Game guide:Get a Life mode walkthrough: Difference between revisions

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{{GameGuide-nav}}The '''Get a Life''' mode is a gameplay mode available in the console version of ''[[The Sims (Console)|The Sims]]''. The mode is a goal based modestoryline in which various objectives must be accomplished to reach new areas, which unlock various items in the [[Buy Mode|Buybuy area]] of the free play mode.
{{GameGuide-nav}}
The '''Get a Life''' mode is a gameplay mode available in the console version of ''[[The Sims (Console)|The Sims]]''. The mode is a goal based mode in which various objectives must be accomplished to reach new areas, which unlock various items in the [[Buy Mode|Buy area]] of the free play mode.
 
In this mode, you play one [[Sim]] (whom you create), and move through various missions and houses. Your Sim will live with other characters during this time. While you can control these other characters, some of them don't do skill-boosting activities, and they rarely clean or cook.
 
== Dream HouseIntro ==
 
The ''Get a Life'' mode begins afterwith the player hassim createdfinding a character. The character is foundthemselves in a nice house with athe [[hotDream tubHouse]] in the middle. AllOut of a sudden,smoke aanother character of the opposite sexsim appears, and kisses the player's character. The Sim is called ([[Randy Hottie|Randy]] if yourthe player Simsim is female, and [[Roxy Hottie|Roxy]] if yourthe player Simsim is male) and kisses the player. S/heThe ''Dream Hottie'' then gets into the heart-shaped [[hot tub]] and asks the player's character to join him/her.
 
*If the characterplayer gets in, thea characterdialogue suddenlyfrom hearsthe aHottie woman'spops voiceup saying "[Player]! stop daydreaming! WAKE UP! WAKE UP!".
 
*If the characterplayer doesn't get in, she/hedialogues says,from "Youthe neverHottie joinedwill mepop inup thereminding hotthem tub,to I'mjoin outthem ofin here!"the tub.
 
*If the player never gets in, a GAME OVER dialogue pops up saying "YOU never JOINED me in the hot tub! I'm outta here!" and you are returned to the main menu.
 
== Money from Mom ==
[[File:LP_s1CON_0.png|thumb|300px]]
 
Money from Mom begins after the player's character wakes up from histheir ordaydream heron daydreamthe couch. The Sim is actually living in their [[mom's house]] and wants to move out.
 
A dialogue from [[Mom Landgraab|Mom]] will pop up, saying "WAKE UP! WAKE UP! Are you going to daydream all day long?"
 
She will then immediately try to turn on the TV, breaking it.
 
This is the first official level, meaning the player sim must complete a list of goals in order to move on to the next location. Goals are listed in the start/pause menu.
 
 
=== Goals and rewardsRewards ===
 
* '''Borrow [[§]]800 from Mom.'''
* Use the social interaction 'Ask For Money' on Mom when she is in a good mood.
* She gives only §100 each time, so you must ask 8 times.
 
REWARD: Bonus two-player level [[The Museum]] unlocked.
 
* '''Make a dinner without starting a fire.'''
* The sim must earn a cooking [[Skill|skill point]] from reading a book in order to not cause a fire.
 
REWARD: Aromaster Whifferpuff Gold
 
* '''Fix the television.'''
* If the sim does not have at least one mechanical skill point, they will be electrocuted when they attempt to fix the TV.
 
REWARD: CharisMaster Vanity Mirror
Money from Mom begins after the player's character wakes up from his or her daydream. The Sim is actually living in their [[mom's house]] and wants to move out.
 
* '''Get a job.'''
When the Sim has completed everything and gotten a job, Mom will say that she has found a house for them to rent, and the Sim can finally move out.
* Simply use the newspaper to look for a job. The paper can be found outside, near the mailbox.
 
REWARD: PerspirAction Executive Treadmill
=== Goals and rewards ===
 
'''Goals:Pay the bills'''
* This goal is only applicable if bills are delivered, which happens every 3 sim days.
 
'''Finish the level fast'''
* Borrow [[§]]800 from Mom.
* Complete all the goals listed in under 24 sim hours.
* Make a dinner without starting a fire.
* Fix the television.
* Get a job.
* Pay the bills (look below).
 
REWARD: Beejaphone Guitar
The "Pay the bills" goal only occurs if the Sim remains in the house for more than 3 days.
 
'''Rewards:'''
 
Once all the goals have been completed, Mom will say "You're finally moving out! I did one last favor for my little baby! Go to [[Malcolm Landgraab (console)|Mr. Landgrabb's]] house up the street and give him the rental deposit I lent you! He's got a place that's just PERFECT for you!" BUT if you manage to sold an item to complete the borrow money mission, your mom will be angry and your sims have to pay the interest to her.
{|class="wikitable"
! Goal !! Reward
|-
| Borrow §800 from Mom. || The Museum Two-Player Game
|-
| Make a dinner without starting a fire. || Aromamaster Whifferpuff Gold
|-
| Fix the television. || Vanity Table
|-
| Finish in under 24 hours. || Beejaphone Guitar
|}
 
== Reality Bites ==
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The Sim has moved to a new house for the time being. Nobody's living with them. The thing is, the house is a mess. Everything's broken, there is trash everywhere, and the toilet's clogged.
 
A new character, either [[Mimi Landgraab|Mimi]] (if the character is female) or [[Dudley Landgraab|Dudley]] (if the character is male), will come over and say that the character can stay in the house for free if they clean the house and fix all the stuff.
 
While living here, the Sim will encounter two neighbors: [[Pierre_Peacock|Pierre]] and [[Pauline_Peacock|Pauline Peacock]].