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{{Era|TS1|TS2|LS|PS|CS|TS3|TSM|TS4}}
{{Missing-info|UI (user interface)}}
{{All
|name = Live mode
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|caption = ''The Sims'' live mode interface.
}}
'''Live mode''' is one of the three main modes in ''[[The Sims (series]])|''The Sims'' series]], the others being [[buy mode]] and [[build mode]]. It is the default mode when the player loads an occupied lot. As the name suggests, it is the only mode in which the simulation runs and plays, where [[Sim]]s live their lives and can be controlled, and where time can pass. The user has control over the time in most circumstances and can adjust the speed at which time passes. Live mode is the only mode where improvements to a lot cannot be made ([[buy mode]] is used to purchase household items, and [[build mode]] is used for architectural and building purposes), and as such, the lot grid used for the placement of objects will not be visible.
 
Improvements to a lot generally cannot be made while in live mode. The player must enter [[buy mode]] to purchase new household items, and [[build mode]] to make architectural changes. The lot grid used for the placement of objects is not visible in live mode. However, starting with ''[[The Sims 2: Nightlife]]'', the [[inventory]] system allows players to move objects around, or into and out of inventory, without leaving live mode.
 
==Interface==
Players can switch to the next Sim by pressing the {{Key|Spacebar}}, or individually selected by right-clicking on them or by left-clicking on their portrait icon. The currently selected Sim will have a [[plumbob]] over their head. Left-clicking on the portrait icon again will focus the [[game camera|camera]] onto them; right-clicking on their portrait locks the camera on them, and will follow them around as they move. In addition, pressing down the "View My Sim" button from the control panel or clicking on the map tag of currently selected Sim will shift the focus to them.{{Vgversion|TS3}}
 
