Employee: Difference between revisions

2,398 bytes added ,  4 years ago
m
1 revision imported
imported>WizardJeremy
(/* The Sims 4 /* added information for the sims 4 and changed name to The Sims 4 as employees are no longer exclusive for Get to Work)
m (1 revision imported)
 
(30 intermediate revisions by 12 users not shown)
Line 1:
{{Era|TS2OFB|TS3SE|TS4GTW|TS4DO|TS4C&D}}
'''Employees''' may be hired and work for [[business]]es in ''[[The Sims 2: Open for Business]]'', ''and[[The Sims 3]]'', ''[[The Sims 4: Get To Work]]'', ''[[The Sims 4: Dine Out]]'' and ''[[The Sims 4: Cats & Dogs]]''.
 
==The Sims 2: Open For Business==
===Hiring employees===
Employees can be hired over the phone or computer. Sims can also be hired as employees by interacting with them directly, but they might refuse the offer unless their relationship with the hiring Sim is good. Hiring over the phone or computer provides a choice of six Sims to hire and displays their [[Skillsskills]], [[Talenttalent Badgesbadge]]s, and starting salary. A business can employ up to 8 Sims. A business owner can use the phone or computer to hire Sims from home. Members of the owner's household who are on the business lot can use the phone or computer to hire employees.
 
Sims that can be hired as employees may be either from the pool of [[townie]]s (regular townies, Downtownies, [[Garden Club|Garden Club members]], locals, tourists, and [[Social group|social group townies]]) or Sims that live in the neighborhood. When using the phone or computer to hire employees, Sims in any of those groups may appear in the hiring pool, and Sims in the [[Familyfamily bin]] may also appear. If a Sim being hired already has a job, hiring that Sim will force them to quit their job.
 
Most of the time, when the Garden Club members, locals, tourists, or social group townies appear in the hiring pool, they will not have any talent badges at all. This could be advantageous or disadvantageous, depending on the player's view. They might require on-the-job experience in order to gain more advanced talent badges. On the other hand, if they do have talent badges, that will raise their required salary, even if those badges are not useful for the business.
 
===Managing employees===
 
====Assigning tasks====
After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task. It's best to hire an employee that has the appropriate [[talent badge]]s or skills associated with their assigned tasks. Sims with talent badges in their assigned tasks will perform those tasks better, while Sims with the appropriate skills will develop those talent badges faster.
 
Different skills help employees with different tasks.
*[[Cooking]] helps with running a [[restaurant]], as chefs with higher cooking skills can prepare more meals with less risk of sending out burned food.
*[[Mechanical]] helps with Sims assigned to make [[robotics|robots]] or [[Toy Making|toys]].
*[[Charisma]] helps with [[sales]].
*[[Body]] helps with [[restocking]] and being a food server.<ref group="n">While this appears to be the intention, a bug in the code means that this skill isn't checked, so in the unmodded game, the Body skill does not help with the restocking talent badge. A [http://www.simbology.com/smf/index.php?topic=8592.0 mod] by tunaisafish fixes this.</ref>
*[[Logic]] helps with [[Register (talent badge)|cashiers]] tending to [[cash register]]s.
*[[Creativity (skill)|Creativity]] helps with [[flower arranging]], [[pottery|pottery making]], and [[sewing]], as well as Sims working at [[DJ booth]]s.
*[[Cleaning]] helps with [[Cosmetology|giving makeovers]], as well as cleaning up messes around the business.
 
Some job assignments, such as working as a [[Espresso bar|barista]] or a [[bartender]], aren't tied to any skill or talent badges, and there is no progression system in place for these jobs, so Sims will not gain any skills or talent badges nor get better at what they do at these positions.
'''Assigning the right employees to the right task'''
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|- style="background:#efefef;"
!Assignment
!Associated Skill
!Associated Personality
!Associated Badge
|-
|Barista
|?
|?
|?
|-
|Be Stylist
|[[Cleaning]]
|Neat
|[[Cosmetology]]
|-
|Be Masseuse
|
|
|No badge
|-
|DJ
|?
|?
|?
|-
|Arrange Flowers
|[[Creativity (skill)|Creativity]]
|Playful
|[[Flower Arranging]]
|-
|Fishing
|
|
|[[Fishing]]
|-
|Prepare Meals
|[[Cooking]]
|
|No badge
|-
|Garden
|[[Cleaning]]
|
|[[Gardening]]
|-
|Sculpt
|[[Creativity (skill)|Creativity]]
|
|[[Pottery]]
|-
|Restock
|[[Body]]
|Active
|[[Restocking]]
|-
|Ring up sales
|[[Logic]]
|Serious
|[[Register (talent badge)|Register]]
|-
|Craft Robots
|[[Mechanical]]
|
|[[Robotics]]
|-
|Selling
|[[Charisma]]
|Outgoing
|[[Sales]]
|-
|Sewing
|[[Creativity (skill)|Creativity]]
|
|[[Sewing]]
|-
|Tend Bar
|?
|?
|?
|-
|Make Toys
|[[Mechanical]]
|
|[[Toy Making]]
|-
|Tidy Up
|[[Cleaning]]
|
|No badge
|}
 
