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{{Era|TS2OFB|TS3SE|TS4GTW|TS4DO|TS4C&D}}
'''Employees''' may be hired and work for [[business]]es in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 3]]'', ''[[The Sims 4: Get To Work]]''
==The Sims 2: Open For Business==
===Hiring employees===
Employees can be hired over the phone or computer. Sims can also be hired as employees by interacting with them directly, but they might refuse the offer unless their relationship with the hiring Sim is good. Hiring over the phone or computer provides a choice of six Sims to hire and displays their [[
Sims that can be hired as employees may be either from the pool of [[townie]]s (regular townies, Downtownies, [[Garden Club|Garden Club members]], locals, tourists, and [[Social group|social group townies]]) or Sims that live in the neighborhood. When using the phone or computer to hire employees, Sims in any of those groups may appear in the hiring pool, and Sims in the [[
Most of the time, when the Garden Club members, locals, tourists, or social group townies appear in the hiring pool, they will not have any talent badges at all. This could be advantageous or disadvantageous, depending on the player's view. They might require on-the-job experience in order to gain more advanced talent badges. On the other hand, if they do have talent badges, that will raise their required salary, even if those badges are not useful for the business.
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===Managing employees===
====Assigning tasks====
After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task. It's best to hire an employee that has the appropriate [[talent badge]]s or skills associated with their assigned tasks. Sims with talent badges in their assigned tasks will perform those tasks better, while Sims with the appropriate skills will develop those talent badges faster.
*[[Cooking]] helps with running a [[restaurant]], as chefs with higher cooking skills can prepare more meals with less risk of sending out burned food.
*[[Mechanical]] helps with Sims assigned to make [[robotics|robots]] or [[Toy Making|toys]].
*[[Charisma]] helps with [[sales]].
*[[Body]] helps with [[restocking]] and being a food server.<ref group="n">While this appears to be the intention, a bug in the code means that this skill isn't checked, so in the unmodded game, the Body skill does not help with the restocking talent badge. A [http://www.simbology.com/smf/index.php?topic=8592.0 mod] by tunaisafish fixes this.</ref>
*[[Logic]] helps with [[Register (talent badge)|cashiers]] tending to [[cash register]]s.
*[[Creativity (skill)|Creativity]] helps with [[flower arranging]], [[pottery|pottery making]], and [[sewing]], as well as Sims working at [[DJ booth]]s.
*[[Cleaning]] helps with [[Cosmetology|giving makeovers]], as well as cleaning up messes around the business.
Some job assignments, such as working as a [[Espresso bar|barista]] or a [[bartender]], aren't tied to any skill or talent badges, and there is no progression system in place for these jobs, so Sims will not gain any skills or talent badges nor get better at what they do at these positions.
====Breaks and sending employees home====
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*[[Ray Bui]]
{{Col-end}}
==The Sims 3==
{{Expand}}
==The Sims 4==
The ability to create and maintain a business, including the ability to hire and manage employees, returns in ''[[The Sims 4: Get To Work|Get to Work]]''. It is used again in ''[[The Sims 4: Dine Out|Dine Out]]'' to manage [[Restaurant#The Sims 4: Dine Out|restaurants]] and in ''[[The Sims 4: Cats & Dogs|Cats & Dogs]]'' to manage [[vet clinic]]s.
===Hiring===
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For retail employees, it will show work ethic (how well they will follow instructions), sales ability (talking to customers), and maintenance skills (cleaning, restocking, etc.). Retail employees will arrive at work, and must be assigned a job in one of those three areas by the owner of the business, or a member of their household.
For restaurant employees, there are three jobs
====Firing====
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[[File: Restaurant Employee Report.png|thumb|329x329px|An example of Employee Satisfaction from a financial report of a restaurant.]]Sometimes, an employee will be unsatisfied with their job. Owners or their household members can fix this by praising the employee for their work. Criticizing employees for their work will make them work better, but lower their mood. At times, praising an employee for their work isn't enough, and the employee will ask for a promotion. In this case, not promoting the employee will lower the employee's relationship with the employer, and the employee may even quit.
In both retail and restaurants, employee behavior is a reflection of four things:
'''Mood''': Mood is very important for an employee. An employee's mood can affect how well they do their job, and could affect other customers' moods as well. Owners can improve an employee's mood by praising them or by telling them a joke to lift their spirits.
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Sims who are a part of the household that owns a retail business can do various jobs in that business. This is beneficial, as they don't need to be paid. It also allows the player to have more control over the business.
However, in an owned restaurant, the jobs of
==Notes==
<references group="n"/>
[[Category:Open for Business]]
[[Category:Get to Work]]
[[Category:Dine Out]]
[[Category:Cats & Dogs]]
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