Game guide:FFS Lot Debugger options: Difference between revisions

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__INDEX__
The [[FFS Lot Debugger]] (AKA The "Batbox") is a debugging object created by [[J. M. Pescado]]. It can be downloaded [http://www.moreawesomethanyou.com/smf/index.php/topic,72.0.html here]. The debugger was designed to fix several in-game issues as well as provide many methods of fixing or reducing [[Game guide:Avoiding corruption|corruption]], as well as the correct way to [[Game guide:How to delete a Sim correctly|delete Sims]]. The options, however, can confuse newbies, and not all of them are described in the lack of documentation. This article attempts to identify all the options provided by the debugger, and a short description of what they do.
 
==FFS Lot Debugger options==
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===Nuke...===
This category contains options for removing (orAKA "nuking") objects, such as game controllers (which control the outcome of events and scenarios) or for tokens. Use these options with caution as theysome of them canmay cause corruption if improperly used.
 
'''Note''': Not all of these options appear when there is an issue. You should use these options only when you think there's clearly an issue with the lot and you suspect some of these to be the culprit.
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====Stuck Airplanes====
When a Sim plays with a paper airplane, the game reserves a few tiles for the Sim to play freely. Normally, when the interaction ends or is cancelled, the game will relinquish the reserved tiles and make them vacant again. Sometimes though, the game will fail to unreserve the tiles, leading to "stuck invisible tiles", in which Sims cannot walk on and objects cannot be placed on. This option removes those broken tiles. Don't use if there is a Sim playing with a paper airplane.
 
====Stuck Poobags====
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====Junk Pregnancy Controllers====
A bug exists in the [[The Sims 2: Pets|''Pets'']] expansion where pet pregnancy controllers will not remove themselves after the pregnancy is conceived, resulting in a mass build-up of unused controllers. If this is left unchecked, the lot could potentially become unplayable. This option will delete the controllers.
 
'''Note''': [httphttps://modthesims.info/d/326049 This mod] automatically removes any redundant pregnancy controllers, effectively fixing the issue.
 
====Stuck SFX====
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====Sim Schedulers====
Will cancel any visitors that are about to spawn, and terminates the contracts of any hired NPCs. Also prevents the school bus from showing up for kids and teens — reloading the lot fixes this.<ref>https://www.modthesims.info/showthread.php?p=4577240#post4577240</ref>
 
====Lost Fishing Spots====
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===Fix...===
This category contains several bug fixes tofor manyseveral in-game bugs, glitches, and issues. The majority of these options will not appear until the debugger detects that the glitch may be present.
 
====Broken Grades====
Bug fix: will restore child/teen grade to above D.
Unknown.
 
====Bring Out Your Dead====
ThereThis option will appear when there are dead Sims still pretending to be a resident of the household. Bringing them out kicksremoves them outfrom the household.<ref>http://www.moreawesomethanyou.com/smf/index.php?/topic=,72.740;wap2msg249155.html#msg249155</ref>
 
====Werewolf Hairiness====
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====Work State====
Fix Work StateThis removes the perma-penalty bit for being Latelate for work (being late is worse than not going at all!), and setsets the "Doesn't Need To Go To Work" bit. This is used when yourthe simSim gets reset following a patch or a complex mod being installed and isn't at work anymore as a result, which will cause their job performance to take a dangerous hit at the time they were supposed to come home.<ref>http://www.moreawesomethanyou.com/smf/index.php?/topic=,72.640msg217751.html#msg217751</ref>
 
'''Note''': Cyjon's [http://cyjon.net/node/436 Less Late Penalty] reduces the incredibly severe penalties Sims get for being late at work.
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====Rerandomize Sim Generator====
This option attempts to fix the [http://simswiki.info/wiki.php?title=Game_Help:Pregnancy#Rolling_the_Pacifier_and_Firstborn_Syndrome first-born effect], in which Sims born in-game are given identical personalities and appearances. This happens if a Sim is born, then the game is saved and exited, and in the next play session, another baby is born and has the exact same or similar personality and/or appearance as the first. This is not a bug, but a "coding laziness" on the developer's end. This issue can be resolved by going into [[Create a Sim]] and clicking on the pacifier icon several times to roll through the combinations and randomize the personality generator. This option basically does the same thing, except it can be used on lots without the hassle of going to CAS. Use before a pregnancy comes to term.
 
