Investment: Difference between revisions

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{{Era|TS3}}
'''Investments''' are another way Sims to earn money over the course of ''[[The Sims 3]]''. It comprises of ''Partnerships'' and ''Ownership''. Both of which will put big holes in a Sims wallet but, overtime, will pay for themselves.
{{For|the aspiration benefit|Aspiration benefit#Fortune}}
{{cleanup|Requires copyediting and possible reorganization of sections}}
'''Investments''' are a method of earning [[simoleon|money]] over the course of ''[[The Sims 3]]'' that involves partnering with or owning [[community lot]]s or [[rabbit hole]]s. Investments will cost a lot of money at the start, but over time will eventually pay for themselves if collected on a regular basis. Lots without rabbit holes can be purchased as a whole, while those with a certain rabbit holes can only be partnered. Adding and deleting the building will respectively sell the the property on the Sim's behalf.
 
Once a Sim has partnered (Become a Partner) or become an owner (Buy outPurchase Property) a Partner's Deed or Owner's Deed will be moved into the Sims [[inventory]]. Upon installing stock Sims 3(without patches), the deeds will be separate items in a Sim's inventory. In version 1.3, deeds will form a stack in the inventory, which will have a "Collect All" interaction. Deeds can be transferred between Sims of the same [[household|family]] at anytime (by dragging them out of a Sim's 'backpack' into another Sim), and are automatically transferred to a relative when a Sim dies. InHowever, theif updateda SimsSim 3,moves deedsout areof nothe longerhousehold used,while insteadcarrying youthe willdeed, havethe tohousehold collectloses yourthe profitsownership throughor partnership of the Realhouse, Estatebut optioncan onbe yourbought phoneback orfor the original computerprice.
 
In the updated ''The Sims 3''{{which}}, deeds are no longer used. Instead, when in Map View, establishments with a special sign symbolize ownership. Instead of establishments, Sims can also buy real estate like parks, gyms, etc. Sims can either enter a business establishment ([[rabbit hole]]) or visit the [[City Hall]] to buy any real estate, and can also easily buy both business and real estate through the [[computer]] or [[phone]]. The only lots that cannot be bought are [[residential lot]]s (possibly prior an update){{confirm}}, empty [[community lot]]s, lots with a [[city hall]], military base, police station, and a school.
Sims must invest in Partnership first before they are eligible for Ownership. So, Total Cost of Ownership includes both Cost of Partnership and Cost of Ownership.
 
Sims must invest in partnership first before they are eligible for ownership. So, total cost of ownership includes both cost of partnership and cost of ownership.
Profits earned through investment become available at 9:00am each Monday and are not automatically paid. They have to be collected from their respective locations hence traveling will be needed. Although a Sim may own the building in which they work the deed will have no effect on the Sim's career.
 
Money has to be collected from their respective locations, hence traveling will be needed. Locations like V.I.P. lounges, dive bars, and other ''[[Late Night]]'' estates do not need to be open in the morning in order to collect the money, as the Sim only has to stand on the lot for a few in-game minutes.
Strangely, even when a Sim is the owner of a business they cannot use its products or services for free. (With the release of [[The Sims 3/Patch 6|Patch 6]], food and drink at owned restaurants are free). When a Sim is the owner of a business, the player may rename the business or fire employees. Firing workers, however, is at the expense of the relationship between the owner and that employee. They cannot fire the owner (which would be themselves), or the last employee of a business.
 
A Sim can own an establishment where [[career]]s are available, yet it will have no effect on promotions/demotions. (E.G. Sims who own a certain establishment and is constantly missing work can still be fired.). Bosses will still be selected randomly based on the current workers (A Sim cannot have a housemate as a boss, but can have a relative from a different household), but by owning an establishment, the Sim has the power to fire anyone at anytime and can rename the building. Firing workers, however, is at the expense of the [[relationship]] between the owner and that employee, and can lead to a very low relationship. They cannot fire the owner (which would be themselves), or the last employee of a business. These establishments are referred to as Buildings by the property type in Real Estate management window.
Also when a sim becomes owner of a business, if they are married or dating a sim that works at the venue some romantic options will be rejected. The recieving sim will also get a "creeped out" [[moodlet]] and the relationship will suffer. There is also a real estate system introduced in [[The Sims 3/Patch 12|Patch 12]] where you can go on the computer or the phone and purchase the whole community lot. You can then upgrade it and with the upgrades receive more profits.
 
