Gardening (The Sims 3): Difference between revisions

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{{Era|TS3|FA}}
{{All
|name = Gardening
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|caption= A Sim gardening.
}}{{for|gardening in other games|Gardening}}
[[File:Gardening skill icon.png|left]]'''Gardening''' is a [[skill]] in ''[[The Sims 3]]''. The skill is augmented by the [[Green Thumb]] [[Trait (The Sims 3)|trait]], and the '''Super Green Thumb''' [[lifetime reward]]. It involves (as with gardening in real life and the previous Sims games) the planting, growing and harvesting of various plants that Sims[[Sim]]s can find within the game. Unlike the previous Sims games, ''The Sims 3'' gardening has been much expanded upon, introducing many real-life plants and several fictional species such as the '[[Life fruit|Life Fruit]]', 'Flame Fruit', and 'Plasma Fruit'.
 
Some [[expansion pack]]s include more varieties of plant collections. Some of the plants can be used as ingredients for [[Nectar Making]] and [[Mixology (The Sims 3)|Mixology]], with the key ingredients for Nectar Making being the grapes from [[Champs Les Sims]]. With ''[[Ambitions]]'', Sims can register as a [[Skill career|self-employed]] Gardener. Gardening can be profitable by selling the harvested produce from the inventory, [[supermarket]], or [[consignment store]].
 
Only [[teen]]s and older can tend gardens. Children cannot learn the Gardening skill, but they can learn the Child Gardening [[Secret skills#Generations|hidden skill]]. Once a child grows up into a teenager, they will earn Gardening skills at the same level of their Child Gardening and [[Afterschool activity#Scouting|Scouting]] hidden skills.
 
Once a Sim has maximized their Gardening skill, they will receive a certificate in the [[mailbox]] a few days later, along with a [[notification]] saying: "The Dillinger Diggers Guild congratulates you, [Sim name], for achieving the very highest level of excellence in bringing life forth from our fertile Earth. Please accept this handsomely framed certificate and display it with pride knowing others will see just how skilled you are."
 
== Statistics ==
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;Botanical Boss
Botanical Bosses must harvest at least 75 Perfect fruits and vegetables. After so many Perfect harvastablesharvestables, the plants of Botanical Bosses almost never die from neglect.
 
;Master Farmer
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== Abilities ==
{| class="wikitable heading-blue"
!Level
!Ability
|-
|10
|Plant Common seeds
|-
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*'''[http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:72826 Canning Station]''': cucumber, corn
 
{| class="wikitable sortable" width="100%"
!width class="50pxunsortable" classwidth="unsortable50px" |Image
!Plant Name
!Rarity
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|-
|[[File:Money Tree.png]]
|[[Money Tree]]
|Special
|Varied
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|{{TS3icon|S}}
|-
|[[File:Cortado_BeanCortado Bean.png]]
|Cortado Bean
|Common
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|{{TS3icon|UL}}
|-
|[[File:Kona_BeanKona Bean.png]]
|Kona Bean
|Common
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|{{TS3icon|UL}}
|-
|[[File:Maui_BeanMaui Bean.png]]
|Maui Bean
|Common
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|{{TS3icon|UL}}
|-
|[[File:Midnight_BeanMidnight Bean.png]]
|Midnight Bean
|Common
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|{{TS3icon|UL}}
|-
|[[File:Red_Berry_BeanRed Berry Bean.png]]
|Red Berry Bean
|Common
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|{{TS3icon|UL}}
|-
|[[File:Sweet_GrassSweet Grass.png]]
|Sweet Grass
|Uncommon
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|{{TS3icon|UL}}
|-
|[[File:Forbidden_FruitForbidden Fruit.png]]
|[[Forbidden fruit|Forbidden Fruit]]
|Special
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|{{TS3icon|UL}}
|-
|[[File:Chrystal_Flower_KindnessChrystal Flower Kindness.png]]
|Crystal Flower (Emotional Charge: Kindness)
|Common
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|{{TS3icon|ITF}}
|-
|[[File:Chrystal_Flower_LaughterChrystal Flower Laughter.png]]
|Crystal Flower (Emotional Charge: Laughter)
|Common
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|{{TS3icon|ITF}}
|-
|[[File:Chrystal_Flower_LoveChrystal Flower Love.png]]
|Crystal Flower (Emotional Charge: Love)
|Common
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|{{TS3icon|ITF}}
|-
|[[File:Chrystal_Flower_RageChrystal Flower Rage.png]]
|Crystal Flower (Emotional Charge: Rage)
|Common
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|{{TS3icon|ITF}}
|-
|[[File:Chrystal_Flower_NeutralChrystal Flower Neutral.png]]
|Crystal Flower (Emotional Charge: Neutral)
|Common
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|{{TS3icon|Store}}
|-
|[[File:Corn.png]]
|Corn
|Common
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|{{TS3icon|Store}}
|-
|[[File:Cucumber.png]]
|Cucumber
|Common
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|}
 
