Death: Difference between revisions

218 bytes added ,  5 years ago
imported>K6ka
(remove excessive redlinks - we don't need articles for every single death type)
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[[File:Death at the street.png|thumb|A Sim who died on the street.]]
*''[[Fire]]'': If a Sim is on fire for one hour, then they will die (Sims with the [[daredevil]] trait or the hidden [[Hidden trait#Pyromaniac|pyromaniac]] trait take three hours to die; those with the hidden [[Hidden trait|Immune to Fire]] trait will not die). There are various causes of fire, listed in [[Fire#How fires start|fire]].
*''[[Drowning]]'': This can happen if the Sim is too tired and has the "Exhausted" moodlet or is starving. If the Sim is unable to exit the pool when this happens (e.g. by building walls around the pool), they will drown. If [[The Sims 3 Seasons]] is installed, the chances of fire by spontaneous combustion can be slightly decreased with the [[Loves the heat]] trait and completely prevented with the [[Lifetime Reward]] 'Immune To Heat'.
*''[[Electrocution]]'': Happens if a Sim gets electrocuted and receives the "Singed" moodlet, and then tries to fix another electrical object. A Sim can get electrocuted if their [[handiness]] skill is too low, or if they are standing in a puddle while repairing an object.
*''[[Starvation]]'': If a Sim with the "Starving" moodlet does not eat (or drink blood, for [[vampires]]) before the moodlet expires, they collapse, and die.<ref group="n">When Sims starve while swimming, it is treated as death by drowning. When Sims starve while frozen, it is treated as death by freezing.{{Vgversion|TS3:S}} When Sims starve while scuba diving, it is treated as death by running out of air.{{Vgversion|TS3:IP}}</ref> There have been reports where Sims die by choking from participating in the eating contest from ''Seasons'', though this is essentially a game glitch which actually addresses it as death by starvation.<ref>[https://www.modthesims.info/download.php?p=4016134#post4016134 Death by choking explanation].</ref> This glitch was fixed in the version 1.50 patch.
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