The live mode panel will display the following information about the currently selected Sim or lot. Different parts of the panel, as well as the entire user interface itself, can be expanded or collapsed.
{{Col-begin}}{{Col-break}}
{{colCol-break}}
*[[Wants and fears]]{{Vgversion|TS2}}/[[Wish]]es{{Vgversion|TS3}}/[[Whim]]s{{Vgversion|TS4}}
*Active [[Weather (game mechanic)opportunity|Seasonopportunities]]{{vgversion|TS2:S}}{{Vgversion|TS3:S}}
*[[TemperatureAge]]{{Vgversion|TS2:S}}{{Vgversion|TS3:S}}{{Vgversion|TS4}}
*[[Lunar cycle]]{{Vgversion|TS3:SN}}
*[[Influence]]{{Vgversion|TS2:U}}
*[[Moodlet]]s{{Vgversion|TS3}}{{Vgversion|TS4}}
*Overall [[mood]]{{Vgversion|TS1}}{{Vgversion|TS2}}{{Vgversion|TS3}} or [[emotion]]{{Vgversion|TS4}}
*[[Aspiration]]{{Vgversion|TS2}}{{Vgversion|TS4}}
*[[Aspiration bar|Aspiration level]]{{Vgversion|TS2}}/[[Lifetime happiness]]{{Vgversion|TS3}}/Satisfaction points{{Vgversion|TS4}}
*[[Lifetime wantBiography]]{{Vgversion|TS1}}{{Vgversion|TS2}}/[[Lifetime wish]]{{Vgversion|TS3}}
*[[Relationship]]s
*[[Family tree]]{{Vgversion|TS2}}{{Vgversion|TS3}}{{Vgversion|TS4}}
*[[Career]]
*[[Skill]]s
*[[Talent badge]]s{{Vgversion|TS2:OFB}}{{Vgversion|TS2:S}}{{Vgversion|TS2:FT}}
*[[Personality]]{{Vgversion|TS1}}{{Vgversion|TS2}}/[[Traits]]{{Vgversion|TS3}}{{Vgversion|TS4}}
{{col-break}}
*[[Biography]]
*[[Fitness (attribute)|Fitness]]{{Vgversion|TS2}}
*[[Reputation]]{{Vgversion|TS2:AL}}
*[[Celebrity status|Celebrity journal]]{{Vgversion|TS3:LN}}/[[Fame (The Sims 4: Get Famous)|Fame]]{{Vgversion|TS4:GF}}
*[[InterestCharacter value]]s{{Vgversion|TS1}}{{Vgversion|TS2TS4:PH}}
*[[Zodiac signChemistry]]{{Vgversion|TS1}}{{Vgversion|TS2}}{{Vgversion|TS3:NL}}
*Departure countdown (when on [[vacationing|vacation]]{{Vgversion|TS2:BV}}{{Vgversion|TS3:WA}}{{Vgversion|TS4}} or in [[College (sub-neighborhood)|college]]{{Vgversion|TS2:U}}{{Vgversion|TS4:DU}})<ref group="n">The departure countdown meter will replace the aging meter in ''The Sims 2''.</ref>
*[[ReputationEco footprint]]{{Vgversion|TS2TS4:ALEL}}
*Overall [[moodFamily tree]]{{Vgversion|TS1}}{{Vgversion|TS2}}{{Vgversion|TS3}} or [[emotion]]{{Vgversion|TS4}}
*[[Favorite]]s{{Vgversion|TS3}}/[[Likes and dislikes]]{{Vgversion|TS4}}
*[[Fitness (attribute)|Fitness]]{{Vgversion|TS2}}
*[[Game camera]] options to pan to the currently selected Sim or the household's home lot, or to enter Map View.{{Vgversion|TS3}}{{Vgversion|TS4}}
*[[Hobby|Hobby enthusiasm]]{{Vgversion|TS2:FT}}
*[[FavoriteInfluence]]s{{Vgversion|TS3TS2:U}}{{Vgversion|TS4:EL}}
*[[Character valueInterest]]s{{Vgversion|TS4:GFTS1}}{{Vgversion|TS2}}
{{col-break}}
*[[Lifetime want]]{{Vgversion|TS2}}/[[Lifetime wish]]{{Vgversion|TS3}}
*[[Lunar cycle]]{{Vgversion|TS3:SN}}
*[[Memories]]{{Vgversion|TS2}}{{Vgversion|TS3}}{{Vgversion|TS4}}
*[[Vacation mementoMoodlet]]s{{Vgversion|TS2:BVTS3}}{{Vgversion|TS4}}
*Overall [[Chemistrymood]]{{Vgversion|TS1}}{{Vgversion|TS2:NL}}{{Vgversion|TS3}} or [[emotion]]{{Vgversion|TS4}}
*[[AgeOwned businesses panel]]{{Vgversion|TS2TS4:GTW}}{{Vgversion|TS3TS4:C&D}}{{Vgversion|TS4:DO}}
*Departure countdown (when on [[vacationing|vacationPersonality]]{{Vgversion|TS1}}{{Vgversion|TS2:BV}}/[[Traits]]{{Vgversion|TS3:WA}}){{Vgversion|TS4}}
*Personal [[inventory]]{{Vgversion|TS:HD}}{{Vgversion|TS2:NL}}<ref group="n" name="carried forward">This feature was carried forward to later [[content pack]]s.</ref>{{Vgversion|TS3}}{{Vgversion|TS4}}
*[[Relationship]]s
*Active [[opportunity|opportunities]]{{Vgversion|TS3}}
*[[MoodletReputation]]s{{Vgversion|TS3TS2:AL}}{{Vgversion|TS4:GF}}
*[[Weather (game mechanic)|Season]]{{vgversion|TS2:S}}{{Vgversion|TS3:S}}{{Vgversion|TS4:S}}
*[[Skill]]s
*[[Social group]]s{{Vgversion|TS3:UL}}/[[Club (The Sims 4: Get Together)|Club]]s{{Vgversion|TS4:GT}}/[[Organization]]s{{Vgversion|TS4:DU}}
*[[Talent badge]]s{{Vgversion|TS2:OFB}}{{Vgversion|TS2:S}}{{Vgversion|TS2:FT}}
*[[Family treeTemperature]]{{Vgversion|TS2:S}}{{Vgversion|TS3:S}}{{Vgversion|TS4:S}}
*Unlocked [[Career rewards|career]] and [[aspiration reward|aspiration]]{{Vgversion|TS2}}/[[lifetime reward]]s{{Vgversion|TS3}}
*[[InfluenceVacation memento]]s{{Vgversion|TS2:UBV}}
*[[Wants and fears]]{{Vgversion|TS2}}/[[Wish]]es{{Vgversion|TS3}}/[[Whim]]s{{Vgversion|TS4}}
*[[PersonalityZodiac sign]]{{Vgversion|TS1}}{{Vgversion|TS2}}/[[Traits]]{{Vgversion|TS3}}{{Vgversion|TS4}}
{{Col-break}}
{{Col-end}}
 
