverts has its finger on the red button controlling everything.
|Wage 5 = §316/hour
|Days 5 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W T <span style="background-color:#00FF00">F</span> S
|Hours 5 = 12:00 AM - 7:00 AM
|Ideal Mood 5 = Focused
|Promotion Tasks 5 = None
|Daily Task 5 = Hack or Make Viruses
|Bonus 5 = §6,560; Mayhem Portable Computer; New Clothes; unlocks "Deconstruction Room" styled room
|Pension 5 = Unknown
}}
 
===Sims in the Criminal Career===
* [[Nancy Landgraab]] - Minor Crimelord
* [[Jacques Villareal]] - The Brains
 
==Trivia==
*In the Mainland Chinese release of the first installment of ''The Sims'', Criminals were changed to Mimes. They were still criminals in the Taiwanese release.
 
==References==
{{Reflist}}
[http://www.gamefaqs.com/computer/doswin/file/193984/8006 The Sims (PC) Item/Career Guide by BestGuy9]
 
==External links==
* [http://www.gamefaqs.com/computer/doswin/file/193984/8006 The Sims (PC) Item/Career Guide by BestGuy9]
 
{{Careers}}
[[es:Criminal]]
[[nl:Crimineel]]
[[pl:Przestępczość]]
[[ru:Преступность]]
[[Category:Careers]]
[[Category:The Sims]]
[[Category:The Sims 2]]
[[Category:The Sims 3]]
[[Category:The Sims 4]]
[[Category:The Sims 2 (console)]]