Emotion: Difference between revisions
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*Angry - Enraged - Furious : Negatively affects interactions |
*Angry - Enraged - Furious : Negatively affects interactions, NPC Sims tend to be more aggresive, A punching bag can be used to relieve the Sim from the Emotion. Also, you can try to calm down an NPC Sim with the Emotional State. Currently Unknown. |
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*Bored : Currently Unknown. Received |
*Bored : Currently Unknown. Received randomly during social interactions with Sims. |
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*Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror, brushing teeth or when winning a fight with a Sim. |
*Confident - Very Confident : Helps Social Related Performance. Increases the rate at which the Charisma skill is gained. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror, brushing teeth or when winning a fight with a Sim. |
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*Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown |
*Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown |
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*Dazed : Currently Unknown. |
*Dazed : Currently Unknown. Can be received when losing a fight |
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*Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present. |
*Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present. |
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*Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a Brisk Shower |
*Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a Brisk Shower |
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*Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets. |
*Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets. |
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*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from |
*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steamy Showers and successing in doing romantic social interactions. |
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*Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope, reading a book or Browsing Simpedia on a PC. |
*Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope, reading a book or Browsing Simpedia on a PC. |
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*Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Performance. Can be obtained when Good Events happen, and when all the Needs are high. |
*Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Performance. Can be obtained when Good Events happen, and when all the Needs are high. |
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* Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs. |
* Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs. |
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*Sad - Very Sad : Changes Sim's way to approach actions, also changes Sim's style of walk. Happens when a saddening events happens, like donating to charity but discovering the site is fake. |
*Sad - Very Sad : Changes Sim's way to approach actions, also changes Sim's style of walk. Happens when a saddening events happens, like donating to charity but discovering the site is fake. |
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*Stressed : Sim does the more stressful variants of actions. Can be received from |
*Tense - Stressed : Sim does the more stressful variants of actions. Can be received from having the Fun Need low. |
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==Emotional death== |
==Emotional death== |
Revision as of 20:16, 7 September 2014
Emotion
File:TS4 Emotion.png
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.
Emotion is a gameplay feature introduced in The Sims 4.[1] Emotion is a core part of a Sims's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims,[1] though the Sim has to already be feeling a particular way in order for an object to affect them emotionally.[2] Sims that are severely emotional can die from their emotions.[3]
There are several ranges of emotions. Sims may reach one stage of an emotion and then progress to a second, more extreme stage of the same emotion. For instance, a Sim that is embarrassed may become very embarrassed. Sims that become extremely emotional may eventually suffer an emotional death.
Emotional states
Please improve this article if you can.
- Angry - Enraged - Furious : Negatively affects interactions, NPC Sims tend to be more aggresive, A punching bag can be used to relieve the Sim from the Emotion. Also, you can try to calm down an NPC Sim with the Emotional State. Currently Unknown.
- Bored : Currently Unknown. Received randomly during social interactions with Sims.
- Confident - Very Confident : Helps Social Related Performance. Increases the rate at which the Charisma skill is gained. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror, brushing teeth or when winning a fight with a Sim.
- Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown
- Dazed : Currently Unknown. Can be received when losing a fight
- Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present.
- Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a Brisk Shower
- Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets.
- Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steamy Showers and successing in doing romantic social interactions.
- Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope, reading a book or Browsing Simpedia on a PC.
- Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Performance. Can be obtained when Good Events happen, and when all the Needs are high.
- Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
- Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has low Social Need.
- Playful - Very Playful : Helps with social interactions. Can be received from using friendly social commands on Sims.
- Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs.
- Sad - Very Sad : Changes Sim's way to approach actions, also changes Sim's style of walk. Happens when a saddening events happens, like donating to charity but discovering the site is fake.
- Tense - Stressed : Sim does the more stressful variants of actions. Can be received from having the Fun Need low.
Emotional death
Sims with prolonged and extreme emotions can die as a result of their emotions. There are several emotional deaths, but not every emotional state has an associated death. For example, Sims can die from embarrassment or laughter.
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.