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{{Era|SO}}
[[File:Motives.JPG|thumb|250px|The mood bar and motive meters in The Sims 2.]]
The mood of a Sim affects the color of their [[plumbob]], which will be green if the Sim is in a good mood, and red if they are in a bad mood. Sims who are in a good mood will perform better in their [[career]]s and accept social interactions more positively, which Sims who are in a bad mood may refuse to build [[skill]]s, do poorly at work, or react negatively to other Sims.
==Mood meter==
The bar/meter next to the needs (or moodlets{{Vgversion|TS3}}) indicates mood. Green (which is usually indicated by the upper part of the bar) indicates good mood, and means that the average level of the needs are green or the Sims has more positive moodlets. The higher and greater the amount of the green, the better mood the Sim is in. If there is no color in the bar, that indicates the Sim is in a neutral mood; neither good nor bad. Red (which is indicated by the lower part of the bar) indicates bad mood, and means that the average level of the needs are red or yellow. The higher and greater the amount of the red, the worse mood the Sim is in.
Sims that are in a bad mood will only do things that will increase their need levels (such as sleeping when [[energy]] is low, eating when [[hunger]] is low, etc.) They will not do anything that will either have no effect or worsen their moods (such as study, exercising, etc.). Sims who are in a poor mood will not automatically go to work when the [[carpool]] comes, but will have to be told to go by the player. Sims in a good mood will be able to do anything that their age group, skills etc. allow.
In ''The Sims 3'', if a Sim's mood is in the top section of the bar, they will automatically generate [[lifetime happiness]] points. Sims also learn skills and
In ''The Sims 4'', the mood bar is replaced by the Sim's [[Emotion|emotional state]].
==Bad
When a Sim is in a bad mood, the following
*Sims will not build skills while in a bad mood. If the player tries to get them to build skills while in a bad mood, a dialog or message will appear.{{Vgversion|TS}}{{Vgversion|TS2}}
* Some interactions will be grayed out when the Sim is in a bad mood or when the Hunger, Energy, Fun, or Bladder motive is low.{{Vgversion|TS3}}
*Sims will do poorly at their [[career]]s, and [[job performance]] may be affected.
*Social interactions are more likely to be rejected, making it harder to build relationships.{{Vgversion|TS}}{{Vgversion|TS2}}{{Vgversion|TSS}}
*The player cannot use any socials on an Urb.{{Vgversion|TU:SITC}}
*Shaking the Ice Cream machine in [[Kicktail Park]] will result in death.{{Vgversion|TU:SITC}} However, if Fireworks occur or Ice Cream comes out, the Urb will not die.
When a [[pet]] is in a bad mood, the following things can happen.
*Pets may refuse to learn [[commands]].
*Pets will not autonomously go to [[Career (pet)|work]] on their own, and must be directed by a Sim to do so. If they do go, they may perform poorly at work.{{Vgversion|TS2P}}
== Mood states ==
In ''The Sims 3'', the Sim's mood state is displayed by hovering over the mood bar.
===Good mood states===
Sims that are "Elated" or in the upper portion of "Very Happy" (moodlet net total of at least +50) will receive a steady stream of [[lifetime happiness]] points for the duration of that mood state.
* Happy (+10 – +25)
* Very Happy (+25 – +60)
* Elated (+60 and beyond)
===Bad mood states===
There are four types of bad mood states which is dependent on the negative moodlets the Sim has. There are two stages of the bad mood. The first stage appears when the meter is below -10 while the second appears below -50. For example, the "Mourning" moodlet (-50) will make the Sim feel sad instead of uncomfortable. Being miserable, depressed, stressed, or furious, or in other words, in the second stage of the bad mood makes certain interactions unavailable.
When most needs are low or critical, the Sim can be uncomfortable.
* Uncomfortable
* Miserable
When a Sim experiences a death or other loss of another Sim, or has a low social need, they can feel sad.
* Sad
* Depressed
When a Sim works hard at school or work, or has a low fun need, then they can become stressed. [[Neurotic]] Sims will not receive the other bad mood states and will experience these states instead.
* Tense
* Stressed
Certain social interactions or traits can make Sims angry. [[Hot-headed (The Sims 3)|Hot-headed]] Sims will not receive the other bad mood states and experience these states instead.
* Angry
* Furious
When the moodlet net total is close to zero or if the Sim has no moodlets, then the Sim will usually be at the "Fair" state.
==Urgencies==
{{main|Urgencies}}
Urgencies are the common [[Motive|needs]] such as Hygiene, Hunger and Energy that [[Sim]]s must fulfill. When a need becomes too low, a Sim might have a cloud with the image of that need over their head and will make a motion, such as holding themselves if they need to use the bathroom. Sleeping Sims with low needs often have [[nightmare]]s about the low [[motive]]s. Sims with low needs tend to wave at the player{{Vgversion|TS}}{{Vgversion|TS2}} and complain, and will not learn any new [[skill]]s until their mood improves. They will also refuse to do several actions.
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==Depression==
Depression, though not explicitly mentioned by name, appears in ''[[The Sims]]'' and its expansions. It is the result of a Sim's motives not being fulfilled. It is inspired by the real [[wikipedia:Major depressive disorder|life mental
If a Sim's mood drops all the way to the bottom (-100 in The Sims 3), the Sim may simply refuse to do anything, even if directed to by the player.
===Dealing with Depression===
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====The Sims====
*In ''[[The Sims: Makin' Magic]]'', the '''Get Happy''' and '''Get Happy Jr.''' [[
*Some [[custom content]] creators made hacked objects that could boost the mood of the selected Sim, or of all Sims on the lot, without requiring Sims to actually interact with them.
*It is possible to refresh a depressed Sim by enabling the [[Moveobjects|move_objects]] cheat, deleting the Sim, then clicking the Sim's icon in the control panel to cause the Sim to reappear. However, doing this is not recommended, due to the risks of overusing move_objects.
====The Sims 2====
*Sims can alleviate their motives by using the [[Eclectic and Enigmatic Energizer]] with high aspiration meter. If Sims use it with low aspiration meter, there's a higher chance the machine will deplete all their motives instead.
*Players can use the <code>maxMotives</code> [[The Sims 2: Nightlife/cheats|cheat]] to quickly raise the motives of all Sims on the lot.{{vgversion|TS2:NL}} Additionally, if the player enables the [[testing cheats]] before loading the lot, they will be able to simply drag the Sim's motives up.
{{Motives}}
[[ru:Настроение]]
[[pl:Nastrój]]
[[Category:Simology]]
[[Category:Motives]]
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