=== Notes ===
* The sale values of each plant depends on its quality. The higher the quality, the more valuable it will be, based on its base value:
**Normal Horrifying: 10060%
**Nice Putrid: 11070%
**Very NiceFoul: 15080%
**Great Bad: 20090%
**Excellent Normal: 250100%
**Outstanding Nice: 300110%
**Perfect Very Nice: 400150%
** Great: 200%
*'''Max Produce''' is the maximum produce the plant can bear before being barren.
** Excellent: 250%
*'''Nectar Value''' is the value of the produce when used as a single nectar ingredient.
** Outstanding: 300%
** Perfect: 400%
* '''Max Produce''' is the maximum produce the plant can bear before being barren.
* '''Nectar Value''' is the value of the produce when used as a single nectar ingredient.
 
== Quality & Varietiesvarieties ==
Harvested produce has a quality ranging from horrifying, putrid, foul, bad, normal, nice, very nice, great, excellent, outstanding, and perfect. Higher quality produce is worth more for selling and will have increased strength as fertilizer. The quality of the harvested produce roughly corresponds to the quality of the plants. Thus, an excellent apple tree will usually bear excellent apples, however there is a chance of harvesting higher quality produce.
 
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*[[Cooking (The Sims 3)|Cooking]] ingredients
*[[Nectar Making]] ingredients{{Vgversion|TS3:WA}}
*[[Mixology (The Sims 3)|Mixology]] ingredients{{Vgversion|TS3:LN}}
*[[Alchemy]] ingredients{{Vgversion|TS3:SN}}
*Jam and preserve ingredients{{Vgversion|Store}}
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=== Mushrooms ===
Mushrooms are plants that came from ''[[Supernatural]]''. The common use of mushroom is for Alchemy ingredients. Some mushrooms are edible and can be used as a food ingredient, i.e. truffles, porcinis, and white caps; while the others are inedible. Collecting wild mushrooms is also part of the [[Collecting (The Sims 3)|Collecting]] challenges. Collecting 7 of them will increase the quality of mushrooms grown. Harvested mushrooms don't count to the challenge.
 
{{Col-begin|width=60%}}
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=== Herbs ===
Herbs are plants that came from ''[[University Life]]''. Herbs are related to Rebel [[social group]]. Herbs can be used as an addition to meal, or herbal drink, burned in bonfire or [[fireplace]], or eaten raw, which will give a moodlet and various certain effects. The moodlet time is based on how the herb is consumed: 8 hours if eaten raw, 5 hours if added to meal, 3 hours from herbal drink, and 2 hours from being burned. There's a 15% chance the herb will cause herb nausea when consumed, which will increase or decrease based on the quality of the herb.
 
Below is the list of herbs and its effects:
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*Licorice - Decreases hunger need decay by 30%
*Wonderpetal - Increases academic performance gain by 10%
*Sweet Grass - Removes "Nauseous", "Visceroidal Nausea", "Virtually Nauseous", "Seasick", "Herb Nausea", and "Buzz Crashed" moodlets. Does not remove "Liquid Crash", "Herb Nausea",  and "Food Poisoning" moodlets, however.
 
=== Coffee Beansbeans ===
Coffee beans are plants that came from ''[[University Life]]''. Coffee beans can be consumed raw or as coffee drink from the barista bar. Coffee beans cannot seem to be used as any ingredients or for the espresso maker. Consuming coffee bean will give various moodlets, which work like "Buzzed" moodlet from drinking coffee, which will temporarily override "Sleepy", "Tired", and "Exhausted" moodlets, as well as getting "Buzz Crashed" when the effect expires.
 
Below is the list of coffee beans:
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*Maui Bean
 
=== Crystal Flowersflowers ===
Crystal flowers are plants that came from ''[[Into the Future]]''. The main use of crystal flowers is as ingredients to create [[trait chip]]s for [[plumbot]]s. A crystal flower has 5 types of emotional charges. The common emotional charge is neutral. Sims can charge a crystal flower so the emotional charge will turn into either kindness, laughter, love, or rage. After that, they must charge the flower regularly, or the emotional charge will lose its power and eventually turn back into neutral. Sims can also neutralize the flower to change the emotional charge to neutral instantly.
 
When the flowers are harvested, Sims can harness the flower or imbue it to other Sims. When harnessed, the flower will grant a special [[moodlet]] to the user. Only non-neutral flowers can be harnessed.
 
