Elevator: Difference between revisions

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{{Era|TS2OFB|TS2AL|TS3LN|TS3ITF|TS4CL|TS4DU}}{{object
{{Infobox object
|name = Elevator
|image = [[File:OFB elevator render.jpg|120px]]
|game = ''[[The Sims 2: Open For Business]]''<br>''[[The Sims 2: Apartment Life]]''<br>''[[The Sims 3: Late Night]]''<br>''[[The Sims 3: Into the Future]]''<br>''[[The Sims 4: City Living]]''<br>''[[The Sims 4: Discover University]]''
|buy = Build Modemode
|price = §1250-§1400{{vgversion|TS2:OFB}}<br>§950{{vgversion|TS2:AL}}<br>§1000{{vgversion|TS3:LN}}<br>§200{{vgversion|TS3:ITF}}
|size = 1x1{{vgversion|TS3:ITF}}, 2x2; reserved space varies
}}
'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]'' and ''[[The Sims 4: Discover University]]''. They allow quick travel between floors. In ''The Sims 2'' and ''The Sims 3'', they can also be used for [[WooHoo]] in them.
 
TheyElevators arecan addedbe purchased in [[Buildbuild Modemode]]; for any lot.{{Vgversion|TS2:OFB}}{{Vgversion|TS2:AL}}{{Vgversion|TS3:LN}}{{Vgversion|TS3:ITF}} With the exception of ''The Sims 4'', only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.
 
== The Sims 2 ==
There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.
 
Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors, theydoors—they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor.; Allall other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. Sims will usually prefer taking the elevator over the stairs. A player can manually direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". ThisThe isSim notwill necessaryenter ifthe thereelevator areand nothen stairs,shortly butafterwards canappear beon usefulthe ifselected thefloor. playerIf wants''[[The toSims make2: surePets|Pets]]'' thatis ainstalled, Sim[[pet]]s usescan anride the elevator on their own.
 
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die. Pets cannot plummet in an elevator.
 
Players can "mix and match" Maxis door sections when building an elevator. For example, an elevator can have a "Going Somewhere" section on the bottom level, and "Ultravator" sections on upper levels. However, players may not be able to combine elevator sections made as [[custom content]] with Maxis elevator sections.
 
There are modified staircases, sometimes called "stealth stairs", which allow players without ''Open for Business'' or ''Apartment Life'' to simulate elevators, at least to some extent. There is at least one true elevator which was made as custom content for ''Open for Business'' (available [httphttps://www.modthesims.info/download.php?t=180024 here]), but some players have reported problems with it.
Sims can [[WooHoo]] in an elevator.
 
===Custom Content===
There are modified staircases, sometimes called "stealth stairs", which allow players without ''Open for Business'' or ''Apartment Life'' to simulate elevators, at least to some extent. There is at least one true elevator which was made as custom content for ''Open for Business'' (available [http://www.modthesims.info/download.php?t=180024 here]), but some players have reported problems with it.
 
===List of elevators===
====The Ultravator by SchafftCo====
{{Infobox object
|name = The Ultravator by SchafftCo
|image = [[File:The Ultravator by SchafftCo.png|220px]]
Line 42 ⟶ 40:
|size = 2x2 plus 1x2 reserved space
|uses =
}}<blockquote>Bored with trudging up and down ordinary stairs just because you want to go to another level in some building? Hark! Like angels' trumpet song, this handy item strikes into the fray! Shun those safe, but repetitive stairways for the excitement of a closed box dangling on a thin wire far above the bottom of a dank shaft. Comes fully equipped with doors and a button.</blockquote>'''Environment''': 3
}}
 
<blockquote>Bored with trudging up and down ordinary stairs just because you want to go to another level in some building? Hark! Like angels' trumpet song, this handy item strikes into the fray! Shun those safe, but repetitive stairways for the excitement of a closed box dangling on a thin wire far above the bottom of a dank shaft. Comes fully equipped with doors and a button.</blockquote>
'''Environment''': 3
{{clr}}
====The Going Somewhere by UppersCo====
{{Infobox object
|name = The Going Somewhere by UppersCo
|image = [[File:The Going Somewhere by UppersCo.png|220px]]
Line 60 ⟶ 57:
|size = 2x2 plus 1x2 reserved space
|uses =
}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.
}}
</blockquote>
<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!
'''Environment''': 3
 
Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.</blockquote>
'''Environment''': 3
{{clr}}
====The Ultravator Shaft by SchafftCo====
{{Infobox object
|name = The Ultravator Shaft by SchafftCo
|image = [[File:The Ultravator Shaft by SchafftCo.png|220px]]
Line 80 ⟶ 76:
|size = 2x2
|uses =
}}<blockquote>Elevators are great for going from floor-to-floor, but only when there's a shaft for them to travel through. Unlock the full hidden potential of your elevator by installing this industrial strength shaft extension unit. Its steel construction and standardized interlocking attachment flanges allow you to both make those upper stories accessible and maximize plummeting speeds in a snap.</blockquote>
}}
<blockquote>Elevators are great for going from floor-to-floor, but only when there's a shaft for them to travel through. Unlock the full hidden potential of your elevator by installing this industrial strength shaft extension unit. Its steel construction and standardized interlocking attachment flanges allow you to both make those upper stories accessible and maximize plummeting speeds in a snap.</blockquote>
{{clr}}
====Multiple Multi-Purpose Elevator====
{{Infobox object
|name = Multiple Multi-Purpose Elevator
|image = [[File:Multiple Multi-Purpose Elevator.png|220px]]
Line 97 ⟶ 92:
|size = 2x2 plus 1x2 reserved space
|uses =
}}<blockquote>Need a fast way to move up? You can now if you install one of these beauties on your lot. The Multiple Multi-Purpose Elevator will lift up your spirits when you are feeling down. Though beware that this elevator may cause you to feel down when you least expect it.</blockquote>'''Environment''': 2
}}
<blockquote>Need a fast way to move up? You can now if you install one of these beauties on your lot. The Multiple Multi-Purpose Elevator will lift up your spirits when you are feeling down. Though beware that this elevator may cause you to feel down when you least expect it.</blockquote>
'''Environment''': 2
 
{{clr}}
 
==The Sims 2: Apartment Pets==
In ''[[The Sims 2: Apartment Pets]]'', the main character moves into an apartment that has an elevator installed, which is used as a means of transport between the lobby and the floor they live on. Non-playable Sims also use the elevator to drop off and pick up their pets after they've been looked after.
 
==The Sims 3==
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. They can be found in the stairs, railing and elevators category of build mode. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping.
{{object
 
===The Sims 3: Late Night===
{{Infobox object
|name = Deco Elevator
|desc = The Deco Elevator was designed with design in mind! Passengers will not only arrive at their destination, but they'll arrive in style-regardless of any personal stylistic shortcomings.
Line 112 ⟶ 111:
|price = §1000
|size = 2x2 plus 2x2 reserved space
}}The '''Deco Elevator''' can be found in [[penthouse]]s, although they can be placed on regular residential lots as well. They have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. There should be at least three additional tiles in front of this square to give Sims room to route to the elevator. Elevators need to be placed on flooring or on empty terrain, and the doors need to be placed over a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
}}
 
Elevators are included in ''[[The Sims 3: Late Night]] ''and ''[[The Sims 3: Into the Future]]''. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping. The elevator from ''Late Night'' also serves as a location for [[WooHoo]]. Elevators can be placed both on residential lots and community lots. Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. They can be found in the stairs, railing and elevators category of build mode. They can also be placed in high-rises. In addition, players can use elevator shafts to connect floors without using the elevator itself.
 
Elevators function similarly to those in ''The Sims 2'', with a number of changes. Elevators can be used by multiple Sims at a time, and players can direct Sims to go to any floor from any door. When an elevator is used, it is automatically called when the Sim enters the room it is in. Elevators do not appear to have a capacity limit; Sims will simply teleport in and out of the elevator if it is crowded. Sims may get stuck between the doors while exiting; the chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|clumsy]] or [[unlucky]] traits. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
Elevators can be used by up to 4 Sims at a time. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft.
 
Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are raised for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
{{clr}}
 
===The Sims 3: Into the Future===
{{Infobox object
{{Object
|game = The Sims 3: Into the Future
|name = Tube Elevator by Corebital Designs
Line 129 ⟶ 125:
|price = §200
|size = 1x1 plus 1x1 reserved space
|image = [[File:ITFElevatorTubeElevator.jpg|120pxpng]]}}
Tube elevators were introduced in ''[[The Sims 3: Into the Future|Into the Future]]''. They have a 1x1 footprint, with the space in front of the tube being reserved, and can only be used by one Sim at a time. Using them increases the [[Advanced Technology]] skill, and Sims with higher Advanced Technology skill are more adept at using them.
 
ThereIt arehas [http://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-failbeen reports]reported that [[Pet#The Sims 3: Pets|pets]] cannot use themthe tube elevators.<ref>https://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-fail</ref>
 
{{clr}}
 
==The Sims 4==
Elevators returnedreturn in ''[[The Sims 4: City Living]]'' and could''[[The Sims 4: Discover University]]''. They can only be placed in [[penthouse]]s., Theyand doonly notone havecan anybe uniqueplaced elevatorper animations,lot.<ref>https://www.youtube.com/watch?v=6KXCNTxTApk</ref> unlikeUnlike previous games, andthey do not have any otherunique specialelevator functionalityanimations otherand thanare aused meanssolely ofto travellingtravel between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>
 
Elevators do not need to be surrounded by a wall, and they do not need to be placed in a shaft in order to function.<ref>https://youtu.be/EZazTcpPvAE?t=243</ref>
 
{{Expand}}
 
==Trivia==
*The elevators in both ''The Sims 2'' and ''The Sims 3'' play neighborhood songs from the original ''[[The Sims]]'' game.
 
==References==
{{Reflist}}
 
[[fr:Ascenseur]]
[[pt-br:Elevador]]
[[Category:Objects available in build mode]]
[[Category:Places where Sims can WooHoo]]
[[Category:Objects in City Living]]
[[Category:Objects available in buildDiscover modeUniversity]]