Death: Difference between revisions

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|image = [[Image:deathts4.png|235px]]
|caption = The death of a [[Sim]] in ''[[The Sims 4]]''.}}
'''Death''' is the permanent state of existence in which a previously living [[Sim]], [[pet]],  or other [[Life state|creature]] ceases to live. Causes of death range from natural causes (brought on by reaching the end of the [[elder]] [[life stage]]), accidents, player neglect, or through the deliberate player choice(s).
 
In ''The Sims 2'', a deceased Sim's closest friends and family members will inherit a small amount of money through life insurance. If a Sim is married or joined at the time of their death, any community lots or vacation homes owned are inherited by their spouse. In ''The Sims 4'', no such monetary inheritance takes place, although items in a deceased Sim's inventory will be transferred to their offspring who live in the same lot. All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a [[sad]] moodlet (though household members who were not in the same room as the deceased Sim at the time of death will not be affected). Sims who witnessed the death of an enemy will receive a [[happy]] moodlet.{{vgversion|TS4}}
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Although death is typically a state of absolute finality, there are several ways in which the dead may still be interacted with or even brought back to life. The spirits of dead Sims are often left to roam the world as [[ghost]]s, and there exist several legitimate (i.e. in-game) and illegitimate (i.e. cheating) methods to revive ghosts.
 
==Grim Reaper  ==
{{Main|Grim Reaper}}
[[File:Grim reaper with dog.jpg|thumb|right|A dog dies in ''The Sims 2''.]]
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In ''[[The Sims 3]]'', there is a special plant called a [[Death Flower]]. If a Sim is carrying this flower in their inventory at the time of their death, when the [[Grim Reaper]] shows up, the ghost will offer him the flower. Seemingly deeply moved by this gesture, the Grim Reaper will proceed to instantly resurrect the Sim. A Sim can be resurrected once for every Death Flower in their inventory. However, it seems that the Sim in question will suffer from any lowered motives, just to a lesser degree, so it is incredibly important to use this second chance to raise these motives before the Sim dies again.
*A patch in ''The Sims 3'' makes it possible for a Sim with high logic skill to play chess for the dead Sim's life.<ref>This may be a reference to the film ''[[Wikipedia:The Seventh Seal|The Seventh Seal]]''</ref> Since chess is a hidden secret skill, that Sim's chances of winning are higher the more practice they have. This only works if the death was accidental; it will not help Sims who died of old age.
*The [[Grim Reaper]] will not take the lives of Sims with the [[unlucky]] trait if they died prematurely, claiming that their demise was too amusing and predictable. Sims with  this trait can only die from old age, and if they have the Immortal  [[lifetime reward]] or drank the Age Freeze potion, they become completely [[Immortality|immortal]], as they cannot die in any way.
*By cooking [[Ambrosia]], a [[ghost]] [[Sim]] can be brought back to life once they eat it.
*In ''The Sims 3'', an opportunity named 'Oh My Ghost!' sometimes pops up when 2 or more Sims have died of any reason. The Sim with the two graves in their [[inventory]] receives the opportunity and can only let 1 ghost return from the [[Netherworld]]. The selected ghost will be ready to play as and can return to Netherworld whenever they like. The Sim who completed the opportunity can revive any ghosts with a price afterwards.
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*''[[Fire]]'': If a Sim or pet catches on fire, they will turn into ashes and die. It was also possible for a Sim to randomly die from fire via spontaneous combustion, though this was uncommon. This was claimed to be a bug in the very first version of the game, and was soon fixed by a patch.<ref>[http://forums.thesimsresource.com/index.php?/topic/2959-spontaneous-combustion/ The Sims Resource Forums - Spontaneous Combustion]</ref>
*''[[Electrocution]]'': If a Sim uses electrical items while standing in a puddle, or has low [[mechanical]] skill and tries to repair broken electric items, they may die of electrocution.
*''[[Illness|Guinea pig disease]]''{{Vgversion|TS:LL}}:  Sims who play with guinea pigs can be bitten and infected with a disease. The disease is contagious, and a Sim infected with it will die if not treated.
*''[[Skydiving simulator]]''{{vgversion|TS:S}}: If a Sim using the skydiving simulator has low [[energy]], they will be launched to the sky and die.<ref>[http://www.youtube.com/watch?v=L2uVO70AH58 Death by Skydive Simulator video.]</ref> Sims with low moods will not use the simulator; the entrance must be blocked so the Sim cannot leave as their motives deplete. Sims who die in this manner will not be visited by the Grim Reaper.
*''[[Magic (The Sims: Makin' Magic)#Spells|Toadification]]''{{vgversion|TS:MM}}: A Sim who has been turned into a toad may be eaten by a [[dragon]] or a [[cat]]{{Vgversion|TS:U}}. Sims who die in this manner will not be visited by the Grim Reaper.
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*''[[Flies]]'': If a lot is too dirty and contains many fly-infested objects, such as dirty dishes, there is a chance that the flies could form a killer swarm when Sims step over a fly-infested object and eat the Sim alive. [[Servo]]s are immune to this death.
*''[[Fright]]'': Sims who see a [[ghost]] will have their motives fall drastically. If any four of the needs drop too low, Sims will die. Sims who are teens and older can die in this way. Children will wet themselves or pass out, instead. If a Sim's hunger reaches zero, it's possible for them to die of starvation instead.
*''[[Satellite]]'': While Sims are watching clouds (daytime) or stargazing without the telescope (nighttime), there is a very remote chance that a satellite will fall on them. The satellite can be sold in buy mode, but it devalues quickly. Sims who are  teen and older can die in this way, as can [[Servo]]s.
*''Death for no reason'': Some Sims die for no reason, the "mysterious choking death". This is a bug that has been fixed by patches and in later expansions. It is caused by a mistake in the disease coding. In the unpatched base game, pregnant Sims were ''extremely'' vulnerable to sudden death.
*''Scissors'': If player downloads the [[Running with Scissors Playset]] from the Maxis site and a Sim runs with them, there's a chance they may fall and be stabbed. This object can no longer be downloaded since the website shut down on January 14, 2013. Servos can die in this way.
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====[[The Sims 3 Store]]====
*''Cowplant'': If a Cowplant isn't fed for certain amount of time, it will pull out a slice of cake. As in ''The Sims 2: University'', Sims will try to grab the cake and will be eaten. The eaten Sim's tombstone and ghost represent the death of starvation. Players can purchase the Cowplant [http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:45648 here].
*''[[Door of Life And Death]]'': There's a pit monster under the doormat of the Door of Life and Death. Sims will be attacked by the monster and killed if they upset the [[Grim Reaper]] or lose the guitar challenge against him. The pit monster attracts [[paparazzi]]s and [[zombie]]s, so it's useful to get rid of them. The killed Sim's tombstone and ghost represent the death by drowning.  Players can purchase the Door of Life and Death as part of Grim's Ghastly Manor [http://store.thesims3.com/setsProductDetails.html?productId=OFB-SIM3:70060&categoryId=13570&scategoryId=13570 here].
 