=== Money Treetree ===
[[File:Money-tree-ts3.jpg|thumb|Money trees]]
Money tree is a special tree that has money bill leaves and grows money bags. Sims can harvest the money bags and exchange them for money. Sims can receive the seed from certain opportunities, [[Fishing (The Sims 3)|fishing]], analyzing an unknown special seed, and so on.
 
WhenIf thetended well, money treetrees dieswill ornever goesdie. barrenHowever, should it be neglected too long and perish, it will explode and leave many bills behind.
 
=== Special Plantsplants ===
The following plants have the rarity of special. Sims can plant these seeds after they've completed certain [[Opportunity|opportunities]]. Completing the ''[[Opportunity/Gardening#Uncommonly Good|Uncommonly Good]]'' opportunity will grant the ability to plant cheeses and eggs. Completing the ''[[Opportunity/Gardening#Outstandingly Rare|Outstandingly Rare]]'' opportunity will grant the ability to plant steaks and patties. Completing ''[[Opportunity/Gardening#The Omnificent Plant|The Omnificent Plant]]'' grants the ability to plant [[omni plant]] and order its seed from the mailbox.<ref>There's a glitch that prevents Sims from ordering the Omni Plant seed from the mailbox.</ref> These opportunities can only be received in order, but not necessarily consecutiveconsecutively. This is because ''The Omnificent Plant'' requires Sims to plant outstanding steaks and ''UncommonlyOutstandingly GoodRare'' requires Sims to plant excellent cheeses.
 
Omni plant is a special plant which can be used to replicate many things. The plant can be fed with almost anythingitems, and once the plant is on its harvest state, Sims can harvest whatever the plant was fed with. ThisThe plantfollowing isare usefulitems tothat replicatecan rarebe things,fed suchto asthe [[deathomni flower]]s.plant:
=== Special Plants ===
*Books (general, fishing, skill, toddler, written, and sheet music)
The following plants have the rarity of special. Sims can plant these seeds after they've completed certain [[Opportunity|opportunities]]. Completing the ''Uncommonly Good'' opportunity will grant the ability to plant cheeses and eggs. Completing the ''Outstandingly Rare'' opportunity will grant the ability to plant steaks and patties. Completing ''The Omnificent Plant'' grants the ability to plant [[omni plant]] and order its seed from the mailbox.<ref>There's a glitch that prevents Sims from ordering the Omni Plant seed from the mailbox.</ref> These opportunities can only be received in order, but not necessarily consecutive. This is because ''The Omnificent Plant'' requires Sims to plant outstanding steaks and ''Uncommonly Good'' requires Sims to plant excellent cheeses.
*Ingredients (harvestable produce, fish, and grocery ingredients)
*Candles
*[[Rubber ducky|Rubber duckies]]
*Teddy bears
*[[Toy box]] toys
 
There are several things to consider about the items that can be fed to:
Omni plant is a special plant which can be used to replicate many things. The plant can be fed with almost anything, and once the plant is on its harvest state, Sims can harvest whatever the plant was fed with. This plant is useful to replicate rare things, such as [[death flower]]s.
*Cooking recipes, alchemy recipes, and comic books cannot be fed to omni plants. This means that the players cannot exploit Ambrosia recipe book worth §12,000.
*Not all plants are considered as ingredients. [[Death flower]]s, [[forbidden fruit]], and crystal flowers cannot be fed to omni plants in particular.
*Inedible plants may still be considered as ingredients, such as kelp, inedible mushrooms, mandrake root, and wolfsbane flower.
*Imaginary friend doll is considered as a teddy bear, but cannot be fed to omni plants nonetheless.
 
== Fertilizer ==
Fertilizer can be used to increase the plant speed growth. Fertilizer does not affect the quality of the plant or produce. Most ingredients can be used to fertilize plants, as well as horse fertilizer from the horse stall. Below is the list of fertilizers, the time the effect lasts, and the grade.
 
{| class="wikitable sortable" width="100%"
! class="unsortable" |Fertilizer
!Grade
!Time (Days)
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<center>
{| class="wikitable unsortable"
|+Fertilizer modifiers based on its quality
|-
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|}
</center>
 
