Elevator: Difference between revisions

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{{Era|TS2OFB|TS2AL|TS3LN|TS3ITF|TS4CL|TS4DU}}
{{Infobox object
|name = Elevator
|image = [[File:OFB elevator render.jpg|120px]]
|game = ''[[The Sims 2: Open For Business]]''<br>''[[The Sims 2: Apartment Life]]''<br>''[[The Sims 3: Late Night]]''<br>''[[The Sims 3: Into the Future]]''<br>''[[The Sims 4: City Living]]''<br>''[[The Sims 4: Discover University]]''
|buy = Build Modemode
|price = §1250-§1400{{vgversion|TS2:OFB}}<br>§950{{vgversion|TS2:AL}}<br>§1000{{vgversion|TS3:LN}}<br>§200{{vgversion|TS3:ITF}}
|size = 1x1{{vgversion|TS3:ITF}}, 2x2; reserved space varies
}}
'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]'' and ''[[The Sims 4: Discover University]]''. They allow quick travel between floors for Sims. In ''The Sims 2'' and ''The Sims 3'', itthey can also serves as abe locationused for [[WoohooWooHoo]].
 
TheyElevators arecan availablebe purchased in [[build mode]] for purchase. They can be placed in any lot.{{Vgversion|TS2:OFB}}{{Vgversion|TS2:AL}}{{Vgversion|TS3:LN}}{{Vgversion|TS3:ITF}} With the exception of ''The Sims 4'', only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.
 
== The Sims 2 ==
There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.
 
Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. However, these ones don't require such fixtures. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. Sims will usually prefer taking the elevator over the stairs. A player can manually direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". The Sim will then arrived toenter the chosen floor of the clicked elevator. Thisand isthen notshortly necessaryafterwards ifappear there are no stairs, but can be useful ifon the playerselected wantsfloor. toIf make''[[The sureSims that2: aPets|Pets]]'' Simis usesinstalled, an[[pet]]s elevator.can Sims will usually preferride the elevator overon thetheir stairsown.
 
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die. Pets cannot plummet in an elevator.
 
Players can "mix and match" Maxis door sections when building an elevator. For example, an elevator can have a "Going Somewhere" section on the bottom level, and "Ultravator" sections on upper levels. However, players may not be able to combine elevator sections made as [[custom content]] with Maxis elevator sections.
 
Sims can [[WooHoo]] in an elevator.
 
===Custom Content===
There are modified staircases, sometimes called "stealth stairs", which allow players without ''Open for Business'' or ''Apartment Life'' to simulate elevators, at least to some extent. There is at least one true elevator which was made as custom content for ''Open for Business'' (available [https://www.modthesims.info/download.php?t=180024 here]), but some players have reported problems with it.
 
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|uses =
}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.
 
</blockquote>
'''Environment''': 3
 
 
 
 
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==The Sims 3==
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. They can be found in the stairs, railing and elevators category of build mode. Unlike elevators in ''The Sims 2'', there is no risk of plummetingthe downcable snapping.
 
===The Sims 3: Late Night===
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|price = §1000
|size = 2x2 plus 2x2 reserved space
Elevators in}}The ''Late'Deco NightElevator''' can be found in [[penthouse]]s, although they can be placed on regular residential lots as well. They have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. <refThere group="n">Despiteshould the regulation's minimum, the clear narrow hallway of the elevator pathway mustbe at least stretchthree 3additional tiles awayin forfront Simsof tothis successfullysquare useto it. Otherwise,give Sims willroom complain about theirto inabilityroute to reach the floorelevator.</ref> TheElevators footprintneed alsoto appearsbe highlightedplaced ason yellowflooring aroundor itson restingempty locationterrain, whenand [[buildthe mode|building]]doors in its consecutive floor with wall or elevator tool selected. Every elevator needsneed to be place above ground or flooring, with the doorsplaced penetratingover a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
}}The '''Deco Elevator''' share similar characteristics that of the elevators in previous game, as well as numerous differences. It can be often found and typically are placed — which are essential for — in high rises.
 
UnlikeElevators thefunction predecessorsimilarly elevatorsto those in ''The Sims 2'', thewith objecta receivednumber severalof upgradeschanges. InElevators additioncan tobe "Goused toby thismultiple floor"Sims at a time, theand levelplayers can bedirect chosen bySims clickingto thego doorto ofany thefloor Sim'sfrom currentany floordoor. DueWhen toan theelevator absentis animationused, theit elevatoris will beautomatically called towhen the Sim withoutenters the buttonroom pressed.it Theis elevatorin. canElevators bedo used bynot upappear to 4 Sims athave a time.capacity Anylimit; remaining SimSims will besimply teleportedteleport insidein itand ifout theyof can'tthe getelevator toif theit alreadyis used elevatorcrowded. Sims may get stuck between the doors, and even fall flat out whenwhile exiting; the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsyclumsy]] or [[Unluckyunlucky]] traittraits. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used. Sims can also [[woohoo]] in the elevator.
 
Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. <ref group="n">Despite the regulation's minimum, the clear narrow hallway of the elevator pathway must at least stretch 3 tiles away for Sims to successfully use it. Otherwise, Sims will complain about their inability to reach the floor.</ref> The footprint also appears highlighted as yellow around its resting location, when [[build mode|building]] in its consecutive floor with wall or elevator tool selected. Every elevator needs to be place above ground or flooring, with the doors penetrating a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
 
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====Notes====
<references group="n"/>
 
===The Sims 3: Into the Future===
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|price = §200
|size = 1x1 plus 1x1 reserved space
|image = [[File:TubeElevator.png]]}}
|image = [[File:ITFElevator.jpg|120px]]}}Tube elevators were introduced in ''[[The Sims 3: Into the Future|Into the Future]]''. They have a 1x1 footprint, with the space in front of the tube being reserved, and can only be used by one Sim at a time. Using them increases the [[Advanced Technology]] skill, and Sims with higher Advanced Technology skill are more adept at using them.
 
ThereIt arehas [http://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-failbeen reports]reported that [[Pet#The Sims 3: Pets|pets]] cannot use themthe tube elevators.<ref>https://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-fail</ref>
 
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==The Sims 4==
Elevators returnedreturn in ''[[The Sims 4: City Living]]'' and ''[[The Sims 4: Discover University]]''. ElevatorsThey can only be placed in [[penthouse]]s, and peronly one forcan thebe placed per lot.<ref>https://www.youtube.com/watch?v=6KXCNTxTApk</ref>. However,Unlike thereprevious aregames, tricks and mods that bypass such restriction. Theythey do not have any unique elevator animations, unlike previous games, and do not have any other special functionality other thanare aused meanssolely ofto travellingtravel between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>
 
AnElevators elevatordo doesn'tnot requireneed ato surroundingbe wall,surrounded asby it'sa entirelywall, optional. Due to the wayand they're programmed, elevators do not need to be occupyplaced thein samea spaceshaft abovein or below the other elevatororder to function. <ref>https://youtu.be/EZazTcpPvAE?t=243</ref>
 
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==References==
{{Reflist}}[[fr:Ascenseur]]
[[fr:Ascenseur]]
[[pt-br:Elevador]]
[[Category:Objects available in build mode]]
[[Category:Places where Sims can WooHoo]]
[[Category:Objects in City Living]]l
[[Category:Objects available in buildDiscover modeUniversity]]