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{{Distinguish|Custom content|Tool}}
[[File:Icon_widget_cogs_wheelsIcon widget cogs wheels.png|left]]'''Mod''' is short for '''modification''', or, in this case, game modification. Mods are used to alter one or some of a game's features, or even to introduce new ones. Mods are a form of [[custom content]] in that they must be downloaded and their file(s) [[Game guide:Installing custom content|must be placed properly]]. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.
{{Distinguish|Tool}}
 
[[File:Icon_widget_cogs_wheels.png|left]]'''Mod''' is short for '''modification''', or, in this case, game modification. Mods are used to alter one or some of a game's features, or even to introduce new ones. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.
This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example, a mod could allow children to cook, or teenagers to [[WooHoo]] and become [[pregnant]].
 
With regard to [[The Sims (series)|The Sims series]], the term entered common usage with ''[[The Sims 2]]''. Modifications to ''[[The Sims]]'' generally worked through "hacked objects"; even when they didn't, the term "mod" was generally not used.
 
This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example a mod could allow children to cook, or teenagers to [[WooHoo]] and become [[pregnant]].
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Examples of small mods would be [[Telephone|phone]] plugins for ''[[The Sims]]'', mods such as the [http://forumsims.jfade.com/viewtopicindex.php?fcategory=41&tsubcat=402 Less Addictive Espresso Bar mod]{{Vgversion|TS2}} that affects how strongly an object advertises, or makingmods thethat homeworkallow barSims beto completedo homework faster.
 
Example of big mods would be [http://www.moreawesomethanyou.com/smf/index.php/board,31.0.html Awesomemod]{{Vgversion|TS3}} and [http://www.moreawesomethanyou.com/smf/index.php/topic,208.0.html Macrotastics]{{Vgversion|TS2}}.
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Additionally, some mods may corrupt saved games or game data if they are uninstalled incorrectly which will either result in a [[load game error]] or [[Game Crash]]. If a mod must be uninstalled in a particular manner, the documentation that accompanied the mod should explain this. Mods that add additional skills in ''[[The Sims 3]]'' are known to cause damage to Sims who have earned a skill which was recently deleted. This will cause the player to have to delete their saved game.
 
Also, players are advised to check for updates every time they buy a new expansion or stuff pack. Out of date mods can cause save game files not to be [[Load game error|loaded properly]]. Also, there is a chance that the gamesave will be destroyedcorrupted if it is ranrun with andan out of dateoutdated core mod. ''[[The Sims 3/Patch 18|Patch''The Sims 3'' patch 18]]'' fixed the issue atto some rateextent by not prompting the player if any out of date mods are installed.
 
Starting with ''[[The Sims 3: High-End Loft Stuff]]'' [,<ref>http://www.thesims3.com/game/patches/-1491092002] ,</ref> the player is told to disable Custom Contentcustom content prior to updating or installing a new version such as ''[[The Sims 3: Ambitions]]''.
 
As with some cheats, mods which allow users to use "illegal" actions, or which make features available in areas where they normally are not, may cause problems in the game. But unlike Modsmods, cheats do not [[Game Crash|crash the game]] if they allow illegal actions although some (such as [[Moveobjects]] and [[testingcheatsenabled]]) can cause problems if used incorrectly.
 
Another issue is that mods created with ''[[The Sims 2: Pets]]'' would cause an older game to crash. For example, if a player's game was loaded with an object created with the ''Pets'' expansion pack, it would crash an ''[[The Sims 2: Open for Business|Open for Business]]'' game. This issue has reportedly reappeared in ''The Sims 3'' with ''[[The Sims 3: Pets]]''.
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Modders are not generally malicious, and trouble with mods is as likely to arise from problems such as those listed above as it is to arise from errors made by modders. For example, Awesome Mod's Configuration Tool is designed so that players who do not take the time to read instructions have the option to select a checkbox that will turn their installation of ''[[The Sims 3]]'' into a "Big Fiery Ball Visible From Space", or "BFBVFS". Basically this is a trick for catching out irresponsible Simmers. Players should '''always''' read the instructions surrounding a mod, and never use options if they're not clear on what they do.
 
==See Alsoalso==
* [[:Category:ModsList of mods]]
* [[:Category:Mods|Mods category]]
 
==References==
{{Reflist}}
 
==External links==
* [httphttps://www.modthesims.info Mod The Sims] (requires registration to download)
* [http://www.thesimsresource.com The Sims Resource]
* [http://www.simbology.com/ Simbology]
* [http://drupal.cyjon.net/node/42 Cyjon's The Sims 2 Mods]
* [http://www.parsimonious.org Parsimonious]
* [http://www.moreawesomethanyou.com/smf/index.php More Awesome Than You!]
* [httphttps://www.the-isznraas.comnet/nraascommunity/ NRaas]
* [http://simsasylum.com/tfm/ TFM's Naughty Sims Asylum] (requires registration to view)
* [http://www.simlogical.com Simlogical] (portal page w/links to content for TS1, TS2, and TS3)
* [http://sims2xsims.de/forum/portal.php xSIMS] (mature content)
* [http://sexysims2.com/ Sexy Sims 2] (adult content)
* [http://www.leefish.nl/mybb/index.php LeeFish]
* [https://sims3fixes.wordpress.com/ Sims3Fixes]
 
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