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imported>KayO199X (dueling in TSM, please help improve this) |
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{{era|TSM}}[[File:
There are two types of duel, one which is considered a "normal duel" and one "to death", in which one of the duelers will certainly die. Both will negatively affect the relationship between both of the Sims. In addition, Sims can also spar, which will, on the other hand, boost the relationship between the fighters.
When dueling begins, both fighters will change into their armor and draw their swords.
Although attack and defense are automatic, there are some actions that the player can take part in: the fighting stance and special moves.
▲When dueling begins, both fighters will change into their armor and draw their swords. During the duel, you can choose which moves you want your fighter to use. How well your sim does in a duel is determined by their level, their armor, and their sword.
The fighting stance sets the balance between attack and defense, and is selectable under the Sim's portrait.
The duel will end once one sim runs out of health or stamina. If the sims were fighting to the death, the loser will die of their injuries.▼
Special moves are selectable when clicking on the Sim's opponent. They drain stamina but will also give a good blow to the opponent, but they can also fail. Also, special moves have some cooldown (some time to wait before trying the special move again). Examples of special moves include the hilt smash, the whirling takedown, and the mortal blow.
Children can also duel other children. When dueling children use toy swords, but the techniques and animations they use are identical to adults.▼
The success or failure of attacks, defenses and special moves is determined by various factors: the Sim's level, the [[armor]] he/she is wearing, the [[weapon]] he/she is carrying, the condition of said weapon (sharpened or unsharpened) and the [[focus]] level.
▲The duel will end once one
▲Children can also duel other children.
[[File:Child Duel.jpg|thumb|The Prince and the Knight's son dueling.]]
[[Category:The Sims Medieval]]
[[Category:Game mechanics]]
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