Environment: Difference between revisions

3,484 bytes added ,  2 years ago
m
3 revisions imported
imported>A morris
mNo edit summary
m (3 revisions imported)
 
(55 intermediate revisions by 33 users not shown)
Line 1:
*[[{{See also|Decorations]]}}
The Room/Environment meter is often overlooked, and is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don’t like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations will no floor texture on them, dirty plates, puddles or ash piles or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings. It is known that in The Sims 2, an alarm clock waking a Sim will make his/her environment bar completely red, until he/she turns it off. If they can't, their mood will drastically decrease but quickly recovers if he/she finally turns it off. An accident fire causing Sims to panic will also drain all of their environment bar.
{{All
|name = Environment
|image = [[File:Ts2 poorly maintained room.png|240px]]
|caption= A messy and poorly maintained room}}
{{Quote|Decorations and landscaping around the lot will affect the environment. Sims like bright, clean spaces with plenty of color and light. A well kept house and yard will surely fulfill this need.|''The Sims 2''}}
'''Environment''' (in ''[[The Sims 2]]'' and ''[[The Sims Stories]]''), also known as '''Room/Environment''' meter(in ''[[The Sims]]'' and console games of ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2: Pets (console)|The Sims 2 Pets]]''), is an often overlooked, and[[motive]] that determines how happy a Sim is with the environment around him or her. It is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don’tdon't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations willwith no floor texture on them, dirty plates, puddles or, ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings. It is known that in The Sims 2, an alarm clock waking a Sim will make his/her environment bar completely red, until he/she turns it off. If they can't, their mood will drastically decrease but quickly recovers if he/she finally turns it off. An accident fire causing Sims to panic will also drain all of their environment bar.
 
ItAlthough isthis knownneed asdoes roomnot exist in ''[[The Sims 3]]'' and environment in ''[[The Sims 2Medieval]]''., Babiesobject throughcatalogues toinexplicably Childrenstill havemention nothe environment barneed.
 
==The Sims and The Sims Bustin' Out==
If a Sim has too many plates around him/her and their environmental bar is low, they may die by flies.
This meter is known as room in ''[[The Sims]]'', and both [[child]] and [[adult]] Sims have it. If ''[[Unleashed]]'' is installed, [[pet]]s also have it.
 
This meter is absent from [[The Sims Bustin' Out (handheld)|''The Sims Bustin' Out'' for handheld]] and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.
In ''[[The Sims 3]]'', the ''Environment'' need has been replaced by [[moodlet]]s.
 
==The SeeUrbz: alsoSims in the City==
Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for room.
*[[Decorations]]
 
In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter similar to the one in ''Bustin' Out'' for handheld.
 
== The Sims 2 and The Sims Stories==
In ''The Sims 2'', it is renamed environment, and does not appear until a Sim becomes a [[teen]] (though strangely, in ''The Sims 2'', babies have the environment motive when their motives are viewed with [[testingcheatsenabled]] enabled). In ''[[The Sims 2: Pets]]'', environment is replaced with scratch (for [[cat]]s) and chew (for [[dog]]s). [[PlantSim]]s{{vgversion|TS2:S}} do not have an environment motive.
 
If a Sim wakes up to an alarm clock, or noise caused by a neighbor through a shared wall,{{Vgversion|TS2:AL}} their environment bar will become completely red, until the noise is gone. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.
 
If athere Sim hasare too many plates of spoiled food around him/hera Sim, and theira environmentalSim's environment bar is low, theyhe or she may [[Death|die]] by flies.
 
Broken objects, dirty objects, trash, dirty dishes, spoiled food, dimness and puddles also decrease a Sim's environment need.
 
Since it depends on a Sim's surroundings, environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
 
==The Sims 2 console games==
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is room, which is same as ''The Urbz: Sims in the City''. However, in ''The Sims 2 Castaway'', the motive is environment.
 
==The Sims 3 and later games==
The environment need has been removed in ''[[The Sims 3]]'', ''[[The Sims Medieval]]'' and ''[[The Sims 4]]''.
 
In ''The Sims 3'' and ''The Sims 4'', objects still have an environment rating, and Sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.
 
In ''The Sims 4'', decorative objects provide a moodlet that gives the Sims inside a happy moodlet, and multiple decorations stack the moodlets and make the Sims happier. Conversely, spoiled food, puddles, trash, and damaged items give nearby Sims uncomfortable moodlets.
 
In [[The Sims 4/Patch 95|patch 95]] of ''The Sims 4'', all architectural elements such as wall patterns, floor patterns, fences, and columns will have impact on environment either positive or negative. This feature can be disabled in the gameplay option menu.
 
{{Motives}}
 
[[fr:Environnement]]
[[pl:Wystrój]]
[[ru:Уют]]
[[es:Entorno]]
[[Category:Motives]]