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|image = [[File:Ts2 poorly maintained room.png|240px]]
|caption= A messy and poorly maintained room}}
{{Quote|Decorations and landscaping around the lot will affect the environment. Sims like bright, clean spaces with plenty of color and light. A well kept house and yard will surely fulfill this need.|''The Sims 2''}}
'''
Although this need does not exist in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', object
==
This meter is known as
This meter is absent from [[The Sims Bustin' Out (handheld)|''The Sims Bustin' Out'' for handheld]] and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.
==The Urbz: Sims in the City==
Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for
In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter similar to the one in ''Bustin' Out'' for handheld.
== The Sims 2 and The Sims Stories==
In ''The Sims 2'', it is renamed
If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may [[Death|die]] by flies.
Broken objects, dirty objects, trash, dirty dishes, spoiled food, dimness and puddles also decrease a Sim's environment need.
Since it depends on a Sim's surroundings,
==The Sims 2 console games==
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is
==
The environment need has been removed in ''[[The Sims 3]]'', ''[[The Sims Medieval]]'' and ''[[The Sims 4]]''.
The Environment need has been removed in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]''. In ''The Sims 3'', objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.▼
▲
In ''The Sims 4'', decorative objects provide a moodlet that gives the Sims inside a happy moodlet, and multiple decorations stack the moodlets and make the Sims happier. Conversely, spoiled food, puddles, trash, and damaged items give nearby Sims uncomfortable moodlets.
In [[The Sims 4/Patch 95|patch 95]] of ''The Sims 4'', all architectural elements such as wall patterns, floor patterns, fences, and columns will have impact on environment either positive or negative. This feature can be disabled in the gameplay option menu.
{{Motives}}
[[fr:Environnement]]
[[pl:Wystrój]]
[[ru:Уют]]
[[es:Entorno]]
[[Category:Motives]]
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