Dance sphere: Difference between revisions

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<blockquote>What nightclub is complete without a device that can allow you to dance while suspended in an electromagnetic field? Not a single one, according to ExtremeCO! The ElectroDance Sphere utilizes a sophisticated built in fusion reactor (just add water) to power itself, so it has the juice to suspend even the portliest of Sims. ExtremeCO asks you: "Now really, who doesn't like to vomit?"</blockquote>
<blockquote>What nightclub is complete without a device that can allow you to dance while suspended in an electromagnetic field? Not a single one, according to ExtremeCO! The ElectroDance Sphere utilizes a sophisticated built in fusion reactor (just add water) to power itself, so it has the juice to suspend even the portliest of Sims. ExtremeCO asks you: "Now really, who doesn't like to vomit?"</blockquote>


The '''ElectroDance Sphere by ExtremeCO''' is an object added in ''[[The Sims 2: Nightlife]]''. It can be found in the Hobbies-Exercise section of [[Buy mode]], and can be placed on residential and community lots. It consists of three rings, two of which can move. When it is not in use, all three rings are lined up vertically, and Sims can step into the rings and spin. The player can choose one of three speeds, and the ride will stop when the player cancels the action or when the Sim is thrown from the sphere. The Sim's chances of being thrown are greater at higher speed, and also depend on his or her [[Body]] skill. Spinning on the ElectroDance Sphere builds Body skill. If ''[[FreeTime]]'' is installed, it also builds [[enthusiasm]] for the [[Fitness]] [[hobby]].
The '''ElectroDance Sphere by ExtremeCO''' is an object added in ''[[The Sims 2: Nightlife]]''. It can be found in the Hobbies-Exercise section of [[Buy mode]], and can be placed on residential and community lots. It consists of three rings, two of which can move. When it is not in use, all three rings are lined up vertically, and Sims can step into the rings and spin. The player can choose one of three speeds, and the ride will stop when the player cancels the action or when the Sim is thrown from the sphere. The Sim's chances of being thrown are greater at higher speed, and also depend on his or her [[Body]] skill. Spinning in the ElectroDance Sphere builds Body skill. If ''[[FreeTime]]'' is installed, it also builds [[enthusiasm]] for the [[Fitness]] [[hobby]].


Sims who have been [[Alien abduction#The Sims 2|abducted by aliens]] at least once have a chance of being abducted again while using the ElectroDance Sphere on medium or high speed.
Sims who have been [[Alien abduction#The Sims 2|abducted by aliens]] at least once have a chance of being abducted again while using the ElectroDance Sphere on medium or high speed.

==The Sims 3: Showtime==
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The ElectroDance Sphere returns in ''[[The Sims 3: Showtime]]'' under the name '''Plasma Punch Gyroscopic Conductor'''. It looks essentially the same as it does in ''The Sims 2: Nightlife''. Sims who have reached level 10 in the [[Handiness]] skill can upgrade it to include Dimensional Gates. Sims that travel through them may return with various objects, possibly including a [[Genie]] lamp.<ref>http://simsvip.com/?page_id=7472</ref>

==References==
<references />

Revision as of 16:48, 18 March 2012

ElectroDance Sphere
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Game The Sims 2: Nightlife
Buyable Buy mode
Price §3,500
Type Skill

What nightclub is complete without a device that can allow you to dance while suspended in an electromagnetic field? Not a single one, according to ExtremeCO! The ElectroDance Sphere utilizes a sophisticated built in fusion reactor (just add water) to power itself, so it has the juice to suspend even the portliest of Sims. ExtremeCO asks you: "Now really, who doesn't like to vomit?"

The ElectroDance Sphere by ExtremeCO is an object added in The Sims 2: Nightlife. It can be found in the Hobbies-Exercise section of Buy mode, and can be placed on residential and community lots. It consists of three rings, two of which can move. When it is not in use, all three rings are lined up vertically, and Sims can step into the rings and spin. The player can choose one of three speeds, and the ride will stop when the player cancels the action or when the Sim is thrown from the sphere. The Sim's chances of being thrown are greater at higher speed, and also depend on his or her Body skill. Spinning in the ElectroDance Sphere builds Body skill. If FreeTime is installed, it also builds enthusiasm for the Fitness hobby.

Sims who have been abducted by aliens at least once have a chance of being abducted again while using the ElectroDance Sphere on medium or high speed.

The Sims 3: Showtime

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The ElectroDance Sphere returns in The Sims 3: Showtime under the name Plasma Punch Gyroscopic Conductor. It looks essentially the same as it does in The Sims 2: Nightlife. Sims who have reached level 10 in the Handiness skill can upgrade it to include Dimensional Gates. Sims that travel through them may return with various objects, possibly including a Genie lamp.[1]

References