Environment: Difference between revisions

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{{See also|Decorations}}
{{All
|name = Environment
|image = [[File:Ts2 poorly maintained room.png|240px]]
|caption= A messy and poorly maintained room}}
{{Quote|Decorations and landscaping around the lot will affect the environment. Sims like bright, clean spaces with plenty of color and light. A well kept house and yard will surely fulfill this need.|''The Sims 2''}}
'''Environment''' (in ''[[The Sims 2]]'' and ''[[The Sims Stories]]''), also known as '''Room/Environment''' meter(in ''[[The Sims]]'' and console games of ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2: Pets (console)|The Sims 2 Pets]]''), is an often overlooked, and[[motive]] that determines how happy a Sim is with the environment around him or her. It is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles or, ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.
 
'''Room''' (''The Sims'' and console games of ''The Sims 2'' and ''The Sims 2 Pets'') and '''Environment''' (''The Sims 2'' and ''The Sims Stories'') are needs. Although this need isdoes not exist in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', object catalogscatalogues inexplicably still mention Environmentthe environment need.
 
== The Sims and The Sims Bustin' Out ==
The '''Room/Environment''' meter is often overlooked, and is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles or ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.
This meter is known as Roomroom in ''[[The Sims]]'', and both [[child]] and [[adult]] Sims have it. If ''[[Unleashed]]'' is installed, [[pet]]s also have it.
 
This meter is absent from [[The Sims Bustin' Out (handheld)|''The Sims Bustin' Out'' for handheld]] and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.
== The Sims and The Sims Bustin' Out ==
This meter is known as Room in ''[[The Sims]]'', and both [[child]] and [[adult]] Sims have it. If ''[[Unleashed]]'' is installed, [[pet]]s also have it.
 
==The Urbz: Sims in the City==
Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for Roomroom.
 
In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter similar to the one in ''Bustin' Out'' for handheld.
 
== The Sims 2 and The Sims Stories==
In ''The Sims 2'', it is renamed Environmentenvironment, and does not appear until a Sim becomes a [[teen]] (though strangely, in ''The Sims 2'', babies have the environment motive when their motives are viewed with [[testingcheatsenabled]] enabled). In ''[[The Sims 2: Pets]]'', Environmentenvironment is replaced with Scratchscratch (for [[cat]]s) and Chewchew (for [[dog]]s). [[PlantSim]]s{{vgversion|TS2:S}} do not have an Environmentenvironment motive.
 
AnIf a Sim wakes up to an alarm clock, wakingor noise caused by a Simneighbor willthrough makea shared wall,{{Vgversion|TS2:AL}} their environment bar will become completely red, until theythe turnnoise itis offgone. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.
 
If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may [[Death|die]] by flies.
 
Broken objects, dirty objects, trash, dirty dishes, spoiled food, dimness and puddles also decrease a Sim's environment need.
Since it depends on a Sim's surroundings, Environment is not affected by the maxmotives cheat, or by [motive-affecting items]].
 
Since it depends on a Sim's surroundings, Environmentenvironment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
 
==The Sims 2 console games==
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is Roomroom, which is same as ''The Urbz: Sims in the City''. However, in ''The Sims 2 Castaway'', the motive is Environmentenvironment.
 
== The Sims 3 and The Simslater Medievalgames==
The environment need has been removed in ''[[The Sims 3]]'', ''[[The Sims Medieval]]'' and ''[[The Sims 4]]''.
 
The Environment need has been removed inIn ''[[The Sims 3]]'' and ''[[The Sims Medieval]]4''. In The Sims 3, objects still have an environment rating, and simsSims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.
 
In ''The Sims 4'', decorative objects provide a moodlet that gives the Sims inside a happy moodlet, and multiple decorations stack the moodlets and make the Sims happier. Conversely, spoiled food, puddles, trash, and damaged items give nearby Sims uncomfortable moodlets.
 
In [[The Sims 4/Patch 95|patch 95]] of ''The Sims 4'', all architectural elements such as wall patterns, floor patterns, fences, and columns will have impact on environment either positive or negative. This feature can be disabled in the gameplay option menu.
 
{{Motives}}
== The Sims 3 and The Sims Medieval==
The Environment need has been removed in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]''. In The Sims 3, objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet.
 
[[fr:Environnement]]
[[pl:Wystrój]]
[[ru:Уют]]
[[es:Entorno]]
[[Category:Motives]]