Game guide:Emotions 101: Difference between revisions

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'''This tutorial is for ''[[The Sims 4]]'' only.'''
''[[The Sims 4]]'' implemented a new system to make Sims more smart and interactive, called [[Emotion]]s. Emotions allow your Sim to react differently, unlock new interactions and many more. For example, an Angry Sim can "Take A Cold Shower" to calm down, a Playful Sim can "Scour for Memes" on the computer, a Sad Sim can "Call Sadness Hotline", etc. Below is a list of the emotions, and the main ways to achieve those.
 
''The Sims 4'' implemented a new system to make Sims more smart and interactive, called [[Emotion]]s. Emotions allow Sims to react differently to certain events and unlock new interactions, and are affected by [[Trait (The Sims 4)|traits]], [[Moodlet]]s and in-game events and interactions with others. Below is a list of the emotions, and the simple ways to achieve them in-game.
 
==Emotions List==
===[[File:Angry_Emotion.jpg|left]][[Angry]]===
[[File:Angry_Emotion.jpg|thumb|right|200px]]
Angry Sims have different Mean interactions, which will be more successful. Other Sims can try to Calm them Down, if they're not Angry themselves. The Angry emotion can be countered by performing Friendly interactions, taking a Cold Shower, Trying to Calm Down in the mirror or using a Punching Bag. It can evolve to ''Very Angry'' and then ''Enraged''. Enraged Sims risk a death by cardiac attack.
 
'''Easiest way to achieve: ''':Receiving Repeatedly perform meanunpleasant interactions until the conversation turns in afrom rude/offensiveother oneSims.
 
Example Moodlets:
*New enemy (Angry +2, 4hrs)
*Participated in a rude conversation (Angry +1-3, 4-12hrs)
 
=== [[Asleep]] ===
- Made a new enemy (Angry +2, 4hrs)
[[File:Asleep_Emotion.jpg|thumb|right|200px]]
 
Sims feel this emotion when the are sleeping or taking a nap. The "Sleeping Soundly" moodlet adds +10000 towards the emotion, overriding all others. Even if it overrides most of the emotions, having the "Really Has to Pee" moodlet will wake them up.
- Participating in a rude conversation (Angry +1-3, 4-12hrs)
 
===[[File:Asleep_Emotion.jpg|left]]Asleep===
Pretty straightforward, Sims receive it when the are sleeping or taking a nap. It overrides all the other emotions, allowing the Sim to lose other moodlets, be it positive or negative. Even if it overrides most of the emotions, having the "Really Has to Pee" moodlet will wake them up.
 
'''Easiest way to achieve:''' Go to sleep. What could be simpler?
 
Example Moodlets:
*Sleeping Soundly (Asleep +10000, until waking up)
 
===[[Bored]]===
- Sleeping Soundly (Asleep +10000, until waking up)
[[File:Bored_Emotion.jpg|thumb|right|200px]]
 
 
 
===[[File:Bored_Emotion.jpg|left]][[Bored]]===
A Sim can become bored through socialization, at random and if one of the two socialites repeats the same interaction a couple of times. It can also be randomly received at work, at school and when Spying on Neighbors.
 
'''Easiest way to achieve: '''Repeating Startan interaction 3 - 4 times in a conversation andor repeatreading thea sameskill interactionbook 3-4of times.a Thelower conversationskill shouldlevel than what the becomeSim dullhas.
 
Example Moodlets:
*Dull Conversation (Bored +2, 4-12hrs)
*Work/School Annoyance (Bored +2, 6hrs)
 
===[[Confident]]===
- Dull Conversation (Bored +2, 4-12hrs)
[[File:Confident_Emotion.jpg|thumb|right|200px]]
 
- Work/School Annoyance (Bored +2, 6hrs)
 
 
 
 
===[[File:Confident_Emotion.jpg|left]][[Confident]]===
A confident Sim will be able to perform better at social interactions, and will be able to "Pee Like A Champion". Confidence is raised through many means, examples being drawing a masterpiece, cooking at a high cooking level, making a great sculpture/furniture at the woodworking table or winning a fight. It can evolve to ''Very Confident''.
 
'''Easiest way to achieve: '''WhileBrush cookingTeeth atin a level 2 or highermirror, you can easily earnwinning a "Competentfight Cook"or moodlet. Otherwise, practising Charisma at the mirror is asuccessfully greatupgrading wayan too.object
 
Example Moodlets:
*Win a Fight (Confident +2(+3 for Mean Sims), 4hrs)
 
- Won a Fight (Confident +2(+3 for Mean Sims), 4hrs)
 
 
 
[[File:Dazed_Emotion.jpg|left]]
===[[Dazed]]===
[[File:Dazed_Emotion.jpg|thumb|right|200px]]
If a Sim becomes Dazed, he will have problems performing most interactions, and the easiest way to fix it is taking a nap, or taking a bath.
 
