Game guide talk:Renaming a neighborhood's folder: Difference between revisions

imported>Icemandeaf
(Adding header)
imported>K6ka
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I did this method with a neighborhood that I was playing and noticed that any object that needed a Sim to produce inside of a Sim's inventory during this change basically rendered the object useless. For example, I had a Sim who had a painting in his inventory. When this change was made, the painting was worth nothing and had the default picture. It couldn't even be interacted with anymore. This also happened with food and produce. Interestingly enough, if an object was not in inventory then this didn't happen. Do you know why this might be the case? – [[User:Icemandeaf|Icemandeaf]] ([[User talk:Icemandeaf|talk]]) 14:43, August 3, 2016 (UTC)
 
:Possibly has something to do with the game changing the IDNO of the neighborhood in order to resolve the ID conflict. It may be related to the [http://modthesims.info/t/495778 disappearing tombstones in Belladonna Cove], and how the neighborhood story also suffers and often goes missing. —[[User:K6ka|'''<span style="color:#0040FF">k6ka</span>''']] <span title="Canadian!" style="color:red">🍁</span> ([[User talk:K6ka|<span style="color:#0080FF">Talk</span>]] · [[Special:Contributions/K6ka|<span style="color:#0B4C5F">Contributions</span>]]) 15:13, August 3, 2016 (UTC)
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