Death: Difference between revisions

1,605 bytes added ,  16 years ago
no edit summary
imported>Moyzza
No edit summary
imported>Moyzza
No edit summary
Line 16:
[[Image:Snapshot_2dd72caf_b2f8a977.jpg|right|thumbnail|Death surveys the victim and designates cause of death as 'undeterminable'.]]
*''' Death by [[fire]]''': If a sim with a low cooking skill cooks a meal there is a chance it will catch fire. Similarly if the food is left in the oven by a careless sim or, very probably, a [[Nanny]], the food will also catch fire. If there is no fire alarm present it is up to the sim to put out the fire. This can be done by calling the fire department or by clicking on the fire and choosing 'extinguish'. There is no way to buy a fire alarm while the fire is there as [[build mode]] and [[buy mode]] are disabled. The longer a sim is in proximity to the fire (and because all sims are autonomously brought to the fire to institate the 'panic' action they will be) the greater the chance is that they will catch fire. When three of there motives are completely depleted the sim will die.
*''' Death by drowning''': If a Sim goes swimming, but there is no pool ladder for him/her to get out, he/she will die after a while.
*''' Death by [[Cowplant]]''': Available with The Sims 2 University only. If your Sim gets close to the hungry Cowplant, it may eat him/her.
*''' Death by flies''': If a lot is messy with many fly-infested objects, there is a chance all the lots flies could form a killer swarm when a Sim steps over a fly-infested object.
*''' Death by flies''':
*''' Death by rally forth''': Doing the rally forth interaction while needs are low.
*''' Death by elevator''': If the elevator breaks down while Sims are in it, and their needs fail, then they will die.
*''' Death by scaring''': If your Sim sees a ghost, his/her motives fall drastically. Do it several times - voilá! You have a new tombstone.
*''' Death by scaring''':
*''' Death by Starvation''': If you don't feed your Sim, he/she will starve. Easy, isn't it?
*''' Death by [[Illness]]''': If your Sim gets ill and isn't cured on time, he/she may die, but usually if you let them relax, they will get better.
*''' Death by [[Illness]]''':
*''' Death by satelite''': While watching clouds (daytime) or stargazing without the telescope (nighttime), there is a very small chance that a satellite will fall on your Sim. The satellite can be sold in buy mode.
*''' Death by satelite''':
*''' Death by cold''': Available with The Sims 2 Seasons only. If your Sim spends too much time outside in the winter, first he/she will freeze, and the longer they remain frozen, the worse they get. At the end, they die.
*''' Death by cold''':
*''' Death by heat''': Available with The Sims 2 Seasons only. If your Sim spends too much time outside in the summer, they die.
*''' Death by heat''':
*''' Death by electrocution''': If your Sim isn't so good at Mechanical and tries to repair broken electric items or is struck by lightning, he/she may die. One occasion of any of the two usually isn't enough for your Sim to die.
*''' Death by electrocution''':
*'''Death by old age''': When a Sim reaches the end of their life, they will die of old age.
 
[[category:games Systems]]
Anonymous user