Emotion: Difference between revisions
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*Angry - Enraged - Furious |
*Angry - Enraged - Furious |
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*Bored : Currently Unknown. Received when the Fun Need is low. |
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*Bored |
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*Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror or when winning a fight with a Sim. |
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*Confident - Very Confident |
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*Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown |
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*Cranky |
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*Dazed : Currently Unknown.. Currently Unknown |
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*Dazed |
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*Embarrassed - Very Embarrassed |
*Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present. |
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*Energized : Helps sports related performance. |
*Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a quirky shower |
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*Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets. |
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*Fine |
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*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. |
*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions. |
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*Focused : Boosts Logic performance. |
*Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book. |
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*Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Peformance. Can be obtained when Good Events happen, and when all the Needs are high. |
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*Furious |
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⚫ | |||
*Happy - Elated |
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*Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has the Insane trait. |
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*Fine (default) |
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*Hysterical |
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*Playful - Very Playful : Helps with social interactions. |
*Playful - Very Playful : Helps with social interactions. |
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* Uncomfortable - Very Uncomfortable |
* Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs. |
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*Sad - Very Sad |
*Sad - Very Sad - Currently Unknown : Currently Unknown |
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*Stressed Sim does the more stressful variants of actions. Can be received from working and working hard. |
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*Stressed |
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==References== |
==References== |
Revision as of 13:41, 6 September 2014
Under Development
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Emotion
File:TS4 Emotion.png
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.
Emotion is a gameplay feature introduced in The Sims 4[1]. Emotion is a core part of a Sims's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims[1], though the Sim has to already be feeling a particular way in order for an object to affect them emotionally[2]. Sims that are severely emotional can die from their emotions[3].
Emotional states
- Angry - Enraged - Furious
- Bored : Currently Unknown. Received when the Fun Need is low.
- Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror or when winning a fight with a Sim.
- Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown
- Dazed : Currently Unknown.. Currently Unknown
- Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present.
- Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a quirky shower
- Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets.
- Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
- Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
- Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Peformance. Can be obtained when Good Events happen, and when all the Needs are high.
- Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
- Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has the Insane trait.
- Playful - Very Playful : Helps with social interactions.
- Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs.
- Sad - Very Sad - Currently Unknown : Currently Unknown
- Stressed Sim does the more stressful variants of actions. Can be received from working and working hard.