The real estate system, introduced in [[The Sims 3/Patch 12|Patch 12]], allows Sims to use the computer or the phone to purchase any property. This is done by instructing them to "Check Real Estate", which opens up a window interface where owned and purchasable property can be viewed seperately, as well allowing the player to buy properties without their Sim having to leave their current lot. As of the certain version of the game, unoccupied residential lots can be purchased into private lots this way. Owned property lots, community buildings, vacation homes and private lots can be sold out to the world through this means only.
== Costs & Profits ==
 
The player can then upgrade it and with the upgrades receive more profits. The class of upgrades are symbolized by three stars being the maximum, and one star being the lowest. A certain net worth or total cost of creating a community lot can affect its upgrading level (E.G. [[gallery|galleries]] need at least 200,000 to have a three-star upgrade), while some lots have specific requirements (E.G. [[graveyard]]s need two mausoleums to be upgraded to a level higher than one).
{|cellpadding="5" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
 
==Costs & Profits==
===Single Rabbit Holes===
{|class="wikitable unsortable" style="border-collapse:collapse; border-color: black; text-align:center;font-size:80%;"
|-style="background:#efefef;"
!rowspan="2"|Business
!colspan="5"|Partnership
!colspan="7"|Ownership
!rowspan="2"|EP
|-
|-style="background:#efefef;"
!Cost of Partnership
!Weekly Earning
Line 39 ⟶ 47:
</ref>
!payoff total in weeks<ref>
payoff total = Total cost / weekly earning of ownership '''(lower is better)'''
</ref>
|-
|[[Skydiving center]]
|200
|50
|160
|25%
|4
|1,000
|1,200
|200
|800
|1.9%
|16.7%
|6
|{{TS3icon|Store}}
|-
|[[Arboretum]]
<ref>The game actually has investment data about arboretum, but the feature is disabled in-game.</ref>
|1,000
|50
|800
|5%
|20
|8,000
|9,000
|200
|7,200
|1.9%
|2.2%
|45
|{{TS3icon|SN}}
|-
|[[Gypsy wagon]]
|1,000
|500
|800
|50%
|2
|15,000
|16,000
|1,000
|12,800
|33.3%
|6.3%
|16
|{{TS3icon|SN}}
|-
|[[Vault of Antiquity]]
|2,000
|1,000
|1,600
|50%
|2
|20,000
|22,000
|1,500
|17,600
|25%
|6.8%
|15
|{{TS3icon|SN}}
|-
|[[Diner]]
Line 55 ⟶ 124:
|7.5%
|14
|{{TS3icon|TS3}}
|-
|[[Bookstore]]
Line 69 ⟶ 139:
|7.4%
|14
|{{TS3icon|TS3}}
|-
|[[SupermarketGrocery]]
|7,000
|1,000
Line 83 ⟶ 154:
|7.4%
|14
|{{TS3icon|TS3}}
|-
|[[Bistro]]
Line 97 ⟶ 169:
|8.0%
|13
|{{TS3icon|TS3}}
|-
|[[Spa]]
Line 111 ⟶ 184:
|8.0%
|13
|{{TS3icon|TS3}}
|-
|[[Abandoned Warehousewarehouse]]
|15,000
|2,500
Line 125 ⟶ 199:
|8.0%
|13
|{{TS3icon|TS3}}
|-
|[[Theatre]]
Line 139 ⟶ 214:
|10.3%
|10
|{{TS3icon|TS3}}
|-
|[[Office building]]
Line 153 ⟶ 229:
|10.3%
|10
|{{TS3icon|TS3}}
|-
|[[Film studio]]
|25,000
|5,000
|25,000
|20.0%
|5
|70,000
|95,000
|11,000
|95,000
|8.6%
|11.6%
|9
|{{TS3icon|LN}}
|-
|[[Hospital]]
Line 167 ⟶ 259:
|11.4%
|9
|{{TS3icon|TS3}}
|-
|[[Stadium]]
Line 181 ⟶ 274:
|11.3%
|9
|{{TS3icon|TS3}}
|-
|[[Equestrian center]]
|35,000
|6,800
|28,000
|19.4%
|6
|80,000
|115,000
|13,000
|92,000
|7.8%
|11.3%
|9
|{{TS3icon|P}}
|-
|[[College (rabbit hole)#Thomas School of Art|College of arts]]
|35,000
|6,500
|28,000
|18.6%
|6
|35,000
|70,000
|14,000
|56,000
|21.4%
|20%
|5
|{{TS3icon|UL}}
|-
|[[Science lab]]
Line 195 ⟶ 319:
|10.7%
|10
|{{TS3icon|TS3}}
|-
|[[College (rabbit hole)#Nichols School of Business|College of business]]
|40,000
|7,500
|32,000
|18.8%
|6
|40,000
|80,000
|15,000
|64,000
|18.8%
|18.8%
|6
|{{TS3icon|UL}}
|-
|[[College (rabbit hole)#Busche School of Science|College of science]]
|40,000
|8,000
|32,000
|20%
|5
|100,000
|140,000
|16,000
|112,000
|8%
|11.4%
|9
|{{TS3icon|UL}}
|-
|[[Administration center]]
|50,000
|7,500
|40,000
|15%
|7
|100,000
|150,000
|15,000
|120,000
|7.5%
|10%
|10
|{{TS3icon|UL}}
|-
|[[Stellar observatory]]
|50,000
|12,000
|40,000
|24%
|5
|140,000
|190,000
|22,000
|152,000
|7.1%
|11.6%
|9
|{{TS3icon|ITF}}
|-
|[[Plumbot competition arena]]
|35,000
|6,800
|28,000
|19.4%
|6
|80,000
|115,000
|13,000
|92,000
|7.8%
|11.3%
|9
|{{TS3icon|ITF}}
|}
 