'''Easiest way to achieve: '''Get inLose a fight, withelectrocute a strongerthe Sim, or electrocute yourselfdrink bymany repairingcups anof objectcoffee.
 
Example Moodlets:
*Rocket Crash (Dazed +4, 4hrs)
*Beaten up (Dazed +3, 4hrs)
 
===[[Embarrassed]]===
- Rocket Crash (Dazed +4, 4hrs)
[[File:Embarrassed_Emotion.jpg|thumb|right|200px]]
An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 3rd emotion level after ''Very Embarrassed''. It can evolve to, as stated, ''Very Embarrassed'' and then ''Mortified''.
 
'''Easiest way to achieve: '''Humiliating oneself in a discussion with many Sims present or walking in on another Sim bathing or using the toilet.
- Lost a Fight (Dazed +3, 4hrs)
 
 
===[[File:Embarrassed_Emotion.jpg|left]][[Embarrassed]]===
An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 4th emotion level after Humiliated. It can evolve to, as stated, ''Very Embarrassed'' and then ''Mortified''.
 
'''Easiest way to achieve: '''Perform something embarrassing during a conversation, like kissing a Friend Sim with no Romantic Interest.
 
Example Moodlets:
*Bladder Failure (Embarrassed +5, 4hrs)
*Socially Awkward (Embarrassed +2, 4-12hrs, Loner-only Moodlet)
 
===[[Energized]]/Energised===
- Bladder Failure (Embarrassed +5, 4hrs)
[[File:Energized_Emotion.jpg|thumb|right|200px]]
 
- Socially Awkward (Embarrassed +2, 4-12hrs, Loner-only Moodlet)
 
===[[File:Energized_Emotion.jpg|left]][[Energized]]/Energised===
An energized Sim performs better in physical activities, has special interactions like doing Push-Ups and Sit-Ups, and can prepare Protein Plates, which bring an Energized moodlet themselves. It can evolve to ''Very Energized''.
 
'''Easiest way to achieve: '''Take a Brisk Shower, jogging or eat a Protein Plate (which can be prepared afterdrinking thean Briskenergy Shower)drink.
 
Example Moodlets:
*Protein Plate (Energized +2, 4hrs)
*Given a Pep Talk (Energized +1, 4hrs)
 
===[[Fine]]===
- Protein Plate (Energized +2, 4hrs)
[[File:Fine_Emotion.jpg|thumb|right|200px]]
A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all. It is the default emotional state.
 
'''Easiest way to achieve: '''Make sure no moodlets are present.
- Given a Pep Talk (Energized +1, 4hrs)
===[[File:Fine_Emotion.jpg|left]][[Fine]]===
A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all.
 
'''Easiest way to achieve: '''Don't do anything. Make sure no passive moodlets are present. Although, why would you achieve this emotion?
 
Example Moodlets:
*This emotion appears only when no moodlets are present.
 
===[[Flirty (emotion)|Flirty]]===
- This emotion appears only when no moodlets are present.
[[File:Flirty_Emotion.jpg|thumb|right|200px]]
 
 
 
 
===[[File:Flirty_Emotion.jpg|left]][[Flirty (emotion)|Flirty]]===
Flirty Sims will be more successful at anything Romantic, from flirting to WooHoo. It is best to achieve this emotion before attempting a date or a romantic meeting. It can evolve into ''Very Flirty''.
 
'''Easiest way to achieve: '''Take a Steamy Shower, thenusing Freshen Up inon thea mirror or successfully completing romantic interactions.
 
Example Moodlets:
*Romantic Comedy (Flirty +1, 4hrs)
*Tried Outfits On (Flirty +1, 4hrs)
 
===[[Focused]]===
- Romantic Channel (Flirty +1, 4hrs)
[[File:Focused_Emotion.jpg|thumb|right|200px]]
 
- Tried Outfits On (Flirty +1, 4hrs)
 
 
===[[File:Focused_Emotion.jpg|left]][[Focused]]===
A focused Sim is better at anything required logic and mental work, like programming, repairing and participating in a Video Gaming tournament. It can evolve into ''Very Focused''.
 
'''Easiest way to achieve: '''Browse SimipediaSimpedia on a computer, forplay achess quickor look through a moodlettelescope.
 
Example Moodlets:
*Browsed Simipedia (Focused +1, 4hrs)
*Good Game (Focused +1, 4hrs)
 
===[[Happy]]===
- Browsed Simipedia (Focused +1, 4hrs)
[[File:Happy_Emotion.jpg|thumb|right|200px]]
A happy Sim is happy about their life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve into ''Very Happy''.
 
'''Easiest way to achieve: '''Be in a decorated room, listen to music or eat a good meal.
- Good Gaming Session (Focused +1, 4hrs)
 
 
===[[File:Happy_Emotion.jpg|left]][[Happy]]===
A happy Sim is happy about his life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve into ''Very Happy''.
 
'''Easiest way to achieve: '''Be in a decorated room, listen to music, eat a good meal, there is a lot of pretty easy ways to become happy!
 
