Ghost hunter: Difference between revisions

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*There are obvious references to Ghostbusters in this profession. The object used to capture ghosts resembles the Proton Beam (albeit without the backpack) and the first uniform the Sim receives has bright green stains on it, likely a reference to the Onionhead (Slimer) ghost from the films. Coincidentally, a firefighter profession is also included in Ambitions, so it is possible for ghost hunters to reside in a firehouse.
*When releasing a collected ghost sometimes a semi-rare dialogue box will appear with 'Thanks for releasing me, <Sims Name>! Its nice to be out of that Jar. I'm going to move in with <townie's first name>, theres plenty of room for both of us.'. The Sim mentioned by the Ghost is randomly generated, as there is no evidence of the Ghost living at that Sims house if you visit with one of your Sims, even when the grounds are scanned with the Spook-o-meter.
*Rarely, or perhaps just in [[Moonlight Falls]], a ghost hunter doing a Ghost mission will be unable to see the ghost, even after they discover which room the ghost is located in. The mission will be impossible to complete. This is also true for any other towns as well. WIth the Supernatural Expansion being released, the permissions and coding done by EA has almost destroyed ghost hunting entirely. If ghosts are not spawning during a mission, they most likely will not spawn again and halts your career progress until a patch is released. The 2 fixes that have been seen so far are 1. Pause the game until the ghosts render (1 to 5 minutes - If it takes longer, they're not going to render.) or 2. Send your sim to the lot to do his ghost hunting job, but don't assist them with locating the ghosts, defeating the purpose of player job interaction which is a huge part of the ghost hunter job choice.
 
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