====Breaks and sending employees home====
Line 123 ⟶ 39:
 
===Checking in===
 
If a business has at least one manager, that business owner must check in with their businesses once a day to ensure that everything continues to run smoothly, or the business may not make a decent profit, or may even lose money. If a Sim owns more than one business with a manager, all businesses can be Checked at the same time. Checking In is done over the phone, by selecting the Business/Check in with Business or Check in with all Businesses. The Business Rank of a business determines how long it will take for a Sim to Check In - the higher the rank, the less time it will take to check in.
 
===Playable employees===
When playing a family in which one or more Sims is an employee, those Sims will work from 9am to 5pm (0900 to 1700), Monday through Friday, and will be paid a daily salary based on their hourly wages. They will receive paid vacation days, pregnancy leave, and parental leave on the same basis as Sims in regular career tracks. Like Sims in regular career tracks, they may bring other Sims home from work. While those Sims will also be employees, they may not be employed at the same business. If ''[[FreeTime]]'' is installed, they may receive work-related [[Chance card#The Sims 2|hobby chance cards]].
 
[[Teen]]agers may also be hired as employees in an owned business. They will work from 3pm to 8pm (1500 to 2000).
 
===List of Employees===
{{see also|:Category:Sims who work as business employees}}
 
{{Col-begin}}
*[[Tammy King]]
*[[Trina Dalton]]
*[[Toby Couderc]]
*[[Ray Bui]]
{{Col-end}}
 
==The Sims 3==
{{Expand}}
 
==The Sims 4==
InThe ability to create and maintain a business, including the ability to hire and manage employees, returns in ''[[The Sims 4: Get To Work|Get to Work]]''. theIt featureis toused createagain andin maintain''[[The aSims business4: returnsDine fromOut|Dine Out]]''Open for Business'', which includes the ability to hire and manage employees[[Restaurant#The andSims is4: usedDine againOut|restaurants]] and in ''[[The Sims 4: DineCats Out& Dogs|Cats & Dogs]] '' to manage Restaurants[[vet clinic]]s.
 
===Hiring===
Hiring employees isdone prettyby simpleusing asthe players"Manage canEmployees" hirearea employees fromof the Business[[Owned Businesses Panel,|Business under the button "Manage Employees"Panel]]. The button will open up a window showing twoSims typeswho ofare categoriesemployed forby Simsthe business, and Sims employedavailable for thehire. businessBoth tabs show a picture of each Sim, along with that Sim's skills, and Simswill availableshow the skills needed for hirethe job.
 
For retail employees, it will show work ethic (how well they will follow instructions), sales ability (talking to customers), and maintenance skills (cleaning, restocking, etc.). Retail employees will arrive at work, and must be assigned a job in one of those three areas by the owner of the business, or a member of their household.
On each tab for Sims it will showcase a picture of the Sim themselves, and underneath will show their skills needed for the job and how much they have in their skill.
 
For restaurant employees, there are three jobs: host, waiter, and chef. Each job has a separate tab on the lists of employees and Sims available for hire. All three jobs require two skills. Hosts will need [[comedy]] and [[charisma]], waiters will need charisma, and [[Fitness (skill)|fitness]], and chefs will need [[Cooking (The Sims 4)|cooking]] and [[Mixology (The Sims 4)|mixology]].
Retail Business employees will have work ethic (for how well they will do what they're told), sales (talking to customers) and maintenance (cleaning, restocking etc.). Retail employees will arrive to work and must be managed a job of one of their three skills by the owner or household that owns the Retail Business.
 
Restaurant Business employees, there are three types of jobs, Host, Waiter, and Chef, each have their separate tabs on lists of employees and sims available for hire. All types of employees will need 2 skills for their job, Hosts will need [[Comedy]] and [[Charisma]]. Waiters will need Charisma and [[Fitness (skill)|Fitness]], and Chefs will need [[Cooking (The Sims 4)|Cooking]] and [[Mixology (The Sims 4)|Mixology]].
 
====Firing====
Firing an employeeEmployees can be donefired at any time and for any reason,. firingFiring employeesan helpsemployee ifwho they dodoes not live up to expectations or will not do their job helps the business. Sometimes, the Sim who was fired will insult the employer, but even if they don't, firing an employee will always leave a negative relationship between the owner and employee.
 
===Management===
In either typestype of Businessesbusiness, employees will have moods that depend on how they're being treated and how long they work for. To which theThe owner must pay close attention to their employees' thoughts ifwhen they're atare on the lot or at theirthe owner's home. Just likeAs in ''Open for Business'', owners can promote or demote employees, raisingwhich raises or loweringlowers their level and work salary.
 
