Emotion: Difference between revisions
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*Dazed |
*Dazed |
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*Embarrassed - Very Embarrassed |
*Embarrassed - Very Embarrassed |
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*Energized : |
*Energized : Helps sports related performance. |
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*Fine |
*Fine |
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*Flirty - Very Flirty - Passionate : Makes |
*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. |
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*Focused : Boosts Logic performance. |
*Focused : Boosts Logic performance. |
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*Furious |
*Furious |
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*Happy - Elated |
*Happy - Elated |
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*Inspired : |
*Inspired : Helps Sims create better paintings, food, drinks and other creatable items. |
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*Fine (default) |
*Fine (default) |
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*Hysterical |
*Hysterical |
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*Playful - Very Playful : |
*Playful - Very Playful : Helps with social interactions. |
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*Sad - Depressed |
*Sad - Depressed |
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*Stressed |
*Stressed |
Revision as of 02:51, 6 September 2014
Under Development
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Emotion is a gameplay feature introduced in The Sims 4[1]. Emotion is a core part of a Sims's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims[1], though the Sim has to already be feeling a particular way in order for an object to affect them emotionally[2]. Sims that are severely emotional can die from their emotions[3].
Emotional states
- Angry - Enraged - Furious
- Bored
- Confident - Very Confident
- Cranky
- Dazed
- Embarrassed - Very Embarrassed
- Energized : Helps sports related performance.
- Fine
- Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions.
- Focused : Boosts Logic performance.
- Furious
- Happy - Elated
- Inspired : Helps Sims create better paintings, food, drinks and other creatable items.
- Fine (default)
- Hysterical
- Playful - Very Playful : Helps with social interactions.
- Sad - Depressed
- Stressed