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Cleaned up using AWB, typos fixed: responsabilities → responsibilities
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{{Era|TSM}}
'''Focus '''is an indicator of how good or bad a Sim is doing in ''[[The Sims Medieval]]''. It replaces the [[Mood]] meter that was previously in [[The Sims series]]. As in [[The Sims 3]], it is the sum of your [[moodlets]] (called [[
Focus has a major role in The Sims Medieval. It is one of the two factors that rises the [[Quest Performance]], the other one being [[quest]] completion. When the Focus meter is higher than neutral, it shows green and it makes the Quest Performance meter to go up; but when it's lower than neutral, it shows red and it makes the Quest Performance meter to go down.
Likewise, Focus has a major involvement on the main interactions in the game, as (but not limited to) [[Dueling (The Sims Medieval)|dueling]], [[
Generally speaking, completing the Sim's [[Responsibility|Responsibilities]], taking care of Energy and Hunger needs, as well as other actions like socializing positively, counteracting the Sim's [[Fatal Flaw|fatal flaw]], having fun or making the Sim feel great are the main ways of raising the focus.
On the other hand, failing
It is important to note that positive focus will make the quest performance meter to raise over time (the higher the faster), but having negative focus will have a tremendous and fast decrease on such meter.
==Trivia==
*Although
**Also in The Sims Medieval, The Sim will smile (Focus is high) or become unhappy (Focus is low) so it is most likey based on mood from The Sims 3.
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[[Category:The Sims Medieval]]
[[Category:Game mechanics]]
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