Mood: Difference between revisions

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===Good mood states===
Sims that are "Elated" or in the upper portion of "Very Happy" (moodlet net total of at least +50) will receive a steady stream of [[lifetime happiness]] points for the duration of that mood state.
 
* Happy (+10 – +25)
* Very Happy (+25 – +60)
* Elated
* Elated (+60 and beyond)
 
===Bad mood states===
There are threefour types of bad mood states which is dependent on the negative moodlets the Sim has. There are two stages of the bad mood. The first stage appears when the meter is below -10 while the second appears below -50. For example, the "Mourning" moodlet (-50) will make the Sim feel sad instead of uncomfortable. Being miserable, depressed, stressed, or furious, or in other words, in the second stage of the bad mood makes certain interactions unavailable.
 
 
When most needs are low or critical, the Sim can be uncomfortable.
 
* Uncomfortable
** Miserable
 
When a Sim experiences a death or other loss of another Sim, or has a low social need, they can feel sad.
 
* Sad
** Depressed
 
When a Sim works hard at school or work, or has a low fun need, then they can become stressed. [[Neurotic]] Sims will not receive the other bad mood states and will experience these states instead.
 
* Tense
* Stressed
Certain social interactions or traits can make Sims angry. [[Hot-headed (The Sims 3)|Hot-headed]] Sims will not receive the other bad mood states and experience these states instead.
 
* Angry
** Furious
 
When the moodlet net total is close to zero or if the Sim has no moodlets, then the Sim will usually be at the "Fair" state.
 
==Urgencies==
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==Depression==
 
Depression, though not explicitly mentioned by name, appears in ''[[The Sims]]'' and its expansions. It is the result of a Sim's motives not being fulfilled. It is inspired by the real [[wikipedia:Major depressive disorder|life mental diseasedisorder]] which shares the same name. If a Sim's motives are neglected for long enough, especially [[social]], the Sim's mood will begin to drop into the red area, and the Sim will eventually become depressed. A depressed Sim will refuse to look for jobs, whether it be via computer or newspaper. If a Sim is already employed, he/she will not automatically decide to go to work when the carpool shows up, instead they will have to be prompted. He/She will also refuse to take part in most skill-building activities, such as [[chess]] or reading a skill book. In ''[[The Sims 2]]'' and ''[[The Sims 3]]'', [[nightmare]]s can also be a result of depression. A depressed Sim will occasionally weep and have bad thoughts. An easy, though expensive, way to fix it is to send the Sim(s) on vacation{{vgversion|TS3:WA}} If they become depressed on their vacation, it will be necessary to send them home.
 
If a Sim's mood drops all the way to the bottom (-100 in The Sims 3), the Sim may simply refuse to do anything, even if directed to by the player.
 
===Dealing with Depression===
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====The Sims====
*In ''[[The Sims: Makin' Magic]]'', the '''Get Happy''' and '''Get Happy Jr.''' [[SpellsMagic (The Sims: Makin' Magic)#List of spellsSpells|spells]] can be used to boost the mood of an individual Sim. The '''Magic Mood''' [[SpellsMagic (The Sims: Makin' Magic)#List of charmsCharms|charm]] can be used to boost the mood of all Sims on a lot. However, these methods can backfire on the user.
*Some [[custom content]] creators made hacked objects that could boost the mood of the selected Sim, or of all Sims on the lot, without requiring Sims to actually interact with them.
*It is possible to refresh a depressed Sim by enabling the [[Moveobjects|move_objects]] cheat, deleting the Sim, then clicking the Sim's icon in the control panel to cause the Sim to reappear. However, doing this is not recommended, due to the risks of overusing move_objects. This method only works for ''The Sims'', and not for later series.