Hunger: Difference between revisions

4,482 bytes added ,  2 years ago
m
2 revisions imported
imported>Rodrigo.munguia.543
m (2 revisions imported)
 
(37 intermediate revisions by 20 users not shown)
Line 1:
{{Era|TS1|TS2|LS|PS|CS|TS3|TSM|TS4}}
{{Quote|Every Sim needs to eat, and every meal is now full of choices: cook at home, eat in town, or order a pizza!|''The Sims 3''}}
'''Hunger''' is one of the basic [[motives|needs]] of a Sim. Not fulfilling this need can result in [[death]]. Hunger also has a strong effect on job and school [[Job performance|performance]]. A Sim who goes to [[Career Tracks|work]] or [[school]] hungry will not do well.
'''Hunger''' is one of the basic [[motives|needs]] of a Sim. It is primarily satisfied by consuming [[food]]; not fulfilling this need can result in [[death]]. Hunger also has a strong effect on job and school [[Job performance|performance]]. A Sim who goes to [[Career Tracks|work]] or [[school]] hungry will not do well.
 
== Cooking Replenishing==
{{See also|Cooking|Food}}
For obvious reasons, a Sim cannot survive for very long without food. As long as a [[refrigeratorRefrigerator]]s isallow available,Sims a Sim canto have a snack, a frozen heat-and-eat meal,<ref>Called "Quick Breakfast/Lunch/Dinner" in ''The Sims'', "TV Dinner" in ''The Sims 2'', and "Microwave Meal" in ''The Sims 3''</ref> or a regular meal at home. A Sim can also serve a group meal (which is the same as a regular meal except one Sim prepares several servings). ''The Sims 2'', ''The Sims 3'', and ''The Sims 34'' added several cold foods, such as cereal, sandwiches, ice cream, and instant meals-in-a-can.
 
Food is less filling in ''The Sims'' and ''The Sims 2'' than later games. A meal only fills about half the hunger bar in ''The Sims'' and ''The Sims 2'', compared to almost the entire bar in ''The Sims 3'' and ''The Sims 4'', so as a result Sims will typically eat more meals a day in the former two games.
If a Sim is lacking a refrigerator for whatever reason, or is unable to cook, they can also phone for a [[pizza]]. However, eating a pizza is not nearly as fulfilling as cooking a meal, and it can take quite a while for it to arrive. Also, a pizza is more expensive than a group meal, costing §30-40. In ''The Sims'', an adult Sim without a refrigerator can also satisfy hunger on their home lot by cooking food on a [[barbecue]].
 
If a Sim is lacking a refrigerator for whatever reason, or is unable to cook, they can also phone for a [[pizza]]. However, eating a pizza is not nearly as fulfilling as cooking a meal, and it can take quite a while for it to arrive. Also, a pizza is more expensive than a group meal, costing §20-40. In ''The Sims'', an adult Sim without a refrigerator can also satisfy hunger on their home lot by cooking food on a [[barbecue]].
How well a meal fills the Hunger meter depends on several factors. In ''The Sims'', it mostly depends on the Sim's [[cooking]] skill, but is also affected by the quality of the refrigerator. In other games, with more types of food available, it primarily depends on the type of food. In all games, if a stove or oven was used, it will be affected by the quality of that appliance. It can also be affected by the quality and cleanness of the preparation surface, and the use of a [[food processor]]. (In ''The Sims'', a food processor will automatically be used if present and accessible. In later games, if a food processor is present, it will automatically be used for foods that require chopping.) In ''The Sims 2'' and ''The Sims 3'', some types of food may be more satisfying if the Sim preparing them has a higher level of Cooking skill than is needed to be able to make them.
 
Sims have other options of filling their hunger meter as well. If a [[Bar (object)|bar]] is present, drinks can provide a slight hunger boost. In ''[[The Sims: Makin' Magic]]'', Sims can make bread, pies, and cakes. Sims can stock a [[buffet table]] to quickly provide food for a gathering of guests, or simply as an easy way to feed a large family. [[Child]]ren can use the [[toy oven]] to make a pastry that is more filling than snacks from the refrigerator.
==Eating away from home==
The introduction of [[community lot]]s in ''[[The Sims: Hot Date]]'' added ways for Sims to satisfy their hunger. ''Hot Date'' introduced [[restaurant]]s, which were also available in ''[[The Sims 2: Nightlife]]'', ''[[The Sims 2: Open for Business]]'', and (as [[rabbit hole]]s) ''The Sims 3''. Community lots in ''The Sims'' could have a variety of carts, kiosks, and stands, depending on which expansion packs were installed. ''[[The Sims 2: University]]'' added the '''[[Stove#ShinyTyme Cooktop|ShinyTyme Cooktop]]''', which could be used to provide basic cafeteria service on community lots in [[sub-neighborhood]]s.<ref>It will not spawn a cafeteria worker if placed on a base-neighborhood community lot.</ref> ''[[The Sims 2: Apartment Life]]'' added the '''[[One Complete Diner]]''' food stand, which sold gyros, hot dogs, and hamburgers. ''[[The Sims 3: Late Night]]'' added [[food truck]]s. In all three games, [[barbecue]] grills could be placed on community lots.
 
