Game guide:Emotions 101: Difference between revisions

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'''This tutorial is for ''[[The Sims 4]]'' only.'''
''[[The Sims 4]]'' implemented a new system to make Sims more smart and interactive, called [[Emotion]]s. Emotions allow your Sim to react differently, unlock new interactions and many more. For example, an Angry Sim can "Take A Cold Shower" to calm down, a Playful Sim can "Scour for Memes" on the computer, a Sad Sim can "Call Sadness Hotline", etc. Below is a list of the emotions, and the main ways to achieve those.
 
''[[The Sims 4]]'' implemented a new system to make Sims more smart and interactive, called [[Emotion]]s. Emotions allow your SimSims to react differently, unlockto newcertain interactionsevents and manyunlock more.new For exampleinteractions, anand Angryare Simaffected canby "Take[[Trait A(The ColdSims Shower" to calm down4)|traits]], a[[Moodlet]]s Playfuland Simin-game canevents "Scourand forinteractions Memes" on the computer, a Sad Sim can "Call Sadness Hotline",with etcothers. Below is a list of the emotions, and the mainsimple ways to achieve thosethem in-game.
 
==Emotions List==
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Angry Sims have different Mean interactions, which will be more successful. Other Sims can try to Calm them Down, if they're not Angry themselves. The Angry emotion can be countered by performing Friendly interactions, taking a Cold Shower, Trying to Calm Down in the mirror or using a Punching Bag. It can evolve to ''Very Angry'' and then ''Enraged''. Enraged Sims risk a death by cardiac attack.
 
'''Easiest way to achieve: ''':Receiving Repeatedly perform meanunpleasant interactions until the conversation turns in afrom rude/offensiveother oneSims.
 
Example Moodlets:
*Made a newNew enemy (Angry +2, 4hrs)
*ParticipatingParticipated in a rude conversation (Angry +1-3, 4-12hrs)
 
=== [[Asleep]] ===
[[File:Asleep_Emotion.jpg|thumb|right|200px]]
PrettySims straightforward,feel Simsthis receive itemotion when the are sleeping or taking a nap. ItThe overrides"Sleeping allSoundly" themoodlet otheradds emotions,+10000 allowingtowards the Sim to lose other moodletsemotion, beoverriding it positive orall negativeothers. Even if it overrides most of the emotions, having the "Really Has to Pee" moodlet will wake them up.
 
'''Easiest way to achieve:''' Go to sleep. What could be simpler?
 
Example Moodlets:
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A Sim can become bored through socialization, at random and if one of the two socialites repeats the same interaction a couple of times. It can also be randomly received at work, at school and when Spying on Neighbors.
 
'''Easiest way to achieve: '''Repeating Startan interaction 3 - 4 times in a conversation andor repeatreading thea sameskill interactionbook 3-4of times.a Thelower conversationskill shouldlevel than what the becomeSim dullhas.
 
Example Moodlets:
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A confident Sim will be able to perform better at social interactions, and will be able to "Pee Like A Champion". Confidence is raised through many means, examples being drawing a masterpiece, cooking at a high cooking level, making a great sculpture/furniture at the woodworking table or winning a fight. It can evolve to ''Very Confident''.
 
'''Easiest way to achieve: '''WhileBrush cookingTeeth atin a level 2 or highermirror, you can easily earnwinning a "Competentfight Cook"or moodlet. Otherwise, practising Charisma at the mirror is asuccessfully greatupgrading wayan too.object
 
Example Moodlets:
*WonWin a Fight (Confident +2(+3 for Mean Sims), 4hrs)
 
===[[Dazed]]===
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If a Sim becomes Dazed, he will have problems performing most interactions, and the easiest way to fix it is taking a nap, or taking a bath.
 
'''Easiest way to achieve: '''Get inLose a fight with a stronger Sim, electrocute yourselfthe by repairing an object,Sim or drink medicinemany when your Simcups isn'tof sickcoffee.
 
Example Moodlets:
*Rocket Crash (Dazed +4, 4hrs)
*LostBeaten a Fightup (Dazed +3, 4hrs)
 
===[[Embarrassed]]===
[[File:Embarrassed_Emotion.jpg|thumb|right|200px]]
An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 4th3rd emotion level after Humiliated''Very Embarrassed''. It can evolve to, as stated, ''Very Embarrassed'' and then ''Mortified''.
 
'''Easiest way to achieve: '''PerformHumiliating somethingoneself embarrassing duringin a conversation,discussion likewith kissingmany aSims Friendpresent or walking in on another Sim withbathing or nousing Romanticthe Interesttoilet.
 
