Focus: Difference between revisions

89 bytes removed ,  9 years ago
small grammar fixes
imported>K6ka
m (Cleaned up using AWB, typos fixed: responsabilities → responsibilities)
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{{Era|TSM}}
'''Focus '''is an indicator of how goodwell or badbadly a Sim is doing in ''[[The Sims Medieval]]''. It replaces the [[Mood]] meter that was previously in [[The Sims series]]. As in [[The Sims 3]], it is the sum of your [[moodlets]] (called [[buff]]s in the Medieval time).
 
Focus has a major role in The Sims Medieval. It is one of the two factors that risesraises the [[Quest Performance]], the other one being [[quest]] completion. When the Focus meter is higher than neutral, it shows green and it makes the Quest Performance meter to go up; but when it's lower than neutral, it shows red and it makes the Quest Performance meter to go down.
 
Likewise, Focus has a major involvement on the main interactions in the game, such as (but not limited to) [[Dueling (The Sims Medieval)|dueling]], [[crafting]] objects, [[gathering]] resources, performing several actions (such as a [[bard]] playing or a [[knight]] going on a hunt), and so on. Having low focus will often result in the Sim failing the action or performing it with low success.
 
Generally speaking, completing the Sim's [[Responsibility|Responsibilities]], taking care of Energy and Hunger needs, as well as other actions like socializing positively, counteracting the Sim's [[Fatal Flaw|fatal flaw]], having fun or making the Sim feel great are the main ways of raising the focus.
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**Also in The Sims Medieval, The Sim will smile (Focus is high) or become unhappy (Focus is low) so it is most likey based on mood from The Sims 3.
{{Stub}}
[[Category:The Sims Medieval]]
[[Category:Game mechanics]]
[[Category:Motives]]
[[Category:Simology]]
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