How well a meal fills the hunger meter depends on several factors. In ''The Sims'', it mostly depends on the Sim's [[cooking]] skill, but is also affected by the quality of the refrigerator. In other games, with more types of food available, it primarily depends on the type of food. In all games, if a stove or oven was used, it will be affected by the quality of that appliance. It can also be affected by the quality and cleanness of the preparation surface, and the use of a [[food processor]]. (In ''The Sims'', a food processor will automatically be used if present and accessible. In later games, if a food processor is present, it will automatically be used for foods that require chopping.) In ''The Sims 2'', ''The Sims 3'' and ''The Sims 4'', some types of food may be more satisfying if the Sim preparing them has a higher level of cooking skill than is needed to be able to make them. In ''The Sims 2 (console)'' a Sim can search through a couch and find the item [[Zombie Monkey Paw]]. It maxes out a random need, including hunger.
In ''The Sims 2'' and ''The Sims 3'', Sims may get fed while they are at work or school if their hunger motive is low enough, though this does not always happen. At times, it may appear that the Sim is eating in the school bus or carpool.
 
===Eating away from home===
In [[The Sims 4: Dine Out]] your sims can go to eat at a restaurant.
The introduction of [[community lot]]s in ''[[The Sims: Hot Date]]'' added ways for Sims to satisfy their hunger. ''Hot Date'' introduced [[restaurant]]s, which were also available in ''[[The Sims 2: Nightlife]]'' and ''[[The Sims 2: Open for Business]]'', (as [[rabbit hole]]s) in ''The Sims 3'', and in ''[[The Sims 4: Dine Out]]''. Community lots in ''The Sims'' could have a variety of carts, kiosks, and stands, depending on which expansion packs were installed. ''[[The Sims 2: University]]'' added the '''[[Stove#ShinyTyme Cooktop|ShinyTyme Cooktop]]''', which could be used to provide basic cafeteria service on community lots in [[sub-neighborhood]]s.<ref>It will not spawn a cafeteria worker if placed on a base-neighborhood community lot.</ref> ''[[The Sims 2: Apartment Life]]'' added the '''[[Food_stand#One_Complete_Diner|One Complete Diner]]''' food stand, which sold gyros, hot dogs, and hamburgers. ''[[The Sims 3: Late Night]]'' added [[food truck]]s, while ''[[The Sims 4: City Living]]'' introduced food stalls. In all four games, [[barbecue]] grills can be placed on community lots.
 
In ''The Sims 2'' and ''The Sims 3'', Sims may get fed while they are at work or school if their hunger motive is low enough, though this does not always happen.
 
==Starvation==
{{Main|Starvation}}
Of course, if a Sim's hunger meter reaches zero, the Sim [[Death|dies]] of starvation. Therefore, it is essential that it does not reach zero. Sims will inform the player if they are hungry, usually by refusing to do tasks, or becoming extremely grumpy. In ''[[The Sims 3]]'' and ''[[The Sims 4]]'', they will receive a hungry moodlet. [[Baby|Babies]] will be taken away by the [[social worker]] before they starve to death. In ''The Sims 2'', ''The Sims 3'', and ''The Sims 34'', [[toddler]]s, and [[child]]ren will also be taken away by the social worker before they can starve. [[Pregnant]] Sims can't starve in ''The Sims 4''; when their hunger meter reaches zero, they will pull a snack out of their pocket and eat it, even if there is nothing in their inventory.
 
[[File:Sim eating in the bathtub.jpg|thumb|194px|Sim eating while sitting on the bathtub]]
 
=== Hunger moodlets ===
{{See also|Moodlets|List of Moodlets (The Sims 3)}}
Neglecting the hunger need in ''The Sims 3'' and ''The Sims 4'' will give a hungry Sim the "Hungry" moodlet, or the "Famished" moodlet for a [[Glutton (The Sims 4)|glutton]] Sim in ''The Sims 4''. In ''The Sims 3'', the moodlet develops into "Very Hungry" and "Starving", while in ''The Sims 4'' it develops into "Ravenous". If the "Starving" or "Ravenous" moodlet expires, the hungry Sim will die of starvation. Toddlers have the second two moodlets for 12 hours and babies have "Very Hungry" and "Starving" for a mere 8 hours.{{Vgversion|TS3}}
{{Vgversion2|The Sims 3}}
 
Neglecting the hunger need will give a hungry Sim the "hungry" moodlet for three hours. After that, it will be replaced with "very hungry", which will last for one day. If the Sim still hasn't eaten by the time that moodlet expires, they will finally get the "starving" moodlet. If that moodlet expires, the hungry Sim will die of starvation. Toddlers have the second two moodlets for 12 hours and babies have "Very Hungry" and "Starving" for a mere 8 hours.
 
