Gift giving: Difference between revisions
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'''Giving gifts''' is a feature introduced in ''[[The Sims]]'', but was expanded on in ''[[The Sims: Hot Date|Hot Date]]''. In order to give a gift from ''Hot Date'' onwards, a Sim must have an object in their [[Inventory#The Sims: Hot Date|inventory]] that can be given to another Sim, such as a diamond ring or flowers. The recipient will either accept the gift, boosting the relationship, or smash it, causing a big drop in the relationship, and destroying the item.
''[[The Sims 2: Seasons]]'' reintroduces this feature, but allows Sims to gift almost every object in the game, so long as the object in question appears in their [[Inventories#The_Sims_2:_Nightlife|inventories]]. The only known item that cannot be given as a gift is a [[gravestone]]. The recipient will accept or reject the gift based on the value of the item, and their relationship with the gift giver. Sims with lower relationship will only accept high-value gifts, while extremely high relationship scores will guarantee that even the most worthless object will be happily received. Sims are more likely to [[want]] to give a gift during [[winter]].
The feature of giving gifts is reintroduced in ''[[The Sims 3: Generations]]''. This involves giving gifts from the Sim or family's inventory. Sims are more likely to accept if they have a high relationship. The response of the Sim receiving the gift will always be positive, regardless of the value of the item. Sims can also give flowers as a romantic interaction for §40. Sims can purchase the flowers from the [[grocery]] or directly from the interaction, though the grocery might give discounts which will cut down the price.
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==Relationship changes from gifts in ''The Sims''==
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Revision as of 07:15, 27 September 2016
Giving gifts is a feature introduced in The Sims, but was expanded on in Hot Date. In order to give a gift from Hot Date onwards, a Sim must have an object in their inventory that can be given to another Sim, such as a diamond ring or flowers. The recipient will either accept the gift, boosting the relationship, or smash it, causing a big drop in the relationship, and destroying the item.
The Sims 2: Seasons reintroduces this feature, but allows Sims to gift almost every object in the game, so long as the object in question appears in their inventories. The only known item that cannot be given as a gift is a gravestone. The recipient will accept or reject the gift based on the value of the item, and their relationship with the gift giver. Sims with lower relationship will only accept high-value gifts, while extremely high relationship scores will guarantee that even the most worthless object will be happily received. Sims are more likely to want to give a gift during winter.
The feature of giving gifts is reintroduced in The Sims 3: Generations. This involves giving gifts from the Sim or family's inventory. Sims are more likely to accept if they have a high relationship. The response of the Sim receiving the gift will always be positive, regardless of the value of the item. Sims can also give flowers as a romantic interaction for §40. Sims can purchase the flowers from the grocery or directly from the interaction, though the grocery might give discounts which will cut down the price.
Relationship changes from gifts in The Sims
Gift | Price | Daily Relationship | Lifetime Relationship | Expansion |
---|---|---|---|---|
Preserves | Free (homemade) | +4 | +1 | Hot Date |
Garden Gnome | Free (homemade) | +4 | +1 | Livin' Large |
Gargoyle | Free (homemade) | +4 | +1 | Makin' Magic |
Lollipop | §25 | +2 | 0 | Hot Date |
Landgraab Nutcracker | §35 | +2 | +1 | Vacation |
Yellow Rose | §50 | +3 | +1 | Hot Date |
Patrick the Pachyderm | §88 | +3 | +3 | Vacation |
Chocolates | §100 | +4 | +2 | Hot Date |
Unicorn by Fran Tassie | §115 | +4 | +3 | Vacation |
The Sims | §150 | +4 | +1 | Hot Date |
Red Roses | §200 | +3 | +3 | Hot Date |
Teddy Bear | §200 | +6 | +3 | Hot Date |
Necklace | §500 | +10 | +5 | Hot Date |
Diamond Ring | §1000 | +20 | +10 | Hot Date |