Death: Difference between revisions

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===[[The Sims 2]]===
*'''Starvation''': If a Sim doesn't eat for a prolonged period of time (several days), they will starve. However [[Child|Children]], [[Toddler|Toddlers]], and [[Baby|Babies]] will be taken away the [[Social Worker]] the hunger need is low to long.
*'''[[Fire]]''': If a Sim with a low [[cooking]] skill cooks a meal there is a chance it will catch fire. Similarly if the [[food]] is left in the oven by a careless Sim or, very probably, a [[Nanny]], the food will also catch fire. If there is no [[fire alarm]] present it is up to the Sim to put out the fire. This can be done by calling the [[Services|fire department]] or by clicking on the fire and choosing 'extinguish'. There is no way to buy a fire alarm while the fire is there as [[build mode]] and [[buy mode]] are disabled. The longer a Sim is in proximity to the fire (and because all Sims are autonomously brought to the fire to insist the 'panic' action they will be) the greater the chance is that they will catch fire. When three of their motives are completely depleted the Sim will die.There is also a small chance that if a sim sweeps up the ashes after a fire they will catch on fire.
*'''Drowning''': If a Sim uses a [[pool]] without a [[pool ladder]], they will eventually use up their [[energy]] and die.
*'''Flies''': If a lot is messy with many fly-infested objects, there is a chance all the lots flies could form a killer swarm when a Sim steps over a fly-infested object and eat the sim alive.
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