Investment: Difference between revisions

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{{Era|TS3}}
{{For|the aspiration benefit|Aspiration benefit#Fortune}}
{{cleanup|Requires copyediting and possible reorganization of sections}}
'''Investments''' are another way for Sims to earn [[money]] over the course of ''[[The Sims 3]]''. It is comprised of ''Partnerships'' and ''Ownership'' of community lots. Both of which will put big holes in a Sim's wallet but, over time, will pay for themselves if collected on a regular basis.
'''Investments''' are a method of earning [[simoleon|money]] over the course of ''[[The Sims 3]]'' that involves partnering with or owning [[community lot]]s or [[rabbit hole]]s. Investments will cost a lot of money at the start, but over time will eventually pay for themselves if collected on a regular basis. Lots without rabbit holes can be purchased as a whole, while those with a certain rabbit holes can only be partnered. Adding and deleting the building will respectively sell the the property on the Sim's behalf.
 
Once a Sim has partnered (Become a Partner) or become an owner (Buy outPurchase Property) a Partner's Deed or Owner's Deed will be moved into the Sims [[inventory]]. Upon installing the originalstock Sims 3(without patches), the deeds will be separate items in a Sim's inventory. In version 1.3, deeds will form a stack in the inventory, which will have a "Collect All" interaction. Deeds can be transferred between Sims of the same [[household|family]] at anytime (by dragging them out of a Sim's 'backpack' into another Sim), and are automatically transferred to a relative when a Sim dies. However, if a Sim moves out of the household while carrying the deed, the household loses the ownership or partnership of the house, but can be bought back for the original price.
 
In the updated ''The Sims 3''{{which}}, deeds are no longer used. Instead, when in Map View, establishments with a special sign symbolize ownership. Instead of establishments, Sims can also buy real estate like parks, gyms, etc. Sims can either enter a business establishment ([[rabbit hole]]) or visit the [[City Hall]] to buy any real estate, and can also easily buy both business and real estate through the internet[[computer]] or [[phone]]. The only lots that cannot be bought are [[residential lotslot]]s (possibly prior an update){{confirm}}, empty [[community lot]]s, lots with a [[city hall]], Citymilitary Hallbase, andpolice thestation, Policeand a Stationschool.
 
Sims must invest in Partnershippartnership first before they are eligible for Ownershipownership. So, Totaltotal Costcost of Ownershipownership includes both Costcost of Partnershippartnership and Costcost of Ownershipownership.
 
Money has to be collected from their respective locations, hence traveling will be needed. Locations like V.I.P. Loungeslounges, Divedive Barsbars, and other ''[[Late Night]]'' estates do not need to be open in the morning in order to collect the money, as the simSim only has to stand on the lot for a few in-game minutes.
 
A simSim can own an establishment where careers[[career]]s are available, yet it will have no effect on promotions/demotions. (E.G. Sims who own a certain establishment and is constantly missing work can still be fired.). Bosses will still be selected randomly based on the current workers (A simSim cannot have a housemate as a boss, but can have a relative from a different household.), but by owning an establishment, the simSim has the power to fire anyone at anyrimeanytime and can rename the building. Firing workers, however, is at the expense of the [[relationship]] between the owner and that employee, and can lead to a very low relationship. They cannot fire the owner (which would be themselves), or the last employee of a business. These establishments are referred to as Buildings by the property type in Real Estate management window.
 
The real estate system, introduced in [[The Sims 3/Patch 12|Patch 12]], allows Sims to use the computer or the phone to purchase communityany lotsproperty. TheThis playeris candone thenby upgradeinstructing itthem andto with"Check theReal upgradesEstate", receivewhich moreopens profits.up Thea classwindow ofinterface upgradeswhere areowned symbolizedand bypurchasable threeproperty starscan beingbe theviewed maximumseperately, andas onewell star beingallowing the lowest.player Ato certainbuy Netproperties Worthwithout ortheir TotalSim Costhaving ofto creatingleave atheir communitycurrent lot. canAs affectof itsthe upgradingcertain levelversion (E.G.of Galleriesthe needgame, atunoccupied leastresidential 200,000lots tocan havebe apurchased three-starinto upgrade),private whilelots somethis lotsway. haveOwned specificproperty requirementslots, (E.G.community Graveyardsbuildings, needvacation twohomes mauseloumsand toprivate lots can be upgradedsold out to athe world levelthrough higherthis thanmeans one)only.
 