The live mode user interface will change depending on what is currently active. For instance, if athe selected Sim is on a scored [[date]], [[outing]] or [[outingparty|social event]], a separate panel will appear displaying the score of the event.{{Vgversion|TS2:NL}}{{Vgversion|TS4}}
 
In ''[[The Sims 3]]'', live mode is the only mode where map view can be accessed. Map tags will appear in map view, allowing the player to distinguish between [[lot assignment]]s and [[rabbit hole]]s. Sims in the current household are shown by their own map tag, or a [[plumbob]] if they are on a lot.
 
== Interactions ==
Selecting a Sim will cause the [[plumbob]] to appear over their heads, allowing the player to issue them commands. Clicking on a Sim or object will provide a pie menu where different interactions can be selected. If the Sim or object does not have any user-directed interactions currently available, the pie menu will not appear.
 
When a Sim interacts with or is being interacted with another object or Sim, the interaction will appear in an icon at the top-left corner of the screen, known as the queue. Multiple interactions can be queued up, up to a maximum of eight actions in ''The Sims'', ''The Sims 2'', and ''The Sims 3'', and six actions in ''The Sims 4''. Once the queue is full, no additional interactions can be queued until existing ones have been completed or cancelled. Players can cancel any interaction in the queue simply by clicking on its respective icon, and can also attempt to cancel the current interaction.
 
The player can choose to enable or disable [[free will]] for the Sims in the actively played household. When free will is enabled, Sims will still respond to player-directed commands, but are capable of making decisions on their own. Non-selectable Sims will always have free will enabled.
 
== Time ==
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''The Sims'' did not feature differing days of the week, so every day was treated as a weekday and all Sims are required to attend work or school every day. ''The Sims 2'' first introduced the concept of a seven-day week to the series, with differing work and school schedules depending on the time of day. In [[College (sub-neighborhood)|college]] and [[Vacationing|vacation]] hoods, time works differently; instead of weekdays, the time left before the Sims must leave is displayed on a countdown.{{Vgversion|TS2:U}}{{Vgversion|TS2:BV}}{{Vgversion|TS3:WA}}{{Vgversion|TS3:UL}}
 
New households are always greeted with a [[welcome wagon]], if the neighborhood has any other Sims. In ''[[The Sims: Makin' Magic]]'', newly moved in household receive the MagiCo Magical Starter Kit. In ''[[The Sims 2: Freetime]]'', a recently move in household receive a special computer that includes a video game of ''The Sims 3''. Sims are also met with challenges and other events, such as popups and time portal landing.{{Vgversion|TS3:UL}}{{Vgversion|TS3:ITF}}
 
In ''The Sims'' and ''The Sims 2'', time passes when Sims visit [[community lot]]s or other places, but when those Sims return to the home lot, little if any time has passed on the home lot; in ''The Sims 3'' and ''The Sims 4'', time passes in Live mode while outside the household, such as when a Sim visits a community lot, a [[rabbit hole]], another household, or is simply around the neighborhood.
 
Time does not pass while outside of Live mode, and can be paused while in Live mode. In Live mode, the game will automatically pause while a message, prompt, or dialog requesting user input is on-screen, so time will pause when viewing things such as the Rewards panel or a Sim's [[inventory]].{{Vgversion|TS2}} In ''The Sims 2'', Live mode will stay active after all Sims from the household have died, until the [[Grim Reaper]] or the deceased Sims' spirits have left the lot.
 
==Notes==