Custom content:Skins: Difference between revisions

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==The Sims 2==
 
With the advent of the full 3D environment in ''The Sims 2'' (See [[Comparison between The Sims and The Sims 2]]), skins become more complex. Skins are still in BMP format but are now contained in a ".package" file, which can be extracted (and compiled) with the included [[Body Shop]] tool.
 
A Sim's body is now separate from their [[clothing]], and there are now 4 basic skin tones (light, medium-light, medium-dark and dark) with each skin tone's graphic files being divided by age and gender. Some skin tones are hidden, and can be accessed by placing [[Create a Sim]] in [[Create a Sim#Debug Mode|Debug Mode]]. In addition, custom skin tones are now possible, and many are available as [[custom content]]. That Sims' bodies and clothing are separate makes all outfits available to all Sims of the appropriate age and gender, regardless of their skin tone or body shape. It also means it is now possible to create distinguishing marks such as tattoos that are unique to a Sim, although in practice this is not an economical use of drive space. (Some outfits are made so that Sims wearing them appear to have tattoos. Pre-made Sims who have tattoos are actually wearing one of those outfits.)
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*0x00000100: Maternity
*0x00000200: Gym Clothes
*0x00001000: Outerwear{{vgversion|TS2:S}}
 
The Outerwear flag can only be set in [[Package editor#SimPE|SimPE]] by opening the file and manually editing the "category" field in the GZPS property set. All other flags can be set from within the "Scan Folder" tool. Not all clothing made with a pregnancy morph will have the maternity flag set, but that flag should '''not''' be set for clothing that has not been made with a pregnancy morph.