'''Note''': This option will quit your lot without saving, in order to avoid committing to the pile of NPCs it generates.<ref>http://www.moreawesomethanyou.com/smf/index.php/topic,72.msg590592.html#msg590592</ref> Save before using this option.
 
'''Another note''': You may still experience the first-born effect if you use this option immediately after booting up the game, as the option will always create (and immediately delete) thirteen Sims,<ref>https://www.modthesims.info/showthread.php?p=5094790#post5094790</ref> due to the Batbox itself using another randomizer in the game that has the same problem. The solution, therefore, is to use this option or go into CAS and roll the pacifier a random number of times yourself.<ref>https://www.modthesims.info/showthread.php?p=5095122#post5095122</ref> This should only concern you if you are paranoid of siblings looking and acting identical to each other and want a truly diverse and random selection.
'''Note''': This option will quit your lot without saving, in order to avoid committing to the pile of NPCs it generates. Save before using this option.
 
====Invisible Sims====
The exact nature of this option is unknown, though it attemptsAttempts to correct Sims that have gone "invisible" for some reason. Invisible Sims may be marked with "floating glasses" or "floating wedding ring". Sims may also appear to be invisible right before they enter the lot.
 
====Bad Apartment Residencies====
SomeThis glitchesoption mayresolves occurissues with bad apartment residencies, such as townies that do not live in an apartment but still have movedan intoapartment token signifying that they do. This may occur if an apartment unit they resided in was moved into by a playable household, suchor asif the apartmentsapartment oflot was bulldozed. This issue prevents townies thatfrom havebeing beenre-added deletedto orthe movedtownie inpool and may cause the game to generate more townies to populate new apartments, rather than reusing existing ones. IfThis option will remove the apartment oftokens for any Sims that do not actually live in an apartment. It will also remove the deletedNPC token from any playable, non-townie stillSims. appearsPlayers asshould "occupied",note usethat using this option tomay fixaffect itapartment roommates.<ref>http://www.moreawesomethanyou.com/smf/index.php?/topic=,72.1055;wap2msg382317.html#msg382317</ref><ref>https://modthesims.info/showthread.php?t=630912</ref>
 
====Disabled Autonomy====
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====Buggy Paintings====
Unknown.
 
====Pet Runaway====
Unknown.
 
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If your Sim has over 5 points in a [[hobby]] and hasn't received an invitation to join a hobby club, you can use this option to try and fix it.
 
'''Note''': There is a bug in [[apartments]] that have been modified, such as custom-built apartments and default apartments that have been edited by the player, in which Sims cannot receive hobby club memberships for whatever reason. This option alone doesn't appear to be able to fix this problem. TheTo solutionfix wouldthis beproblem, use the option on the affected Sim(s) home lot. Save and exit to the neighborhood, then load an unmodified apartment lot,. useUse a [http://www.simlogical.com/sl/Sims2Pages/Sims2_Teleporters.htm teleporter] to force the affected residents over, and make the Sims selectable, either with [[BoolProp testingcheatsenabled]] or a hacked object. The hobby instructor should then show up to grant the Sims their membership cards. Once that is done, make the Sims unselectable and save the lot.
 
====Tans & Burns====
This removes the "Tanned and burned" effect Sims get if they [[Sunburn|overheat]]. Useful for clearing the effect if it glitches up and doesn't go away.
 
====Reset Bigfoot Controller====
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====Playable====
Turns a Sim back into their normal form. It will also make the selected Sim a playable Sim if they are a [[townie]]; they will lose their townie status and appear in the [[family bin]], ready to be moved into a lot.
Turns a Sim back into their normal form.
 
===Force Errors...===
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====Show Plague Info====
Appears when a Sim is sick, and displays their illness statistics. A description of how disease works, which does not actually explain what the values mean since the values are only labeled with initials, is available [http://www.moreawesomethanyou.com/smf/index.php?topic=5200.0 here].
 
