Karma power: Difference between revisions

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Good Karma is a form of karma that can result positively, whether it be to a Sim or their possessions.
 
* Divine Intervention – Lose a Sim to [[death]] and want to bring back his or her ghost? Now, you can.
* Get Lucky – Give your Sim a higher chance of succeeding with socials, [[woohoo]], raises, promotions, fishing, and more.
* Lucky Break[TS3P]- Sims who look will often find, but sims blessed with this power will find more often!
* Good Times – Remove all bad moodlets from an entire household and good times are sure to be had. Does not remove [[pregnancy]] moodlets.
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Bad Karma is a form of karma that can result negatively, whether it be to a Sim or their possessions.
 
* Cosmic Curse – Cast instant doom upon any Sim. This curse depletes all of the target Sims’Sims' needs as well as causing other effects like nausea.<ref group="n">There is a bug where other Sims will randomly get the Disgusted moodlet while the Sim with the karma power doesn't.</ref>
* Quake Maker – Terrify Sims with an earthquake, breaking objects and, creating trash, and on occasion starting a fire.
* Epic Fail – Any Sims’ worst nightmare; curse any Sim with clumsy fingers and watch chaos ensue. It might be best to cast it in their house and not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires, and more.
* Fire Storm – Drop fireballs onto a location to cause destruction and mayhem.
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* Meteor Strike [TS3P] - Make an asteroid fall out of space, you do not want to be under one!
* Feral Possession [TS3P] Make all pets come to your Sim's lot and wreak havoc on the couch or any Sim unlucky enough to be in their way.
* Cry Havoc[TS3P] All Sims in the area will start brawling. It's a riot!<ref>[http://www.simprograms.com/ign-breaks-down-the-karma-powers-for-the-sims-3-on-consoles-pics-videos/ SimPrograms - IGN breaks down the karma powers for The Sims 3 on consoles]</ref>
<ref>[http://www.simprograms.com/ign-breaks-down-the-karma-powers-for-the-sims-3-on-consoles-pics-videos/ SimPrograms - IGN breaks down the karma powers for The Sims 3 on consoles]</ref>
 
==Nintendo DS==
In this version Karma Powers can be unlocked through going to specific locations after obtaining enough lifetime happiness. There is no cost to using them in this version but they can only be used once per day with the exception of Wormhole and Winter Wonderland.
 
===Good Karma===
 
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* Epic Fail - Any Sims' worst nightmare! Curse any Sim with clumsy fingers and watch chaos ensue! It might be best to cast it in their house not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires and more.
 
==WiiNintendo 3DS==
[[TheIn Simsthis 3 (Wii)|The Sims 3]] for the Wii also featuresversion karma powers. Althoughcan somebe ofused from the karma powerspower aremenu differentfrom inthe thisbottom version,screen theybut cancost stillplay havecoins arather similarthan impact on a Sim'skarma lifepoints.
===Good Karma===
*Mr. Fix it - Instantly repair a broken object. Just the thing for Sims who prefer to leave the handiwork to others! Cost - 1 Play Coin.
*Inspire - Activate this power to gain a point in one of your skills - though you never know what skill inspire will strike! Cost - 2 Play Coins.
*Energize - Is your Sim feeling down in the dumps? Use Energize to maximize their needs and improve their mood! Cost - 2 Play Coins.
*Calming Winds - Breathe in. Breathe out. Feel these mood boosting winds. and watch them put the fires out. Cost - 3 Play Coins
*Holy Simoleons - There is a legend that a rich pilot likes to drop bags of money from his plane. Activate this power to send him on a flight! Cost - 5 Play Coins.
===Bad Karma===
*Shock - This power creates an immediate and socially awkward release of the bladder. Cost - 1 Play Coin.
*Nauseate - Use to immediately and repeatedly discharge the contents of a Sim's stomach. Cost - 1 Play Coin.
*Singe - Give an Sim that just-electrified feeling. Be careful - too much electricity leads to bad things for Sims! Cost - 1 Play Coin.
*Foul Winds - Foul Wind are blowing in. They bring trash and stench, to beware the awful smell! Cost - 3 Play Coins.
*Shake it Up - This power really shakes things up! Caution: can cause busted pipes, broken appliances, and fire. Cost - 4 Play Coins
==Wii==
[[The Sims 3 (Wii)|The Sims 3]] for the Wii also features karma powers. Although some of the karma powers are different in this version, they can still have a similar impact on a Sim's life. In this version karma powers cost lifetime happiness points to use rather than karma points.
 
===Good Karma===
* Giant Jackpot - Make your Sim instantly filthy stinking rich! It's better than a pot of gold at the end of the rainbow.
* Get Lucky - Give your Sim a higher chance of succeeding with socials, [[woohoo]], raises, promotions, fishing and more.
* Super Satisfy - Immediately fulfills all of your Sims' needs. Life is so wonderful! Your Sims feel completely invigorated and is ready to face the future with new found hope.
 
===Bad Karma===
 
* Nudist Camp - How embarrassing! Use a magic wand, and embarrass the Sims of your choice by making their clothes disappear.
* Make It Rain - Harness the power of the elements to unleash rain and high winds on your town.
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* Cosmic Curse - Cast instant doom upon any Sim. Depletes all of the target Sims' needs.
* Epic Fail - For a low price, unleash any random Karma power on any unfortunate Sim. You might not get to choose the misfortune that befalls them but it will feel almost as good as you had.
 
==Notes==
<references group="n" />
 
==References==
{{Reflist}}
[[Category:Game mechanics]]