Example Moodlets:
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An energized Sim performs better in physical activities, has special interactions like doing Push-Ups and Sit-Ups, and can prepare Protein Plates, which bring an Energized moodlet themselves. It can evolve to ''Very Energized''.
 
'''Easiest way to achieve: '''Take a Brisk Shower, jogging or eat a Protein Plate (which can be prepared afterdrinking thean Briskenergy Shower)drink.
 
Example Moodlets:
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===[[Fine]]===
[[File:Fine_Emotion.jpg|thumb|right|200px]]
A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all. It is the default emotional state.
 
'''Easiest way to achieve: '''Don't do anything. Make sure no passive moodlets are present.
 
Example Moodlets:
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Flirty Sims will be more successful at anything Romantic, from flirting to WooHoo. It is best to achieve this emotion before attempting a date or a romantic meeting. It can evolve into ''Very Flirty''.
 
'''Easiest way to achieve: '''Take a Steamy Shower, thenusing Freshen Up inon thea mirror or successfully completing romantic interactions.
 
Example Moodlets:
*Romantic Channel Comedy (Flirty +1, 4hrs)
*Tried Outfits On (Flirty +1, 4hrs)
 
===[[Focused]]===
[[File:Focused_Emotion.jpg|thumrightthumb|right|200px]]
A focused Sim is better at anything required logic and mental work, like programming, repairing and participating in a Video Gaming tournament. It can evolve into ''Very Focused''.
 
'''Easiest way to achieve: '''Browse SimipediaSimpedia on a computer, forplay achess quickor look through a moodlettelescope.
 
Example Moodlets:
*Browsed Simipedia (Focused +1, 4hrs)
*Good Gaming SessionGame (Focused +1, 4hrs)
 
===[[Happy]]===
[[File:Happy_Emotion.jpg|thumb|right|200px]]
A happy Sim is happy about histheir life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve into ''Very Happy''.
 
'''Easiest way to achieve: '''Be in a decorated room, listen to music, or eat a good meal, there is a lot of pretty easy ways to become happy!.
 
Example Moodlets:
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Being Inspired helps a Sim with cooking, writing and painting. They will perform better at those, and will produce better quality meals/books/paintings. It can evolve into ''Very Inspired''.
 
'''Easiest way to achieve: '''Take a Thoughtful Shower, Browse Art on the computer, or Gather Inspiration from any Art object (High-level Painters only).
 
Example Moodlets:
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===[[Playful (emotion)|Playful]]===
[[File:Playful_Emotion.jpg|thumb|right|200px]]
A Playful Sim will be more about joking and having fun than working, and performing various activities can be hard while Playful. Funny interactions will be easier to perform. It can evolve into ''Very Playful'', and then into ''Hysterical''. Hysterical Sims run a risk of death if they carry oncontinue with the playful interactions, and should calm down.
 
'''Easiest way to achieve: '''Watch Comedy channel for ~30 minutes, or take a bubble bath.
 
Example Moodlets:
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===[[Sad]]===
[[File:Sad_Emotion.jpg|thumb|right|200px]]
A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to ''Very Sad''. Contrary to rumors, your SimSims cannot die from being Very Sad/Depressed.
 
'''Easiest way to achieve: '''Don'tDeplete talk to anyone. Lower yourthe [[Social]] until you get the Sad moodletmotive.
 
Example Moodlets:
*Lost a Family Member (Sad +?2/+5, 2 days)
*Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)
 
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Tense Sims will seek fun, and can Vent to other Sims. Tense can evolve into ''Very Tense''. Tense Sims will refuse doing some tasks, and will autonomously watch TV/play games.
 
'''Easiest way to achieve: '''Work Hard, neglectDeplete the [[Fun]] meter, start a firemotive.
 
Example Moodlets:
*Desperate for Fun (Tense +3, until Fun is raised)
*Work-Related Name (Bugged Out for Tech Gurus, Overpainted for Painters, etc.) (Tense +1, 6-8hrs)
 
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Sims who are Uncomfortable won't benefit from it, although they will be able to Complain about Problems. Uncomfortable usually appears when your Needs are low. It can evolve into ''Very Uncomfortable''.
 
'''Easiest way to achieve: '''ItAllow the Sim'lls comeneeds to youdeplete itself,so justthat gothey toachieve negative moodlets sleepor withoutuse emptyingcheap bladderfurniture.
 
Example Moodlets:
*Hungry (Uncomfortable +1, 24hrs)
*Really has to Pee (Uncomfortable +40, 3hrs)
 
==See Also==
*[[Emotion]]
*[[List of Moodlets (The Sims 4)|List of Moodlets]]
[[Category:The Sims 4 game guides]]