====Temperature Stats====
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====Clear Trash====
Removes any useless, safe to remove memories. TheMost mostnotably, notableit oneswill areremove the "Met Sim" and "Move In" memories.
 
'''Note''': You cannot individually choose which memories to delete - any memories that meet the criteria are removed via this option. See [httphttps://modthesims.info/showthread.php?p=3919115#post3919115 this thread] for instructions on removing memories manually in [[Package editor#SimPE|SimPE]].
 
====Nuke Attraction Markers====
Attraction markers are simple triggers for relationship-related wants and fears.<ref>httphttps://www.modthesims.info/showthread.php?p=2680948#post2680948</ref> Occasionally they may become corrupted and bloat character file size. You lose nothing by removing them and they can be deleted safely.<ref>http://www.leefish.nl/mybb/showthread.php?tid=1665&page=21</ref>
 
====Clear Gossip...====
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Not debugging options either. These provide some options for controlling the weather, though none as useful or descriptive as the [[Weather-controlling machine]].
 
This category has twothree additional options:
 
'''Snow''': Choose from "Clear" or "MOAR!"
 
'''Temperature''': Choose from "Grip of Winter" (temperature at -100), "Heat From Hell" (temperature at +100), or "Normal".
 
'''Rain''': Only appears when it is currently raining. Choose from "Less!", "T&L!" (Thunder and lightning), and "MOAR!".
 
===Party...===
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====Clear Restock Signs====
There is an infamous bug in which restock signs are misplaced (e.g. appearing at the far corner of a lot).<ref>httphttps://modthesims.info/wiki.php?title=Game_Help:Restock_Signs_Misplaced</ref> This option will delete all restock signs on the lot.
 
====Move HQ Here====
This option allows you to transfer an owned business out of a family or household. See [httphttps://www.modthesims.info/showthread.php?p=1663360#post1663360 this page] for instructions on how to use it.
 
=="Debug Mode" options==
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Has two options: "Sync To Current" and "Restore Original". "Sync To Current" changes the genetic personality (the underline) to the current personality the Sim has (the highlighted pills). "Restore Original" resets the Sim's personality back to its genetic personality.
 
'''Note''': Genetic personality is the personality that is passed down to the off-spring if thea Sim's has babiesoffspring. The current personality points determine the Sim's interactions and reactions to certain behaviors.
 
===Items===
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====Respawn Tombstone====
Attempts to generate a [[tombstone]] for the selected Sim. To makedo this work, you somehow need to spawn the dead Sim using the [[Tombstone of Life and Death]], makeand then quickly pause the game before the ghost disappears. Make him/her selectable, select them, and then use this option before unpausing the game. [[J. M. Pescado]] recommends giving the deceased Sim a few commands in the queue (e.g. "Go Here") before attempting to spawn a tombstone. This option may not work the first time, so additional attempts may be necessary.<ref>https://modthesims.info/showthread.php?p=5153335#post5153335</ref>
 
Alternatively, players can use the [https://www.modthesims.info/download.php?t=236885 Urnstone Spawner] to achieve the same results.
 
===*Special===
====*Decimate Neighborhood ('''WARNING: DO NOT USE''')====
Randomly gives 10% of the neighborhood the [[I Am Dead Token]]. '''DO NOT USE THIS OPTION'''. A warning box will appear if you click thethis option. Performing this option hasUsing ait highwill riskalmost ofcertainly causingcause corruption!
 
====*Remove CLP====
(Only available on [[community lot]]s) This option will remove the Community Lot Populator (CLP), which generates Sims to appear on community lots. If you remove the CLP, the lot will functioncontinue liketo function normalnormally, except new townies will not appear on the lot. Reload the lot to restore the CLP.
 
====*Instance Cycle All Sims====
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====Force Food Stamp Delivery====
This option gives your currently selected sim a dining coupon.
Unknown.
 
====Break Inducer====
This option creates a [httphttps://modthesims.info/t/308110 break inducer]. Once a break inducer is created on the lot, all objects will repeatedly break.
 
===Nuke===
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===Toggle Social Debug Mode===
Toggles the "DebugSocial" cheat. See [[Game guide:Allmenus cheat#Other Cheatscheats]].
 
===Force Error===