In ''The Sims can3'', alsoSims can buy the "Hardly Hungry" [[lifetime reward]] for 25,000 lifetime points. This will cut the decay rate of hunger to ¼ of usual. In ''The Sims 4'', Sims can buy the "Hardly Hungry" trait from the [[Aspiration reward (The Sims 4)|satisfaction reward store]] for 4,000 satisfaction points. This makes the hunger decay rate slower. Sims can also buy the "Forever Full" trait for 10,000 satisfaction points, which makes the hunger need never decay.
 
;The Sims 3
{|class="sortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; font-size:small; text-align:left"
|-style="background:#A5CDEB;"
Line 38 ⟶ 40:
!Time Period
!From
!class="unsortable"|Game Dialog/Description
!class="unsortable"|Notes
!Expansion
|-
|[[File:Hungry.png]]
Line 49 ⟶ 50:
|Your Sim's a wee bit peckish. The stomach growling isn't far behind.
|After the 3 hours it will change to "Very Hungry".
|[[File:TS3 Icon.png|32px|center]]
|-
|[[File:Very Hungry.png]]
Line 57:
|Very Low Hunger Need
|Gnawing hunger is not a good feeling for Sims. Feed regularly to avoid.
|12 hours for Toddlers/chlidrenchildren and 7 hours for babies. Changes to Starving when time expires
|[[File:TS3 Icon.png|32px|center]]
|-
|[[File:Starving.png]]
Line 70 ⟶ 69:
 
If the Sim is outside or is pregnant, the timer resets to 7 hours.
|-
|[[File:TS3 Icon.png|32px|center]]
|[[File:Hungry Like The Wolf.png]]
|Hungry Like The Wolf
| No Mood Effect
|24 Hours
|Very Low Hunger Need
|There's hungry, and there's hungry like the wolf. "Like the wolf" in this case means "with little disregard to the food's age or quality."
|[[Werewolves]] only; {{confirm|received after the "Hungry" moodlet expires.}} This moodlet appears along with the "Very hungry" moodlet.
|-
|[[File:Very Hungry.png]]
|Hunger Striking
| -5
|During Protest
|Protesting
|(Sim Name) is enduring some serious hunger for a good cause.
|Appears when performing a hunger strike.
|}
 
;The Sims 4
{|class="sortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; font-size:small; text-align:left"
|-style="background:#A5CDEB;"
!class="unsortable"|Image
!Moodlet Name
!Effect
!Emotion
!Time Period
!From
!class="unsortable"|Description
!class="unsortable"|Notes
|-
|[[File:TS4 moodlet hungry.png]]
|Hungry
| 1
| Uncomfortable
|24 Hours
|Low Hunger Need
|(Sim Name) is Hungry! Eat some food before the Hunger gets worse!
|Changes to "Ravenous" when timer expires.
|-
|[[File:TS4 moodlet hungry.png]]
|Famished
| 2
| Uncomfortable
|24 Hours
|Low Hunger Need
|For Gluttons, hunger is a bit more than a mild inconvenience...
|Glutton Sims only. Changes to "Ravenous" when timer expires.
|-
|[[File:TS4 moodlet hungry.png]]
|Ravenous
| 40
| Uncomfortable
|24 Hours
|Critically Low Hunger Need
|(Sim Name) needs food now!
|Task will be 'Starving!' when timer expires.
|}
 
==Issues==
At least in ''The Sims'' and ''The Sims 2'', one issue players face is making sure that Sims have time to eat. Normally in these games, Sims eat at a set pace, and will not eat faster even if they are at risk of missing the carpool or school bus -, or of falling asleep while they eat. ''The Sims 3'' compensates for that by having Sims take out quick meals from the refrigerator or eating a harvestable rather than a full meal.
 
A related issue, at least in ''The Sims'' and ''The Sims 2'', is that Sims are very [[social]] creatures, and love to talk over meals. They love it so much that talking over a meal will significantly increase the amount of time Sims take to eat it.
 
== Equivalents for other [[life state]]s ==
 
===Water===
While [[PlantSim]]s{{Vgversion|TS2:S}} have no true equivalent of Hungerhunger, their '''Water''' [[Motive (PlantSim)|motive]] has some elements of Hungerhunger, in that a PlantSim will die if the motive is depleted. Also, some things which fulfill Hungerhunger in normal Sims, such as drinking [[juice]] or a [[Toddler#The Sims 2|toddler]] drinking from a bottle, will fill this need.
 
