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The wolves that are sometimes seen wandering the neighborhood, including the [[Pack leader|leader of the pack]] whose bite creates [[Werewolf|werewolves]], are a variation of large dog. Other than the pack leader, they can be adopted like other strays. Wolves can be bred with dogs.
 
After a dog becomes an adult, a Sim can stroke the dog, rub its belly, or feed it a treat. Sims can play fetch with a dog, or can play a razzle game with it. A Sim can take a dog for a walk, which will relieve its [[Motive (pet)#Bladder|bladder]] need. Dogs can also [[digging|dig]] on empty terrain, which will lower their [[hygiene]] motive and leave a hole that must be manually filled in. They will also greet [[mail carrier]]s as they arrive on the lot.
 
Unlike their counterparts in ''Unleashed'', puppies in ''Pets'' are mobile and largely self-sufficient. They can feed themselves, if there is food available, and sleep on pet beds without the help of a Sim or their mother. Puppies can also learn [[behaviors]], so they can be [[Housebreaking|housebroken]]. However, puppies cannot go up or down stairs without the help of a Sim. If a house is on a [[foundation]], even a well-housebroken pup will need a Sim's help to relieve its bladder. Also, puppies cannot get jobs or learn [[commands]]. Puppies are all the same size, regardless of what size they will be as adults.
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The pre-made dogs belonging to playable households in ''The Sims 2: Pets'' are:
* [[Danny Crittur|Danny]], [[Sarah Crittur|Sarah]], and [[Unborn Crittur puppies]]
* [[Gabby Kim]] (Owned by the [[Kim family (family bin)|Kim family]])
* [[Porthos Roseland]] (Owned by [[Cyd Roseland]])
 
==The Sims Pet Stories==
Dogs in ''[[The Sims Pet Stories]]'' are just like the ones in ''[[The Sims 2: Pets]]'', except that they can use story reward objects (such as a-frames, tunnels...) to work on skills for the pet show.
 
The pre-made dogs belonging to playable households in ''The Sims Pet Stories'' are:
* [[Sam Whitt|Sam]] and [[Unborn Jones puppies]] (Owned by [[Alice Whitt]]), of Garden Heights
* [[Precious DeBore]] (Owned by [[Diana DeBore]]), of Garden Heights
* [[Lucy Jones]] (Owned by [[Thomas Jones]]), of Garden Heights
* [[Roscoe Flores]] (Owned by [[Amaya Flores]]), of Garden Heights
* [[Simon Beniz]] (Owned by [[Henry Beniz]]), of Garden Heights
* [[Meat Grinder]] (Owned by [[Coach Grinder]]), of Garden Heights
* [[Bruno Carter]] (Owned by [[Melissa Carter]]), of Garden Heights
* [[Jake Fielding]] (Owned by [[Otis Fielding]]), of Garden Heights
* [[Maggie Martin]] (Owned by [[Richard Martin]]), of Garden Heights
*[[Buster Davis]] (Owned by [[Erin Davis]]), of Mesa Flats
*[[Bailey Montez]] (Owned by [[Edmund Montez]]), of Mesa Flats
*[[Georgie Clayton]] (Owned by [[Mikeal Clayton]]), of Arbor Falls
*[[Brutus Stanton]] (Owned by the [[Stanton household]]), of Arbor Falls
*[[Gracie Thedorff]] (Owned by [[Bridget Thedorff]]), of Arbor Falls
*[[Bronson Lewis]] (Owned by the [[Lewis family]]), of Arbor Falls
*[[Murphy DeLeon]] (Owned by the [[DeLeon family]]), of Arbor Falls
*[[Meatball Tomasino]] (Owned by the [[Tomasino family]]), of Arbor Falls
All three neighbourhoods of Sims Pet Stories also feature a full predetermined list of both stray and adoptable premade cats and dogs, that differ for each neighbourhood and do not match the Sims 2: Pets lineup.
 
==The Sims Castaway Stories==
{{Main|Hyena}}
Dogs in The Sims Castaway Stories are actually [[hyena]]s. Their appearance has changed, though all of the options from ''The Sims 2: Pets'' are still available (e.g., Stroke, Razzle, Feed treat, etc.), although they cannot get jobs. Felicity Island and Wanmami Island both have thier own predetermined set of hyena 'townies'
 
==The Sims 3: Pets==
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Dogs, like cats, can become [[Pet illness|sick]] over time. There are various forms of illnesses that they can get infected by and Sims can go to [[vet clinic]]s to get their pet cured. Sims with high levels in the [[veterinarian]] skill can also choose to cure their dog with their own methods.
 
Dogs require a [[food bowl]] in order to be properly fed, but Sims can give them small treats for 5§ and pieces of leftover food. Dogs have to be taken outside to fulfill their bladder and leaving them inside will end up in filthy messes. Sims can discipline dogs for relieving bladder inside, and various other things such as barking loudly, begging for food and playing in trash. Dogs can also develop various fears or interests towards objects. For example, dogs can become interested towards [[television]]s and stare at them for long periods of time during the day, or they can develop a fear towards [[robot vacuum]]s, making them scared every time the object is on. Dogs will usually sleep on couches and [[pet bed]]s. Large dogs will require a large pet bed to sleep in, while small dogs can sleep in both large and small pet beds. Large dogs cannot sleep in normal beds alongside Sims. Dogs of both sizes can swim in [[Swimming pool|pools]] as well as in [[Sulani]]'s [[Ocean swimming|ocean]]{{Vgversion|TS4:IL}}, but they cannot drown.
 
Dogs have a few unique [[Pet trait (The Sims 4)|traits]], but others they share with cats. For example, both dogs and cats can be [[Glutton (pet trait)|gluttons]], and the [[Active (pet trait)|active]] trait in dogs is equivalent to the [[frisky]] trait in cats. Selecting a pre-made dog breed in Create a Pet will automatically add a suitable (but removable) trait or two. Dog traits affect how they perform, hunt and are interested towards Sims.
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01-06-18_8-05-27 PM.png|A dog in ''The Sims 4''.
PCFright.JPG|A dog expressing discontent for a computer in ''The Sims 4''.
03.11.2019_19-37-57.png|A pug in ''The Sims 4''.
03.11.2019_19-39-58.png|A German shepherd in ''The Sims 4''.
03.11.2019_19-43-45.png|A dog leaping through a flaming hoop in ''The Sims 4''.
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