==Achievements==
The following achievemtns from [[TheSims3.com|The Sims 3 Website]] can be unlocked through the activities involving gardening skill:
<small>
{| class="wikitable" style="text-align: center;"
|-
!Name
!Image
!Type
!Description
!Notes & Tips
|-
|Achieving Grapeness
|[[File:Achieving-Grapeness.png|50px]]
|Gold
|Have a Sim harvest 100 Perfect Harvestables
|-
|Fruitful Efforts
|[[File:Fruitful-Efforts.png|50px]]
|Silver
|Harvest 60 Items
|-
|Precocious Pollination
|[[File:Precocious-Pollination.png|50px]]
|Bronze
|Plant 10 Plants
|
|-
|Profitable Botany
|[[File:Profitable-Botany.png|50px]]
|Platinum
|Have a Sim earn 50,000 Simoleons from selling Harvestables
|Can also be unlocked by reselling fruits and vegetables bought at the [[Grocery|Grocery Store]]
|-
|Weed ‘Em and Reap
|[[File:Weed-Em-and-Reap.png|50px]]
|Silver
|Have Sims Pull weeds on 50 plants
|
|-
|}
</small>
 
== Tips ==
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*Sims can use a [[Sprinkler (gardening)|sprinkler]] to water plants in a 5x5 area. It can be turned on and run indefinitely. Sims can [[Handiness#Upgrades|upgrade]] the sprinkler with Auto-Water so it will run between 4 AM and 7 AM, but it has to be turned off first.
*[[Science (skill)|Science]] skill helps aid Sims with gardening. The higher a Sim's Science skill is, the more chance they will harvest extra produce, boost the harvested produce quality, and increase the seed quality.{{Vgversion|TS3:UL}}
*The [[harvester]] can be used to harvest multiple plants at once.{{Vgversion|TS3:A}}
*Selling the produce in the [[supermarket]] is worth 10% higher than selling from inventory, and even more if sold in [[consignment store]].{{Vgversion|TS3:A}}
*Sims can plant indoors with the pot[[planter plantersbowl]]s from ''[[Supernatural]]'' or grass[[soil carpetsrug]]s from ''[[Into the Future]]''.
*[[Unicorn]]s and [[Fairy|fairies]] can use their abilities to grow up the plants one level higher, up to their harvestable state.
*The following traits are suggested to help with Gardening:
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*Fertilizers and weeds don't affect the plant quality. They only affect the growth time of the plant: fertilizer shortens the time, while the weeds increases the time.
*Plants are immune from [[meteor]] impact, but the produce will be destroyed.{{Vgversion|TS3:A}}
*Banana{{Vgversion|TS3:ST}} and corn{{Vgversion|Store}} don't have proper plant mesh. Instead of growing on a banana palm tree like in ''[[The Sims 2: Castaway]]'' and a corn stalk, they grow on a generic fruit tree and a staked bush, respectively.
*Watch out for [[zombie]]s as they will eat the plants and set them to dead state. Keep the plants indoor to keep them away from zombies.   Consider enclosing gardens with fences and lock the gate to only the household - this will keep the zombies out.  Plant the garden a few squares away from the house to avoid zombies spawning in the garden.{{Vgversion|TS3:SN}}
*Like zombies, [[horse]]s and [[deer]] will also autonomously eat garden plants. Fencing off the garden and locking the gate will prevent them from getting in.{{Vgversion|TS3:P}}
*During and near [[winter]], plants will remain dormant until it's mid-spring. During the dormant period, Sims cannot tend the garden. Planting indoors will prevent plants from getting dormant. It will also change the dormant state to normal when the plant is moved indoors, but only after 4 AM or the next time the game is loaded.{{Vgversion|TS3:S}}
*There is a glitch that prevents Sims from ordering Omni Plant seeds via mailbox normally after [[The Sims 3/Patch 17|patch 1.17]] causing the Sim's action queue to be automatically dropped when they reach the mailbox. There is a [[User blog:Wiryawan310/How to order Omniplant Seed if the glitch still there|temporary workaround]] for the Sim to bypass the glitch and order the Omni Plant seed via mailbox normally.
*There is a glitch with Gardening after installing ''[[Supernatural]]''. Sims' action will be dropped shortly when they are interacting with the plants. The plants will remain in the harvestable state after Sims harvest them instead of going back to mature state, causing the plants to be stuck and unable to produce again. The bug is caused due to the new [[collection journal]] feature introduced in this pack. This bug only occurs to Sims who have had history in Collecting; newly-made Sims will not experience this bug. The bug is fixed in Twallan's Overwatch mod.
*The cucumber plant from Canning Station premium content is missing translation strings for all languages except English. This prevents the game from loading the plant data properly, and causes the plant not to grow at all. There is a [httphttps://www.modthesims.info/showthread.php?p=4436279#post4436279 mod] that includes all the missing strings, although the strings are all in English.
 
==External Linklinks==
*[http://www.carls-sims-3-guide.com/skills/gardening/fertilizer.php Carl's Sims 3 Fertilizer Tests]
 
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{{reflist}}
 
{{Feat art|August 2014}}
{{Skills}}
[[es:Jardinería (Los Sims 3)]]