Door: Difference between revisions

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|caption = A door from ''[[The Sims 2: Mansion & Garden Stuff]]''.
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Doors[[File:Door-icon.png|left]]A must'''door''' beis placed onan [[wallbuild mode|architectural object]]s, asin their[[The functionSims is(series)|''The toSims'' series]] that allow Sims to pass through walls[[wall]]s. All doors are automatic; they open asautomatically when a Sim approaches, and will close shortly after the Sim has gone through.<ref group="n">There is a glitch with bothIn ''[[The Sims 2: Open for Business|Open for Business]]'', anda ''[[Theknown Simsglitch 2:causes Bondoors Voyage|Bonto Voyage]]'':get sometimes after using a door it will staystuck open, andafter never closeuse. This can be annoying, but is easily fixed by deleting the door with [[Moveobjects]] on and replacing it. It may also be due to the type of lot and or door type, and object that's adjacent to it (when an apartment door has a telephone hanged next to it in the unit, which with it causes the door to stay open</ref><ref>If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing.; Movingmoving the object may allow the door to close.</ref> [[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs]] Certain doors come with windows that allow light to pass through.
[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|The Sims]] games.
 
Doors must be placed on [[wall]]s, as their function is to allow Sims to pass through walls. All doors are automatic; they open as a Sim approaches and close shortly after the Sim has gone through.<ref>There is a glitch with both ''[[The Sims 2: Open for Business|Open for Business]]'' and ''[[The Sims 2: Bon Voyage|Bon Voyage]]'': sometimes after using a door it will stay open, and never close. This can be annoying, but easily fixed by deleting the door with [[Moveobjects]] on and replacing it. It may also be due to the type of lot and or door type, and object that's adjacent to it (when an apartment door has a telephone hanged next to it in the unit, which with it causes the door to stay open</ref><ref>If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing. Moving the object may allow the door to close.</ref> [[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs]] Certain doors come with windows that allow light to pass through.
 
==Locking, accessibility and restrictions==
[[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs]]
===Privacy===
InDoors, alllike gameswalls, doorsprovide willa lockprivacy automaticallybarrier behindthat Sims cannot see through, even if the door has a Simwindow. orThis Petallows whenSims carryingto outperform actions that grantcome themwith an expectation of "privacy", such as using a [[toilet]], [[Bathtub|bathing]], or [[WoohooWooHoo|woohooingWooHooing]], behind a door. OtherFrom ''The Sims 2'' onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim.
 
=== Locking ===
''[[The Sims]]'' does not include the ability for the player to lock doors, though lockable doors are available as [[custom content]].
 
The ability to lock doors is first introduced in ''[[The Sims 2: Open for Business]]''<ref group="n">This includes [[Custom content|custom]] doors but does not include the '''Myne Door''' from ''[[The Sims 2: University]]'', as it features its own unique locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. Doors can be set so that only householdmembers Simsof the current household, household members and employees[[employee]]s, or onlyjust the currently selected humansSim are allowed access. They can also be locked to prohibit all Sims, excluding service [[NPC]]s, from passing through. In ''[[The Sims 2: Pets]]'', [[pet]]s can be denied entry through a door, and in ''[[The Sims 2: Apartment Life]]'', apartment neighbors can be denied entry into an [[apartment]] unit. ''[[The Sims 3: University Life]]'' expands the feature so that individual Sims can be granted access or prohibited from using a specific door. <ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>
 
In ''[[The Sims 4]]'', the ability to lock door returns in [[The_SimsThe Sims 4/Patch 21|patch 21]]. ForLike each door, player can lock door for selected''The Sims. If a door is locked for at least one Sim3'', playerplayers can alterrestrict the lock list and allow accessdoors for specificindividual simsSims.
 
DuringWhile certaindoor circumstances,locking thesettings lockingare mightusually behonored, renderedin useless.some Thiscircumstances happensthey particularlymay tobe prominentcompletely eventsignored, such as likea [[burglar]]y, a [[repo-man]] visit, or thea arrivalconfiscation ofmade by the [[social worker]] due to child neglection.
 
===Doors and pets===
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; theysensitive—they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door canlocking besettings setwere soexpanded thatto petsallow eitherplayers canto allow or cannotrestrict useaccess itto individual doors to pets.
 
=== Other restrictions ===
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped simSim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.
 
==Front doors==
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access
In ''The Sims'' and ''The Sims 2'', the front door is determined automatically by the game. The front door is typically the door located closest to the [[mailbox]] with floor tiles on both sides of the door.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> This has been known to cause problems with houses that have garages, as garage doors may be selected as the front door. From ''The Sims 3'' onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell{{vgversion|TS}}{{vgversion|TS2}}{{vgversion|TS3}} or knock{{vgversion|TS4}} at, and it is typically where service NPCs will enter the house via.
 
==Other behavior==
In ''The Sims 2'', it's said that unless the lot is an apartment lot, the door with both an indoor tile and outdoor is determined as the front door If: it is next to the letter box, OR the one that's closest to the outdoor rubbish bin, or the public phone booth.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> It could also be believe that a door that is place last outside and at the lowest floor is chosen as the front door. This prone to be troublesome and inconvenient for lots that have garage doors. In ''The Sims 3'' and later games, doors on residential lots can be selected by the player to act as front ones. Visitors, delivery, service and Sims from the [[welcome wagon|welcoming wagon]] will gather around waiting by after one of whom ring the doorbell of the front door. Sims won't be able to greet invited Sims until they reach the front door (but only If the lot in question includes one).{{Vgversion|TS2}}
 
==Types==
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''[[The Sims 4: My First Pet Stuff]]'' introduces two pet doors. The smaller door is ideal for small dogs and cats while the larger door allows pets and toddlers to pass through.
 
==Notes==
<references group="n" />
 
==References==
{{Reflist}}
<references />[[Category:Architecture]]
[[Category:Objects available in build mode]]
[[Category:Objects that appear in all games]]
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