Example Moodlets:
*Beautifully Decorated (Happy +1-3, until leaving room)
*Good Vibes (Happy +1, 2hrs)
 
===[[Inspired]]===
- Beautifully Decorated (Happy +1-3, until leaving room)
[[File:Inspired_Emotion.jpg|thumb|right|200px]]
 
- Good Vibes (Happy +1, 2hrs)
===[[File:Inspired_Emotion.jpg|left]][[Inspired]]===
Being Inspired helps a Sim with cooking, writing and painting. They will perform better at those, and will produce better quality meals/books/paintings. It can evolve into ''Very Inspired''.
 
'''Easiest way to achieve: '''Take a Thoughtful Shower, Browse Art on the computer, or Gather Inspiration from any Art object (High-level Painters only).
 
Example Moodlets:
*Thoughtful Shower (Inspired +1, 4hrs)
*Inspiration Juices (Inspired +2, 4hrs)
 
===[[Playful (emotion)|Playful]]===
- Thoughtful Shower (Inspired +1, 4hrs)
[[File:Playful_Emotion.jpg|thumb|right|200px]]
A Playful Sim will be more about joking and having fun than working, and performing various activities can be hard while Playful. Funny interactions will be easier to perform. It can evolve into ''Very Playful'', and then into ''Hysterical''. Hysterical Sims run a risk of death if they continue with playful interactions.
 
'''Easiest way to achieve: '''Watch Comedy channel for ~30 minutes or take a bubble bath.
- Inspiration Juices (Inspired +2, 4hrs)
===[[File:Playful_Emotion.jpg|left]][[Playful (emotion)|Playful]]===
A Playful Sim will be more about joking and having fun than working, and performing various activities can be hard while Playful. Funny interactions will be easier to perform. It can evolve into ''Very Playful'', and then into ''Hysterical''. Hysterical Sims run a risk of death if they carry on with the playful interactions, and should calm down.
 
'''Easiest way to achieve: '''Watch Comedy channel for ~30 minutes, or take a bubble bath.
 
Example Moodlets:
*Bubbles! (Playful +2, 4hrs)
*What A Silly Face! (Playful +1, 2hrs)
 
===[[Sad]]===
- Bubbles! (Playful +2, 4hrs)
[[File:Sad_Emotion.jpg|thumb|right|200px]]
 
A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to ''Very Sad''. Contrary to rumors, Sims cannot die from being Very Sad/Depressed.
- What A Silly Face! (Playful +1, 2hrs)
 
===[[File:Sad_Emotion.jpg|left]][[Sad]]===
A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to ''Very Sad''. Contrary to rumors, your Sim cannot die from being Very Sad/Depressed.
 
'''Easiest way to achieve: '''Don'tDeplete talk to anyone. Lower yourthe [[Social]] until you get the Sad moodletmotive.
 
Example Moodlets:
*Lost a Family Member (Sad +2/+5, 2 days)
*Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)
 
===[[Tense]]===
- Lost a Family Member (Sad +?, 2 days)
[[File:Tense_Emotion.jpg|thumb|right|200px]]
 
- Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)
===[[File:Tense_Emotion.jpg|left]][[Tense]]===
Tense Sims will seek fun, and can Vent to other Sims. Tense can evolve into ''Very Tense''. Tense Sims will refuse doing some tasks, and will autonomously watch TV/play games.
 
'''Easiest way to achieve: '''Work Hard, neglectDeplete the [[Fun]] meter, start a firemotive.
 
Example Moodlets:
*Desperate (Tense +3, until Fun is raised)
*Work-Related Name (Bugged Out for Tech Gurus, Overpainted for Painters, etc.) (Tense +1, 6-8hrs)
 
===[[Uncomfortable]]===
- Desperate for Fun (Tense +3, until Fun is raised)
[[File:Uncomfortable_Emotion.jpg|thumb|right|200px]]
 
- Work-Related Name (Bugged Out for Tech Gurus, Overpainted for Painters, etc.) (Tense +1, 6-8hrs)
 
 
===[[File:Uncomfortable_Emotion.jpg|left]][[Uncomfortable]]===
Sims who are Uncomfortable won't benefit from it, although they will be able to Complain about Problems. Uncomfortable usually appears when your Needs are low. It can evolve into ''Very Uncomfortable''.
 
'''Easiest way to achieve: '''ItAllow the Sim'lls comeneeds to youdeplete itself,so justthat gothey toachieve negative moodlets sleepor withoutuse emptyingcheap bladderfurniture.
 
Example Moodlets:
*Hungry (Uncomfortable +1, 24hrs)
*Really has to Pee (Uncomfortable +40, 3hrs)
 
==See Also==
- Hungry (Uncomfortable +1, 24hrs)
*[[Emotion]]
 
*[[List of Moodlets (The Sims 4)|List of Moodlets]]
- Really has to Pee (Uncomfortable +40, 3hrs)
[[Category:The Sims 4 game guides]]