====[[The Sims 3: World Adventures]]====
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====[[The Sims 3: Showtime]]====
*''Human Statue'': When a [[Magician (career)|magician]] who performs the Buried Alive trick from the [[Box of Danger]] fails the trick, there's a chance they will die. The trick is unlocked at level 7 of Magician career. Losers who fail this trick and die will not be resurrected despite their trait's ability to escape most other deaths.
*''Watery Grave'': When a [[Magician (career)|magician]] who performs the Watery Grave trick from the [[Box of Danger]] fails the trick, there's a chance they will die. The trick is unlocked at level 9 of Magician career. Although both deaths (Watery Grave and Drowning) seem to be similar, they're treated as distinct deaths in the game. As of patch 1.50, the ghosts for boths deaths have changed: Drowning is light blue, and Watery Grave is darker blue. 
 
====[[The Sims 3: Supernatural]]====
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==== [[The Sims 4: Vampires]] ====
*''Sunlight'': Vampire Sims will die of sunlight due to prolonged exposure to the sun. [[Sylvan Glade]], [[Forgotten Grotto]], and [[Sixam]] do not experience sunlight, therefore vampires cannot  die of exposure in these areas. Furthermore, nighttime lasts slightly longer in Forgotten Hollow, as well as Windenburg  (though those  regions still experience  sunlight). Obtaining Sunlight Resistance level 3 confers immunity to this death.
 
====[[The Sims 4: Cats & Dogs]]====
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*''Poison'': Sims struck by a poisoned dart while adventuring will die if they don't find an antidote in time.
 
====[[The Sims 4: My First Pet  Stuff|The Sims 4: My First Pet&nbsp;Stuff]]====
*''Rabid Rodent Fever'': Sims with a low relationship with their pet rodent have a chance of getting bitten by them, causing them to contract a disease. The Sim will die if they don't get the antidote in time.
 
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*''Freezing'': Significant exposure to low temperatures can cause Sims to freeze up and die. Vampires cannot die this way.
*''Overheating'': Significant exposure to high temperatures can cause Sims to heat up and die. Vampires cannot die this way.
*''Lightning:'' Being struck by lightning too many times  can cause Sims to die by lightning.
 
==Trivia==
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*In ''The Sims 3'', when Sims without the [[Good (The Sims 3)|good]] trait watch a very disliked enemy die who was not part of the Sims' household or family, the Sim may calmly chuckle at their enemy's demise, but [[Evil (The Sims 3)|evil]] Sims will laugh maniacally regardless if the dying Sim was an enemy or just an acquaintance.
*''[[Generations]]'' is the only [[Content pack|expansion pack]] for ''The Sims 3'' that did not introduce any new type of death.
*The gravestone shown in the memories of Sims who have seen a Sim dying in  ''The Sims 3''  will have the years 1880-1920.
*In ''The Sims 4'', the player's Sims would receive consolation text messages even if a dying Sim is resurrected through pleading, if the Sim had previously received the "Mourning" moodlet during the death.
*In ''The Sims 4'', the event in which the social worker takes away children is labeled a death interaction (specifically, death by neglect). This has some disturbing implications about the social worker.
*In  ''The Sims 4: Jungle Adventure'', skeletons cannot die from starvation or  drowning, as hunger and energy do not decrease. They also cannot burn to death, although they can still catch on fire.
*In ''Get to Work'', ''Dine Out'' and ''Cats & Dogs'', when the last teen or adult in the household dies, any businesses owned by the household will be released back to the community. Anyone who wants to buy these businesses previously owned by deceased Sims can only buy them unfurnished. This means the new owners need to buy all the furniture, equipment, etc. themselves and hire a different set of staff. To avoid the hassle of furnishing the lot from scratch, the business lot needs to be saved in My Library before the last household member's death. Upon their death, this saved lot can then be placed where the original lot once stood.
*In ''The Sims 4: Seasons'', death by overheating uses the same animation as death by steam from ''Spa Day''.
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