The player can then upgrade it and with the upgrades receive more profits. The class of upgrades are symbolized by three stars being the maximum, and one star being the lowest. A certain net worth or total cost of creating a community lot can affect its upgrading level (E.G. [[gallery|galleries]] need at least 200,000 to have a three-star upgrade), while some lots have specific requirements (E.G. [[graveyard]]s need two mausoleums to be upgraded to a level higher than one).
== Costs & Profits ==
 
== Costs & Profits ==
===Single Rabbit Holes===
{|class="wikitable unsortable" style="border-collapse:collapse; border-color: black; text-align:center;font-size:80%;"
Line 21 ⟶ 25:
!colspan="5"|Partnership
!colspan="7"|Ownership
!colspanrowspan="72"|EP
|-style="background:#efefef;"
!Cost of Partnership
Line 45 ⟶ 49:
payoff total = Total cost / weekly earning of ownership '''(lower is better)'''
</ref>
|-
!EP
|[[Skydiving center]]
|200
|50
|160
|25%
|4
|2401,000
|1,200
|200
|800
|1.9%
|16.7%
|6
|{{TS3icon|P}}{{TS3icon|SNStore}}
|-
|[[Arboretum]]
Line 63 ⟶ 81:
|{{TS3icon|SN}}
|-
|[[Gypsy caravanwagon]]
|1,000
|500
Line 123 ⟶ 141:
|{{TS3icon|TS3}}
|-
|[[SupermarketGrocery]]
|7,000
|1,000
Line 261 ⟶ 279:
|35,000
|6,800
|3528,000
|19.4%
|56
|80,000
|115,000
|13,000
|11592,000
|7.8%
|11.3%
Line 273 ⟶ 291:
|{{TS3icon|P}}
|-
|[[College (rabbit hole)#Thomas School of Art|College of arts]]
|35,000
|6,500
|3528,000
|18,.6%
|6
|35,000
|70,000
|14,000
|7056,000
|21,.4%
|20%
|5
Line 303 ⟶ 321:
|{{TS3icon|TS3}}
|-
|[[College (rabbit hole)#Nichols School of Business|College of business]]
|40,000
|7,500
|4032,000
|18,.8%
|6
|40,000
|80,000
|15,000
|8064,000
|18,.8%
|18,.8%
|6
|{{TS3icon|UL}}
|-
|[[College (rabbit hole)#Busche School of Science|College of science]]
|40,000
|8,000
|4032,000
|20%
|5
Line 327 ⟶ 345:
|140,000
|16,000
|140112,000
|8%
|11,.4%
|9
|{{TS3icon|UL}}
|-
|[[Administration Centercenter]]
|50,000
|7,500
|5040,000
|15%
|7
Line 342 ⟶ 360:
|150,000
|15,000
|150120,000
|7,.5%
|10%
|10
|{{TS3icon|UL}}
|-
|[[Stellar observatory]]
|50,000
|12,000
|40,000
|24%
|5
|140,000
|190,000
|22,000
|152,000
|7.1%
|11.6%
|9
|{{TS3icon|ITF}}
|-
|[[Plumbot competition arena]]
|35,000
|6,800
|28,000
|19.4%
|6
|80,000
|115,000
|13,000
|92,000
|7.8%
|11.3%
|9
|{{TS3icon|ITF}}
|}
 
Line 370 ⟶ 418:
!payoff total in weeks
|-
|SupermarketGrocery and Diner
|13,000
|2,200
Line 398 ⟶ 446:
|12.5%
|8
|{{TS3icon|LN}}{{TS3icon|P}}{{TS3icon|ST}}{{TS3icon|SN}}{{TS3icon|ITF}}
|-
|Warehouse and Theater
Line 418 ⟶ 466:
|35,000
|5,500
|3528,000
|15,.7%
|7
|80,000
|115,000
|15,000
|11592,000
|11,.9%
|13%
|8
Line 443 ⟶ 491:
|8.3%
|12
|{{TS3icon|SN}}{{TS3icon|IP}}
|-
|Office and Bistro
Line 461 ⟶ 509:
|-
|Hospital and Science Lab
|7050,000
|14,000
|7050,000
|20%
|5
|120,000
|170,000
|240,000
|27,000
|240,000
Line 473 ⟶ 521:
|11.3%
|9
|
|{{TS3icon|P}}{{TS3icon|SN}}
|}
 
Line 479 ⟶ 527:
{{Reflist}}
 
==External Linkslinks==
 
* [http://www.carls-sims-3-guide.com/careers/realestateandvenues.php Carl's Guide to Real Estate and Venues] - Guide to Investing in Ambitions Venues
==External Links==
[http://www.carls-sims-3-guide.com/careers/realestateandvenues.php Carl's Guide to Real Estate and Venues] - Guide to Investing in Ambitions Venues
[[Category:The Sims 3]]
[[Category:ListsGame of lotsmechanics]]