Game engine: Difference between revisions

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==Usage in The Sims series==
[[The Sims series|''The Sims'' series]] utilizes a new, in-house, game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game. For example, ''[[The Sims 2]]'' introduced a 3D engine with visual and technical advances over [[The Sims|its predecessor]], while its sequel, ''[[The Sims 3]]'', brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world.
 
Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements.
 
Console titles used different engines, until ''[[The Sims 3 (console)|The Sims 3 for console]]'' due to hardware differences. ''[[The Sims (console)|The Sims for console]]'' used a 3D rendering engine unlike [[The Sims|its PC counterpart]] but limited gameplay to one floor per lot and implemented the [[object limiter]]. ''[[The Sims: Bustin' Out]]'' used an engine which featured visual enhancements on the original console engine as well as rendered load screens. ''[[The Urbz: Sims in the City]]'' up to ''[[The Sims 2: Castaway]]'' utilized a 3D engine which was incrementally updated with each game, ''[[The Sims 2 (console)|The Sims 2 for console]]'' adding a "direct control" system allowing for third-person control over Sims as opposed to the traditional "point and click" system. ''[[The Sims 3 (console)|The Sims 3 for console]]'' uses a "watered-down" version of [[The Sims 3|the PC version's engine]] with the object limiter applied and the texture streaming solution omitted due to the console's RAM limitations but allows for multiple floors to be constructed and used on a lot. ''[[The Sims 4 (console)|The Sims 4 for console]]'' uses the same engine as its PC counterpart and the game itself is virtually identical to the PC, baring being slightly behind in updates and new expansion packs and support for controllers.
 
== Engines ==
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**''[[The Sims 4: Toddler Stuff]]''
**''[[The Sims 4: Cats & Dogs]]''
**''[[The Sims 4: Laundry Day Stuff]]'' (TBA: 2018)
**''[[The Sims 4: Jungle Adventure]]''
**''[[The Sims 4: My First Pet Stuff]]''
**''[[The Sims 4: Seasons]]''
**''[[The Sims 4: Get Famous]] ''
**''[[The Sims 4: StrangerVille]] ''
**''[[The Sims 4: Island Living]] ''
**''[[The Sims 4: Moschino Stuff]] ''
**''[[The Sims 4: Realm of Magic]] ''
**''[[The Sims 4: Discover University]]''
**''[[The Sims 4: Tiny Living Stuff]] ''
**''[[The Sims 4: Eco Lifestyle]] ''
**''[[The Sims 4: Nifty Knitting Stuff]] ''
**''[[The Sims 4: Journey to Batuu]]''
**''[[The Sims 4: Snowy Escape]]''
**''[[The Sims 4: Paranormal Stuff]]''
 
==References==