Death: Difference between revisions

75 bytes added ,  7 years ago
Added the fact that Sims in The Sims 4 receive a happy moodlet if they witness the death of an enemy Sim.
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(Added the fact that Sims in The Sims 4 receive a happy moodlet if they witness the death of an enemy Sim.)
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'''Death''' is the permanent state of (non-)existence in which a previously living [[Sim]], [[pet]], or other [[Life state|creature]] ceases to live. Causes of death range from natural causes (brought on by reaching the end of the [[elder]] [[life stage]]), accidents, player neglect, or through the deliberate player choice(s).
 
In ''The Sims 2'', a deceased Sim's closest friends and family members will inherit a small amount of money through life insurance. In ''The Sims 4'', no such monetary inheritance takes place, although items in a deceased Sim's inventory will be transferred to their offspring who live in the same lot. All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a ''very sad'' moodlet (though household members who were not in the same room as the deceased Sim at the time of death will not be affected). Sims who witnessed the death of an enemy will receive a ''happy'' moodlet.{{vgversion|TS4}}
 
When all Sims die in a household, or there are only children in the household (as in the case of ''The Sims 2'' and later games), a [[game over]] occurs. In ''The Sims 2'', any orphaned babies, toddlers, or children will be taken away by an on-screen social worker, whereas in ''The Sims 4'', a message indicating that the orphaned Sim(s) will be cared for by social services will appear. In addition, when all teen and older household members die, all businesses and restaurants owned will be released back to the community (even if the deceased Sim has a living offspring residing somewhere else) and their prospective owners can generally only buy them as unfurnished lots.{{vgversion|TS4}}
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