===Combo Rabbit Holes===
==References==
{|class="wikitable unsortable" style="border-collapse:collapse; border-color: black; text-align:center;font-size:80%;"
{{Reflist}}cz
|-style="background:#efefef;"
!rowspan="2"|Business
!colspan="5"|Partnership
!colspan="7"|Ownership
!rowspan="2"|EP
|-style="background:#efefef;"
!Cost of Partnership
!Weekly Earning
!Sell Price
!ROI
!payoff in weeks
!Cost of Ownership
!Total Cost
!Weekly Earning
!Sell Price
!MROI
!TROI
!payoff total in weeks
|-
|Grocery and Diner
|13,000
|2,200
|13,000
|16.9%
|6
|27,000
|40,000
|3,300
|40,000
|4.1%
|8.3%
|12
|{{TS3icon|P}}{{TS3icon|SN}}
|-
|Bookstore and Spa
|20,000
|4,000
|20,000
|20.0%
|5
|60,000
|80,000
|10,000
|80,000
|10%
|12.5%
|8
|{{TS3icon|LN}}{{TS3icon|P}}{{TS3icon|ST}}{{TS3icon|SN}}{{TS3icon|ITF}}
|-
|Warehouse and Theater
|30,000
|6,000
|24,000
|20%
|5
|75,000
|105,000
|12,000
|84,000
|8%
|11.4%
|9
|{{TS3icon|SN}}
|-
|Stadium and Annex
|35,000
|5,500
|28,000
|15.7%
|7
|80,000
|115,000
|15,000
|92,000
|11.9%
|13%
|8
|{{TS3icon|UL}}
|-
|School and Stadium
|37,500
|6,250
|30,000
|16.7%
|6
|100,000
|137,500
|11,500
|110,000
|5.3%
|8.3%
|12
|{{TS3icon|SN}}{{TS3icon|IP}}
|-
|Office and Bistro
|50,000
|10,000
|50,000
|20.0%
|5
|120,000
|170,000
|19,000
|170,000
|7.5%
|11.2%
|9
|{{TS3icon|LN}}{{TS3icon|P}}{{TS3icon|ST}}{{TS3icon|SN}}
|-
|Hospital and Science Lab
|50,000
|14,000
|50,000
|20%
|5
|120,000
|170,000
|27,000
|240,000
|7.6%
|11.3%
|9
|
|}
 
==Notes==
{{Reflist}}
 
==External links==
* [http://www.carls-sims-3-guide.com/careers/realestateandvenues.php Carl's Guide to Real Estate and Venues] - Guide to Investing in Ambitions Venues
[[Category:The Sims 3]]
[[Category:ListsGame of lotsmechanics]]