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==The Sims 2 console games==
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is room, which is same as ''The Urbz: Sims in the City''. However, in ''The Sims 2 Castaway'', the motive is environment.
==The Sims 3 and later games==
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In ''The Sims 3'' and ''The Sims 4'', objects still have an environment rating, and Sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.
In
In [[The Sims 4/Patch 95|patch 95]] of ''The Sims 4'', all architectural elements such as wall patterns, floor patterns, fences, and columns will have impact on environment either positive or negative
{{Motives}}
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