Forum:Merging with the Customized Sims Wiki: Difference between revisions

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-- [[User:LiR|LiR]] ([[User talk:LiR|talk]]) 19:11, 11 April 2019 (UTC)
 
 
I might as well say a few things on this situation. So, I think the better name for the namespace could be "Custom content". I really feel like "Custom" is way too generic and just... weird. "Custom content" is pretty much what everyone (or at least the majority) of simmers refer the type of content that this new namespace would include. "Custom content portal" sounds better than "Custom portal", and "Custom" in general feels a bit too generic, I guess. Another name could be "Modification", but I feel like many people may seem that name as for gameplay mods only and not for custom clothing and stuff.
 
And talking about that, I feel like these should be the basic policies regarding what custom content pages include and don't include.
 
;What CC pages ''do'' include
*Gameplay mods, which affect the gameplay and mechanics of a game. An example could be a life state mod, or something that gives much more gameplay options such MCCC for TS4.
*Special objects. And by this I mean singular objects such as InSimenator and the FFS Lot Debugger like k6ka mentioned. Those articles should be moved from the main namespace to this new one.
 
;What CC pages ''don't'' include
*Sims, families and neighborhoods/worlds. All of those pages should be moved under fanon and go under the policies of that namespace.
*CC creators. They shall stay in the main namespace.
*Other external programs such as package editors or mod creation tools.
*Mods that only fix bugs. I really think we don't need those, unless they are very impactful.
 
However, I currently have no idea on how to handle decorative CC. CC that doesn't give any gameplay. This would be CC clothing, hair, accessories, objects etc. Obviously we wouldn't be creating independent articles for CC hair or something, but I did think about of having CC articles that include a "list" of CC (e.g. "Custom content:<mod creator>'s clothing") but then I thought... shouldn't we just include decorative CC under mod creator articles in the main namespace? I don't know.
 
In terms of notability, mods that only fix bugs shouldn't be included, like I said a bit earlier. In terms of very small mods, like a power outage mod or something, they could work as long as they have some form of depth. However, I think a mod that removes a single moodlet wouldn't work though. Cleanup, stub and other basic maintenance templates should be created for CC articles, and pretty much have the same rules.
 
I also think CC articles shouldn't be "owned" by someone like the fanon pages. The creator(s) of the mod could be listed in an infobox and generally in the article, but they should be open for anyone to edit the same way main namespace articles currently are. And since CC pages couldn't be owned by someone, the Sim, family, and neighborhood/world pages would be moved to the fanon namespace.
 
But yeah, "Custom content" is the name I would go for since it's the most easily noticeable one, I guess. - [[User:SimDestroyer|SimDestroyer]] ([[User talk:SimDestroyer|talk]]) 13:58, 16 April 2019 (UTC)