Employees forof Retailretail Businessesbusinesses will have no primary role, until the owner selectsassigns themone. toThey docan eitherbe Chattingassigned to chatting up customers, Ringingringing up Customercustomers, Restockingrestocking, or Cleaningcleaning.
 
Employees forof Restaurant Businessesrestaurants will get straight to work dependingat on whatthe job youthey have been hired them for,. mostlyAs employeesthey will often have low skills, and sothey may be slower and mess upmake more mistakes. For example, suchhosts asmay Hoststake takingtoo long to seat customers, Waiterswaiters droppingmay drop food, Chefsand cookingchefs may cook poorly etc. thisHowever, however, can be helped as owners can offer their employees money tofor train themtraining once their shift is over. OwnersThis can train their employees forbe brief training (§150), standard training (§600), or extensive training (§1500,). onceOnce theyan haveemployee has returned from training, their skills wouldwill have risen considerably.
 
====EmployeesEmployee Satisfaction====
[[File: Restaurant Employee Report.png|thumb|329x329px|An example of Employee Satisfaction from a financial report of a restaurant.]]Sometimes, thean employee will be unsatisfied with their job,. to fix this ownersOwners or thetheir household thatmembers ownscan thefix businessthis canby praisepraising the employee for their work,. criticisingCriticizing employees for their work will make them work better, but lower their mood will lower. SometimesAt times, praising an employee for their work just wonisn't cut itenough, and the employee will ask for a promotion. toIn whichthis itcase, isnot up topromoting the Sims decision whether or not to promote them. Not doing soemployee will lower the employeesemployee's relationship with the employer, and riskthe thememployee may even quittingquit.
 
In both retail and restaurants, employee behavior is a reflection of four things: mood, skill, work hours, and pay/promotion.
====Promoting and Demoting====
All employees can be promotes and demoted a level, all employees start at level 1 and cannot be demoted, from there they can be promoted multiple times or demoted back all the way to level 1.
 
'''Mood''': Mood is very important for an employee. An employee's mood can affect how well they do their job, and could affect other customers' moods as well. Owners can improve an employee's mood by praising them or by telling them a joke to lift their spirits.
In Retail Businesses, employees start at §19/hour and go up to §51/hour or more when promoted
 
'''Skill''': No matter how good an employee's mood is, they still need to have the skills required for their job. Improving an employee's skill can easily be done by having the owner give them money to train once they are off their shift. After a day, the employee will return to work with a higher skill.
 
'''Work Hours''': After 8–10 hours on the job, employees will begin to feel tired, work and this will greatly affect their mood and skill. This can be tracked by monitored by the employees' thoughts. To make the employees feel happy, close the business for the day, which will make the customers and employees go home.
 
'''Pay/Promotion''': Each employee gets a check at the end of the day. However, an employee's mood can drop if they aren't satisfied with the amount they are getting. Employees that feel underpaid may even quit. Giving an employee a promotion will give them better pay and make them more willing to come in every day to work.
 
====Promoting and Demoting====
All employees start at level 1. All employees can be promoted a level, and all employees above level 1 can be demoted a level. and demoted a level. Employees can be promoted multiple times or demoted back all the way to level 1.
 
In Restaurantretail Businessesbusinesses, employees havestart salariesat §19/hour and go up to §51/hour or more when promoted. In restaurants, an employee's pay per hour is based on their job, Hostsand atjob level. At level 1, hosts get §3, atwaiters levelget §2 §6, atand levelchefs 3get §12,7. atAt level 4 §202, andthis atgoes level 5to §30.6 Waitersfor athosts, level§5 1for get §2waiters, atand level§12 2for §5,chefs. atAt level 3 §9, atit's level§12 4for §16hosts, and§9 atfor levelwaiters, 5and §25.17 Andfor finallychefs. ChefsLevel at4 levelpays 1§20 getfor §7hosts, at§16 levelfor 2waiters, and §12,30 atfor levelchefs. 3 §17Finally, at level 45 pays §30 for hosts, and§25 atfor levelwaiters, 5and §50 for chefs.
 
===Playable Employees===
Sims who are a part of the household that owns a retail business can do various jobs in that business. This is beneficial, as they don't need to be paid. It also allows the player to have more control over the business.
 
However, in an owned restaurant, the jobs of host, waiter, and chef, must be filled by hiring employees through the manage employees tab.
Sims apart of the household that owns a Business can pitch into the family business and do the jobs instead of hiring NPC's to do the job. This is very beneficial as they don't need to be paid and allows the player full control over their business.
 
==Notes==
However, this only applies to Retail Businesses, it is impossible for Sims of the owners household to replace the needed jobs such as Host, Waiter, or Chef, as it is a requirement to hire them through the Manage Employees tab.
<references group="n"/>
[[Category:Open for Business]]
[[Category:Get to Work]]
[[Category:Dine Out]]
[[Category:Cats & Dogs]]