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*Angry - Enraged - Furious
*Angry - Enraged - Furious
*Bored : Currently Unknown. Received when the Fun Need is low.
*Bored
*Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror or when winning a fight with a Sim.
*Confident - Very Confident
*Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown
*Cranky
*Dazed : Currently Unknown.. Currently Unknown
*Dazed
*Embarrassed - Very Embarrassed
*Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present.
*Energized : Helps sports related performance.
*Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a quirky shower
*Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets.
*Fine
*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions.
*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
*Focused : Boosts Logic performance.
*Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
*Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Peformance. Can be obtained when Good Events happen, and when all the Needs are high.
*Furious
*Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
*Happy - Elated
*Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has the Insane trait.
*Inspired : Helps Sims create better paintings, food, drinks and other creatable items.
*Fine (default)
*Hysterical
*Playful - Very Playful : Helps with social interactions.
*Playful - Very Playful : Helps with social interactions.
* Uncomfortable - Very Uncomfortable
* Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs.
*Sad - Very Sad
*Sad - Very Sad - Currently Unknown : Currently Unknown
*Stressed  Sim does the more stressful variants of actions. Can be received from working and working hard.
*Stressed


==References==
==References==

Revision as of 13:41, 6 September 2014

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Emotion
File:TS4 Emotion.png
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.

Emotion is a gameplay feature introduced in The Sims 4[1]. Emotion is a core part of a Sims's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims[1], though the Sim has to already be feeling a particular way in order for an object to affect them emotionally[2]. Sims that are severely emotional can die from their emotions[3].

Emotional states

  • Angry - Enraged - Furious
  • Bored : Currently Unknown. Received when the Fun Need is low.
  • Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror or when winning a fight with a Sim.
  • Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown
  • Dazed : Currently Unknown.. Currently Unknown
  • Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present.
  • Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a quirky shower
  • Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets.
  • Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
  • Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
  • Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Peformance. Can be obtained when Good Events happen, and when all the Needs are high.
  • Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
  • Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has the Insane trait.
  • Playful - Very Playful : Helps with social interactions.
  • Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs.
  • Sad - Very Sad - Currently Unknown : Currently Unknown
  • Stressed  Sim does the more stressful variants of actions. Can be received from working and working hard.

References


pt-br:Emoção ru:Эмоции