=== Scrap Reserves ===
For [[SimBot]]s{{Vgversion|TS3:A}}, the equivalent of Hungerhunger is '''Scrap Reserves'''. SimBots can fill this need by eating scrap, which is what they prefer, or by eating Sim food. However, unlike other life states, SimBots never die when their Scrapscrap Reservesreserves are depleted. Instead, they will short out, and can be repaired by Sims with high [[Handinesshandiness]] skill.
 
===Thirst===
For [[Vampire#The Sims 3|Vampires]] in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 4: Vampires]]'', the equivalent of Hunger is "'''Thirst'''". This motive is filled by drinking [[Plasma]], the Sim-equivalent of blood. They can get plasma by draining [[Sim]]s, from Plasma Fruit, which is a new plant, or by snacking on Plasmapacks.<ref>[[The Sims 3: Late Night/twitter|Twitterview with Grant Rodiek]]</ref> Similar to death by [[starvation]], in ''The Sims 3'' Vampires can [[Death#The Sims 3: Late Night|die by thirst]]. The ghost of a vampire who dies in this way is red, with a pulsing red light beating where the heart would be. The image on the tombstone is that of a bat and the stone itself has a slight red tinge. In ''The Sims 4: Vampires'', vampires cannot die of thirst but instead risk attacking a random Sim, however, it can be counteracted by the "Tamed Thirst" [[Vampire powers|vampire perk]].
 
For [[Vampire#The Sims 3|Vampires]] in ''[[The Sims 3: Late Night]]'', the equivalent of Hunger is "'''Thirst'''". This motive is filled by drinking [[Plasma]], the Sim-equivalent of blood. They can get plasma by draining [[Sim]]s, from Plasma Fruit, which is a new plant, or by snacking on Plasmapacks.<ref>[[The Sims 3: Late Night/twitter|Twitterview with Grant Rodiek]]</ref> Similar to death by [[starvation]], Vampires can [[Death#The Sims 3: Late Night|die by thirst]]. The ghost of a Vampire who dies in this way is red, with a pulsing red light beating where the heart would be. The image on the tombstone is that of a bat and the stone itself has a slight red tinge.
 
====Thirst moodlets====
'''The Sims 3: Late Night'''
{|class="sortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; font-size:small; text-align:left"
{| class="sortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; font-size:small; text-align:left"
|-style="background:#A5CDEB;"
|- style="background:#A5CDEB;"
!class="unsortable"|Image
! class="unsortable" |Image
!Moodlet Name
!Mood Effect
!Time Period
!From
! class="unsortable" |Game Dialog/Description
! class="unsortable" |Notes
!Expansion
|-
Line 129 ⟶ 182:
|[[File:TS3LN Icon.png|32px|center]]
|}
 
<gallery>
File:Ghost_that_died_by_thirst_and_the_grim_reaper.jpg|Male Vampire that died from thirst
Line 135 ⟶ 187:
File:ThirstGrave&Ghost.jpg|A Sim who died by thirst and the associated headstone
</gallery>
 
'''The Sims 4: Vampires'''
{| class="sortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; font-size:small; text-align:left"
|- style="background:#A5CDEB;"
! class="unsortable" |Image
!Moodlet Name
!Mood Effect
!Time Period
!From
! class="unsortable" |Game Dialog/Description
! class="unsortable" |Notes
!Game Pack
|-
|[[File:Need to Feed Moodlet Icon.png]]
|Need to Feed
|Uncomfortable +2
|8 hours
|Low Thirst
|It's about time to find the next meal...
|
|[[File:The Sims 4 Vampires Icon.png|32px|center]]
|-
|[[File:Parched Moodlet Icon.png]]
|Parched
|Uncomfortable +3
|2 Days
|Low Thirst
|(Sim's name) needs a certain liquid to quench his thirst!
|
|[[File:The Sims 4 Vampires Icon.png|32px|center]]
|-
|[[File:Irresistable Thirst Moodlet Icon.png]]
|Irresistible Thirst
|Uncomfortable +40
|None
|Low Thirst
|Must resist... (Sim's name) must resist the urge to sink his/her fangs in the first neck he/she sees.
|Vampire Sim will bite nearest human Sim risking giving negative relationship to victim and surrounding Sims.
|[[File:The Sims 4 Vampires Icon.png|32px|center]]
|}
 
==References==
Line 141 ⟶ 233:
 
{{Motives}}
[[fr:Faim]]
[[ru:Питание]]
[[de:Hunger]]
[[pl:Głód]]
[[es:Hambre]]
[[Category:Motives]]